Battlefield Evo : in epic scale 6mm/10mm ? ? - ENDWAR

soulman

Mongoose
As you may know i have been playing around with a more detailed version for special forces games, now maybe de-scale it for larger games with smaller units for mass battles

1 tank will be 1 tank
1 base of infantry is a squad, that sort of thing...
SO....

The question is what needs to be fixed for fast game play with the Evo system...

Infantry cannot roll dice for each man, so its 1d6 for a infantry stand, if you have a Mg and ready first then 2d6...?

What about Tanks and Toughness..?
Do we remove the toughness and failed armour save rules..?
I guess you do, so 1 hit kills without ot with armour that failed to save..

Your thoughts please, not alot needs to change, just dice for attacking, and toughness i think are the key ones...

After watching the Ebdwar trailer for the 360, this could be a great way to go, with 10-30 tanks a side, and planes flying over with airstikes etc..

Do please throw at my your ideas of the changes needed and i write them up...

Cheers all
Alan-Uk
 
soulman said:
The question is what needs to be fixed for fast game play with the Evo system...

So much(plus you need to add fog of war and COMMAND AND CONTROL!) that why bother...Evolution rules aren't designed for large scale actions so why not go for ruleset that is...

Right rules for right job. Large scale battles are more than just upping the model count.
 
Try a set of rules like Microarmor Modern or Cold War Commander - they are quite decent for this scale (and in the case of CWC easy and fast). Spearhead, if something more complex and realistic in the fog of war/ command and control aspect is what you want.
 
I was thinking about cold war commander, but mongoose has a good set of rules here, they have startship evo, and Bf, also its going to be used again i think with ww2, itd judt the scale ideas...

What about gropo`s, that babylon 4 system, what was that like..?

The future is evo, nice to see what they do....

Alan
 
soulman said:
but mongoose has a good set of rules here, they have startship evo, and Bf, also its going to be used again i think with ww2, itd judt the scale ideas...

They have good set of PLATOON scale rules here...

Challenges of platoon and say battallion sized game(where 6mm is at it's finest. If not regiment sized...). Evo rules have just for example no command and control. And way too much focus on invidual units.

Right rules for right scale.
 
Had alook at infomation on cold war commander, seems a lot of tanks etc as the same, no alot in them for detail, but the command and control is a good idea, you could copy a version across to evo etc..

Looking at evo units last night and came up with the following.

TANKS
Drop the failed armour rolls for them
Drop the weapons - 1 to 4 AR roll by 1 point.

Now looking at the american tank and the mea mbt, you can see they look good, and works as well...

Looking at cold war comm, you need to roll around6 dice for attack, and the enemy has to roll against your hits, and then suppression rolls as well..
Thats a lot of dice for 2 tanks only...

ALSO infantry...
The way i see it, is that the squad gets 1 dice for attack with assault weapons, you add 1 extra for support weapons, thats 2 attack dice.
Each unit will have a anti-armour attack, some units stronger in that area...

Since people dont like yahoo groups like the mongoose mods one, i will write up some units to show you, so you seen the ideas can work..

Evo is so easy to change, and unit can each have they own flavour on the battlefield..

I will add stats around 6pm Uk time tonight..
Alan
 
Ok, this idea definately has legs.... in 6mm

But, have you thought about your infantry elements being a fireteam, not a squad? That way, your heavy weapons teams are not drasticly smaller, and there is less fiddling with figure scale to do.

Firing infantry weapons at 1d6, or 2d6 with added supression with a ready action makes sense too.

This could really work. I knew I hung on to my 6mm British Army Taskforce for SOME reason!
 
Hi aussie, and thanks for saying it would work..!!!! At last a man with a open mind... :-)

I`m not sure of the scale to go, but i was thinking of smaller tanks for course, and a unit of infantry on a base, so anything up to 20mm i guess...

Just wanted to see if we could do bigger battles, as these rules have a lot space to add or change stuff, also the mongoose people will be watching for future ideas as well...

Have you seen my zombie rules for Evo...?

Its amazing how i added detailed weapons, and traits for the humans, the game is changed to a level, where you care about the little group of humans, and i going to say it, the rules seem better, then all things zombie, or should i say could be better with feedback and support..

ANYWAY...

All we need is play around with the attack dice per unit and for suppression, as its only infantry that get suppressed in the game.

Tanks etc, remove the toughness, as in the failed 3 to 4 armour rolls, and you can play a faster, larger game...

I private you later with a couple of unit ideas, so you can throw some dice around and see if it works...
Cheers
Alan
 
I actually like the old epic 40k rules, perhaps making stats for BFEVO forces in Epic 40k?

