Greg Smith said:Davesaint said:With the new critical chart in 2nd edition, ships like the Ikorta, which has precise weapons and lots of troops, are going to be brutally effective in eliminating a lot of big warships. Especially since ships don't need to be speed 0 in second edition in order to be boarded. They only need to fit the following: Either be speed 0, Running Adrift, or have moved less than 1/2 their movement.
Adrift is quite difficult to achieve (more so than speed 0 in 1e). Speed 0 is only really possible on speed 4 ships (of which there are about 2). Of course crippled ships are now fair game. If you do All Stop! while there is an Ikorta, T'loth or Secondus around, you are asking for trouble.
Just another question relating to 2nd Ed. If the target ship takes a Troops Critical in which you have your own troops on, Do your troops die too?
Dave
No.
katadder said:i would say that any crits that effect troops would effect troops rampaging round the ship. after all they are the only troops on board now.
Davesaint said:Frankly there should be some penalty for firing on a ship you have boarded.
In 2nd Ed there are 3 criticals that make you suceptable to boarding. 1-6, 2-6, 3-6.
There are 2 criticals that have you lose troops - 5-5, 5-6. There are 4 criticals that take away Special Actions. With the amount of precise weapons in the game its really easy to board.
The following races have precise weapons in 2nd Ed:
EA, Minbari, Narn, Centauri, Brakiri, Vree, Abbai, ISA, Vorlons, Shadows, Drakh. I might be missing one or 2, but that's just off the top of my head. With that much precise running around, do we really want to make boarding easier?
Greg Smith said:Davesaint said:Frankly there should be some penalty for firing on a ship you have boarded.
Generally it is crippled ships that are easy meat for boarding. Continued fire is likely to destroy a crippled ship, thus making the boarding action pointless.
In 2nd Ed there are 3 criticals that make you suceptable to boarding. 1-6, 2-6, 3-6.
2-6 is the same crit as 1-6. How does 3-6 make you susceptible to boarding?
There are 2 criticals that have you lose troops - 5-5, 5-6. There are 4 criticals that take away Special Actions. With the amount of precise weapons in the game its really easy to board.
Loss of special actions doesn't make it easier to board.
The following races have precise weapons in 2nd Ed:
EA, Minbari, Narn, Centauri, Brakiri, Vree, Abbai, ISA, Vorlons, Shadows, Drakh. I might be missing one or 2, but that's just off the top of my head. With that much precise running around, do we really want to make boarding easier?
The only race that has Precise that didn't have it before is the Centauri. Now there are less criticals that make a ship susceptible to boarding.
Is boarding easier - yes. But is was very difficult to achieve in 1e. Is it a game breaker? no - I've seen it happen succesfully once in all the playtest games I did. In my opinion it adds a tactical option to the game.
When a ship’s Crew score is reduced to 0, it is considered to be Running Adrift. For the rest of the game, the ship is moved
at half its current speed in a straight line in the End Phase, until it moves off the table. The number of Troops on the ship
will also be reduced to 0. A ship reduced to 0 Crew will take no further active part in the game, will count as destroyed for
victory purposes, but may still be boarded (see page 42).
What, you mean, like... a door?CZuschlag said:internal automated personnel defense systems all over a ship of war
CZuschlag said:Common sense would also suggest that 1 troop, which is small percentage of a ship's complement (given when you lose it due to crew damage, only at Skeleton Crew), would not be capable of wiping out, on average 16 crew each, given that the ship's crew would have full military training in the first place, and that there wouldn't be internal automated personnel defense systems all over a ship of war that could be boarded. Yet, nevertheless, we have the ridiculously powerful troop damage table.
Appealing to Common Sense in wargaming is usually a losing cause.
CZuschlag said:Common sense would also suggest that 1 troop, which is small percentage of a ship's complement (given when you lose it due to crew damage, only at Skeleton Crew), would not be capable of wiping out, on average 16 crew each, given that the ship's crew would have full military training in the first place, and that there wouldn't be internal automated personnel defense systems all over a ship of war that could be boarded. Yet, nevertheless, we have the ridiculously powerful troop damage table.
Appealing to Common Sense in wargaming is usually a losing cause.