rust said:I do not see that problem. :?
In my opinion it makes no difference whether a character begins to learn
the skills of his future career at age 14, 15, 16, 17 or 18 - after the four
years of his first term he has had exactly the same four years to learn
those skills.
Well, yes - but that is just "realistic", at least when it comes to careerphild said:... that if you allow early career entry you create disparities in the number of skills known depending on the character background.
rust said:Well, yes - but that is just "realistic", at least when it comes to careerphild said:... that if you allow early career entry you create disparities in the number of skills known depending on the character background.
skills, I think.![]()
Agreed, this is basically what I did mean when I mentioned homeworld,phild said:Alternatively, you should give anyone starting a career at 14 a significant EDU penalty, representing the loss of formal and informal knowledge in favour of physical skills.
rust said:Agreed, this is basically what I did mean when I mentioned homeworld,phild said:Alternatively, you should give anyone starting a career at 14 a significant EDU penalty, representing the loss of formal and informal knowledge in favour of physical skills.
background and advanced education skills, although I would prefer an ap-
proach based upon the specific setting instead of a mechanics approach
by reducing EDU.
For example, a young colonist in my setting may well have been a mem-
ber of the Federation Scouts (= boy scouts) and thereby have had an op-
portunity to learn skills like First Aid and Survival, but he has had no chan-
ce to learn Drive in my setting, because no sane adult would allow a kid
to drive an ATV (the only available ground vehicle).
Dave Chase said:I was going to say that when we used the Belter and Barbarian age 14 rule you rolled d6 +3 for your EDU stat instead of 2d6. This reflected that they started life earlier but gave up school learning instead.
phild said:Dave Chase said:I was going to say that when we used the Belter and Barbarian age 14 rule you rolled d6 +3 for your EDU stat instead of 2d6. This reflected that they started life earlier but gave up school learning instead.
I like the idea, but the probability distribution is skewed and there's no chance of having 2 or 3. Something like d3+d6 retains the bell curve, but moves the median and average to 5.5 rather than 7.
phild said:If you want to start Belters at 14, you should start all characters at 14 and introduce a range of new careers like "High School" (with service branches of Nerd, Jock and Layabout if you so wish!). To do otherwise creates an illogical difference.
Ishmael said:Somebody already beat you to the "High School" career for Traveller character generation with "Youth in Classic Traveller" written by Russell Bornschlegel
http://www.estarcion.com/kaleja/youth.html
lets start at birth...none of this 14 year old stuff