BF:EVO Basic Rules Discussion

darklord4

Mongoose
Thought I'd open a thread for discussing the new rules.

I thought I'd ask about charges first.

No Point Blank Range for close combat. Models have to "touch". Good for basic rules, but I wonder if the advanced rules will bring back PBR?

The wording on the order of actions in close combat is a little fuzzy. Do you move all the models in the unit, then roll close combat? The wording says "If you succeed in touching an enemy model with one of your models, they immediately fight in close combat." So, if my marine charges and touches a model, do I roll dice then and then charge with the next marine. Or, do I move my marines, then see who is touching? I think it is the latter, but the wording is confusing to me.

Further, the wording for reactions is kind of fuzzy for reactions to charges too as it states "The model that was attacked, if it survives, may now react as normal." I am assuming that it means that it can react with its unit once the charging unit has charged.

I think what was intended is that charging units move, then you resolve any touching models. The reason I think this is that if you are charging into cover, the covered unit gets to react before you roll close-combat dice.
 
About Unit leaders,

I hope different armies have a way of dispersing the unit leader ability. As the basic rules are, the USMC fights in mobs, just like every other army. Will the fire teams of some armies be able to break off and have their own leader?
 
Hiromoon said:
It may react, but only once.

I see that 1-reaction restriction, I guess my question was really, does the unit react after the first charging model, or after all charging models?
 
About shattering,

I hope that this is just the "scenario" for the basic rules and not a standard rule in the advanced ruleset.
 
darklord4 said:
I see that 1-reaction restriction, I guess my question was really, does the unit react after the first charging model, or after all charging models?

I believe it's units reacting to units, so only after all charging models.
 
I guess there is no flinching with armor saves? I thought this was a cool rule in the old SST rules. I didn't see that.
 
Hiromoon said:
darklord4 said:
About shattering,

I hope that this is just the "scenario" for the basic rules and not a standard rule in the advanced ruleset.

Umm....

Yes, I see that it will probably be a standard rule. This was the only rule that struck me as odd from the preview discussions. Excuse me for being forthright, but I think it is a dumb rule, or I have not been convinced of its merits. I don't see how you can have any real impetus to accomplish any objective, e.g. take and hold, occupy enemy deployment zone, etc. When you can win just by blasting the other guys, or risk being game overed by trying to accomplish an objective. You can also have a "shattered" army fight the enemy down to a level where they cannot accomplish objectives(based on having no units above 50% etc), in essence fighting for a draw.
 
It's not a complete rule look. I have the SST Ev set sitting off to my left as I type, and located somewhere on my portable drive are the digital formats for both SST:Ev and BD:Ev. Yes, I'm bragging a little bit..

Anyway, you'll note that when I went umm, it ment I know something, but am not entirely sure I can tell you one way or another.
 
Hiromoon said:
Anyway, you'll note that when I went umm, it ment I know something, but am not entirely sure I can tell you one way or another.

You cruel cruel soul :P
I'll just keep posting and you can taunt me a second time. :wink:

Just have to wait I guess. Though I must say, that for the basic rules presented, it is a nice scenario.
 
darklord4 said:
About Unit leaders,

I hope different armies have a way of dispersing the unit leader ability. As the basic rules are, the USMC fights in mobs, just like every other army. Will the fire teams of some armies be able to break off and have their own leader?
I'm a little concerned about the 6" radius from the leader. Seems like you set yourself up to always be stuck in the middle and the center of fire. I would prefer a method to allow you to form firing squads/teams. i.e. You can form a chain of troops 3-4 inches from each other that leads back to the leader.

If a "chain" isn't allowed, 12" seems more preferred. as is you can't even surround some vehicles without being out of cohesion if your leader is at the front/back.
 
If you read in the battle report from two Signs and Portants ago, you'll see that units can indeed form fire-teams.
 
Yeah, I did some playtesting of BF:E, but I'm not sure that I'm allowed to talk about it either.

With respect to rules that are not clear, I did some clarity re-writes to some sections of the main rulebook, but I don't know whether they will be included or not. I didn't do anything like that with the quick start rules that they posted. Hopefully they will like my changes and keep them. As I pointed out, even the best rules in the world will be unsatisfying if people misinterpret them or they are vague.
 
If you hit a tank(Target rolled), is it suppressed? I guess there would be a special rule if so. Could see this going either way though, a weapon big enough to possible destroy a tank would probably stun the crew momentarily.

Do tanks and heavy vehicles have hits like the bigger critters and machines in SST? I didn't see that in the card description, but it was for a squad. Maybe they have special rules that I cannot read? I seem to recall the Challenger got taken out with one kill result in the preview battle report though.
 
darklord4 said:
Do tanks and heavy vehicles have hits like the bigger critters and machines in SST? I didn't see that in the card description, but it was for a squad. Maybe they have special rules that I cannot read? I seem to recall the Challenger got taken out with one kill result in the preview battle report though.

S&P said:
The Type 99 rolled out from behind cover to
target the Challenger itself, scoring a mighty hit
(with a natural 10) that left the British armoured
vehicle nothing but a smoking wreck.
From the sound of it, it was a lucky crtical hit of some sort and not resolved normally (I've never played SST so I have nothing to base it on).
 
Paladin said:
darklord4 said:
About Unit leaders,

I hope different armies have a way of dispersing the unit leader ability. As the basic rules are, the USMC fights in mobs, just like every other army. Will the fire teams of some armies be able to break off and have their own leader?
I'm a little concerned about the 6" radius from the leader. Seems like you set yourself up to always be stuck in the middle and the center of fire. I would prefer a method to allow you to form firing squads/teams. i.e. You can form a chain of troops 3-4 inches from each other that leads back to the leader.

If a "chain" isn't allowed, 12" seems more preferred. as is you can't even surround some vehicles without being out of cohesion if your leader is at the front/back.

That's sort of the point though... If you could spread your units over 12", then you'd always be shooting 20 shots at 1-2 models instead of being able to fire at an entire unit. Do you know of any other wargame in which you have to split fire into 3 groups just to be able to hit 1 entire small squad in the open?
 
I've been excited about splitting into fire teams, and this wasn't in the "basic" rules. I am more than a little dissappointed :(.
 
Darkghost said:
I've been excited about splitting into fire teams, and this wasn't in the "basic" rules. I am more than a little dissappointed :(.

I think the fire teams are unit-specific rules. I think I can make out some of the Fire Team rule on the USMC squad card shown. Apparently the corporals act as the leaders and the sergeant may join any of the fire teams from what I can see.

Fire teams aren't in the basic rules as not all units may do it. Maybe the MEA mobs cannot have fire teams? Some squads may only be able to split off one etc.
 
darklord4 said:
If you hit a tank(Target rolled), is it suppressed? I guess there would be a special rule if so. Could see this going either way though, a weapon big enough to possible destroy a tank would probably stun the crew momentarily.

Do tanks and heavy vehicles have hits like the bigger critters and machines in SST? I didn't see that in the card description, but it was for a squad. Maybe they have special rules that I cannot read? I seem to recall the Challenger got taken out with one kill result in the preview battle report though.

Hi guys,

A few answers for you - one thing to remember is that the basic rules for all Evop games are pretty much the same. The difference comes with the unit cards, which give the game its flavour. You will be surprised how much we have crammed onto each card!

Anyway. . .

Armoured vehicles have special rules that mean they cannot be suppressed. Arachnids too, for that matter. . .

As for 'Hits', large models have the ability to resist a number of failed Armour rolls. However, a Kill is a kill in BF Evo (though not always in SST Evo - Tankers can still weather a lot of damage).
 
Back
Top