Griznakhaas Boyz vs. USMC :lol:
 
With tanks I would suggest something similar to FOW.

Kill result = killed tank (well any vehicle)
Target result = armour save, if the armour save is passed then its fine, if it is failed then the tank is "bailed" out. If a "bailed" tank is hit then it is automaticaly destroyed. At the end of the owning players turn the tank makes another armour save (no modifiers) if it passes then the crew pluck up their courage and can fight as normal, if they fail then the tank remains "bailed"

This means getting a tank bailed is nasty as it looses its actions next turn, but unless it is really unlucky the crew should be back in charge before the enemy gets to shot at it (unless they can do in the same turn its bailed). So to bail kill a tank is going to take more than 1 shot in a turn or a lot of luck. It also means you won't have to keep tabs on lots of tanks and how many armour saves they have failed. Just have bailed out markers or dismounted crew.

As for infantry what level would you want to be going for... platoon? company? battalion?

I think company would be a nice level, around 8 squads per platoon (more for the PLA obviously) not sure what you would do with the MEA militia..... maybe have ad hoc formations, working in a similar way to bugs in SST, hmmm you could even add civilians into the MEA in the same way as you have worker bugs....
 
Rob_alderman said:
I actually like the old epic 40k rules, perhaps making stats for BFEVO forces in Epic 40k?

Griznakhaas Boyz vs. USMC :lol:

Well, we've already got rules for WWI forces: they're called Imperial Guard :).

I would love a good 6mm SST game. You could use any of the existing rulesets, I suppose, and just sell minis, but I think the lack of heavy metal for the MI and Skinnies would lose some of the "Wow!" factor. Scaling up to regiments or something might work, but I don't know that MI field regiments as a complete unit, and I'm not sure Skinnies even understand the concept... It would allow some really satisfying artillery and nuke exchanges, though. If it were me, I probably wouldn't bother without a new ruleset, though, emphasizing "SST-like" factors. Not exactly sure what those are, although I would vote for high-mobility, interactive game turns and race differences concentrated on command/control variation.
 
Guys i had some great ideas today about units, command and suppression etc for larger games, i will private acouple of people and get they thoughts first, and go public if they are not full of hot air..
"I think i`m onto something good "
Alan
 
cordas said:
I think company would be a nice level, around 8 squads per platoon (more for the PLA obviously) not sure what you would do with the MEA militia..... maybe have ad hoc formations, working in a similar way to bugs in SST, hmmm you could even add civilians into the MEA in the same way as you have worker bugs....

Doh, I meant about 8 squads per company.... Or 8 - 12 depending on the owning force, which gives you about as many stands as you currently have figures in a squad, you could also break the Company down into platoons, the same way squads can be broken into fire teams. To simulate combat loses there is nothing to stop you having a standard company, that you can then drop squads or even platoons from.
 
Pietia said:
tneva82 said:
Company: 3 platoons each 4 squads.
At the start of a war ;-) Later it is often 2 platoons, each 3 5-man squads

this game is starting to sound like FSW on a large scale.

i wants it. :twisted: anyone know a site with the unit list??
 
Whats fsw mate..?

So many rules out there etc...

I have some ideas and playing around in my head, but i think it make a cracking game..

I sort out the basic rules and wave 1 and wave 2 units, and try and send them to people with email address etc, give me acouple of days max...
Alan
 
soulman said:
Whats fsw mate..?

Full Spectum Warrior, its a Squad based RTS on PC\Xbox.... very different and cool, i haven't played the sequel... yet :D

soulman said:
So many rules out there etc...

i feel your pain, so does my wallet.

soulman said:
I have some ideas and playing around in my head, but i think it make a cracking game..

soulman said:
I sort out the basic rules and wave 1 and wave 2 units, and try and send them to people with email address etc, give me acouple of days max...
Alan

ill give it ago, im a big fan of FOW and and i did work on its modern mod so ill more than willing to look at a company\battalion ultra modern rules set..
 
Chiwie said:
soulman said:
Whats fsw mate..?
Full Spectum Warrior, its a Squad based RTS on PC\Xbox.... very different and cool, i haven't played the sequel... yet :D..

The sequel allows you to take shots, command a Bradley, call in Apaches and split your Fire Teams

Much better IMO

My gripe is they really got the British Army badly wrong. They call them the "Royal Army" :roll: and have them carrying SLRs still!
 
Yes i played aliitle on the black xbox, nice game, hated the fact, then if the enemy was shooting from behind cover, you cannot hit him..!!!!

But some great ideas in that game...

I was thinking about buying flames of war, i have the rules called Rules of engagement for 28mm..
They are a great set...

So i was thinking 15mm modern for battlefield evo....
 
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