Tom Kalbfus said:
Much as water towers were mistaken for "invading Martians" during the 1938 radio play by Orson Welles "War of the Worlds!" However shooting one of those LNG tanks would be much more disastrous than shooting a water tower!
I plan on using a version of the Merc Cruiser for my tech level 8 Solar System, it is one of the few ships who's deck plans are laid up in the direction of its acceleration.
The original Broadsword Class Mercenary Cruiser
Origin: Third Imperium
Tech Level: 12
Size: 800 tons
Jump: J-3
Thrust: 3-G
Hardpoints: 8
Cargo: 80 tons
Crew: 8
Passengers: 11 High/Med 0 Low
Cost: MCr285
My Mercenary Cruiser
Origin: The United States of America
Tech Level: 8
Size 800 tons
Jump: None
Thrust: 3-G for 7 hours (21 G-Hours), using 30% of the ship's hull volume in reaction mass.
Hardpoints: 8
Cargo: to be determined
Crew: 8
Passengers: 11 High/Med 11 Low
Cost: To be determined
I added some low berths, the ship can run on automatic, and the high G maneuvering wouldn't matter to people in low berths. For a more comfortable Journey, this Merc Cuiser can accelerate for a total of 21 hours at 1-G, this can get you anywhere in the Solar System.
depends on what you are shooting it with

the average pistol or light rifle will just plink off those things.Lucky for everyone....Some people in Louisiana will shoot at anything.
i like the idea of yer Ship. Not bad for in system travel. In reality, a 1G ship is not at all slow for getting around a star system. especially if it can burn its drives for hours instead of minutes.
A ship with low berths for passengers and crew , with a two or three man duty watch is a concept I like to use for low tech scenarios. it gives the Ref a chance to do some sneaky plot stuff while the party is on ice. such as waking up and finding the watch crew dead, or missing.