Armageddon Fixes - STAT SUGGESTIONS ONLY

lastbesthope said:
Itkovian said:
ISA
WS Gunship Dodge 3+
Crew 20

I don't see that Dodge stat being justifiable, even the 'upgraded' WSC-2 only has a Dodge 4+

LBH

Why?
As it stands at the moment the WSC-2 will actually live longer and is a PL lower! I could go for the 35/7 Crew as well but at the moment I can't ever see myself taking a White Star Gunship again, they are simply not worth it, certainly not a war level ship.
 
Not that there's much effect on the effectiveness of the ship but I'd reduce the WSC-2 to 10/2 damage so that the self-repair has at least a chance to be useful (and fluff-wise although the ship has better technology this can be seen to be reflected in the better self-repair score).
 
Triggy said:
Not that there's much effect on the effectiveness of the ship but I'd reduce the WSC-2 to 10/2 damage so that the self-repair has at least a chance to be useful (and fluff-wise although the ship has better technology this can be seen to be reflected in the better self-repair score).

How is reducing the WS-2's damage from 12/3 to 10/2 making the self repair more useful?

Dave
 
Davesaint said:
Triggy said:
Not that there's much effect on the effectiveness of the ship but I'd reduce the WSC-2 to 10/2 damage so that the self-repair has at least a chance to be useful (and fluff-wise although the ship has better technology this can be seen to be reflected in the better self-repair score).

How is reducing the WS-2's damage from 12/3 to 10/2 making the self repair more useful?

Dave
Firstly because it's not 12/3, it's 15/3 and secondly, you have to have a damage score less than your crew score for the self-repair trait to really mean anything.
 
Well, I wasn't too sold on Matt's explanation for the 50% thresholds on the Neroon and Liati. Something about lots of advanced technology on one hull causing problems...

But then the Sharkaan and Shantavi don't have the same problems with advanced Neutron cannons, and the Neroon doesn't have anything more advanced than that, and the Victory and Adira dont suffer from having their super advanced tech, so why should any other ships?

My two bits:

Neroon. 70% crew and damage thresholds like every other ship. Damage track remains the same, but Adaptive Armour is installed and crew is upped by 20. -2AD from the side and rear arc fusion cannons as a bit of a tradeoff.

Liati. No major changes => drop a PL. To keep it at war, it warrants a 70% hull threshold, even if it keeps the 50% crew. Perhaps the drakh defence grid is in order, too (although that on top of dodge is a bit too much perhaps)
 
sidewinder said:
I dont have a problem with warlock at ARM. It should have been there to start with. its supposed to be a whole lot better then the omegas and even the command omega which is a war. If anything they just need to come out with a new ship between the warlock and the marathon.

I have mixed feelings about this post but I checked and the Warlock has better stats so I can understand how it got boosted to Armageddon.

Being a Newbie maybe I need to get a few more games before passing judgment.

It would be nice to perhaps see a few of the old Battle and Raid ships get a "Refit" to increase the technology at Crusade era

Suggestion EA Crusade ships Maybe Flight Computers become standard?

I would like to see a new skirmish ship or two for EA at Crusade level maybe even a new Raid ship?
 
Warlock completely back to SFoS or Tourney list version.

Shadows - Yes to age varients but no to turreted weapon, it can turn at will anyway I always though the turret too was just overkill and took it from hard to avoid to impossible.

Chronos - Sorry but thats just ludicrous. The Chronos is already a fantastic ship, giving it 20" rail guns would frankly make it TOO good.

Neroon - Fix the thresholds and maybe up its firepower a bit, but adaptive armour and self repair combined with stealth would break it beyond belief. For a ship with stealth to stay balanced it must be relatively fragile. (but its simply a bit TOO fragile at the moment but not the the point where I'd give it AA and self repair!)
 
Locutus9956 said:
Shadows - Yes to age varients but no to turreted weapon, it can turn at will anyway I always though the turret too was just overkill and took it from hard to avoid to impossible.
Agreed. There is no evidence for a turret from the show, in fact quite the opposite.

Wulf
 
SM may even be a bit of overkill for the shadow ship - in the show they seem to turn quite slowly whenever they're pressed to (look at the first Shadow vs. Vorlon fight - it simply couldn't turn to counter the smaller Vorlon vessels).

I would agree with Locutus that AA + Self Repair + Stealth is too much. But I think that adaptive armour on the Neroon is a common sense add-on, in terms of fluff and a quick fix for an otherwise far-too-fragile ship.

The victory is far tougher (in terms of tracks and thresholds) with Adaptive armour and hull 6. Fix the thresholds on the Neroon (the reasoning for the 50% doesn't wash with the Minbari having years of experience making Victory and Whitestars) Up the damage a bit and the crew a bit more, give it adaptive armour, and if it comes out as a bit overpowered, perhaps drop some of the FC ADs or drop stealth to 4+
 
Alexb83 said:
SM may even be a bit of overkill for the shadow ship - in the show they seem to turn quite slowly whenever they're pressed to (look at the first Shadow vs. Vorlon fight - it simply couldn't turn to counter the smaller Vorlon vessels).
Fighters move after ships, so as long as the Shadow doesn't have a T arc the Vorlon fighters can keep out of it's weapon arc.

Wulf
 
This is true, and explains the forward arc (as well as the umpteen times that we see the Shadows have to point their spiky end at the enemy in order to fire) but dont we see a Vorlon transport or two hovering around it quite easily?
Similarly when we see how easily the new Kosh manages to stop his ship in front of B5, and whizz up to look at Sheridan 'stepping out' Perhaps SM would be due for them, too?
 
Alexb83 said:
Similarly when we see how easily the new Kosh manages to stop his ship in front of B5, and whizz up to look at Sheridan 'stepping out' Perhaps SM would be due for them, too?
It turns rather slowly. Certainly a case for allowing 'All Stop & Pivot!'

Wulf
 
Thats not really the same thing tbh, thats not SM in combat terms thats just maneuvering thrusters, whitestars are every bit as maneuverable as that too (if anything more so and yet theyre not SM (nor should they be).

SM is simply just a thing really to give the shadows a 'thing' they can do in ACTA that most others don't. I think theyre pretty good in their new improved list and whilst it would be nice to have a bit more variey the ships they DO have are about right now I feel :)
 
Alexb83 said:
This is true, and explains the forward arc (as well as the umpteen times that we see the Shadows have to point their spiky end at the enemy in order to fire)

In fact because of that if we really wanted to be accurate to the show it should have a rear not forward fire arc... :lol:


Nick
 
captainsmirk said:
In fact because of that if we really wanted to be accurate to the show it should have a rear not forward fire arc... :lol:
When travelling slowly, they tend to move with any old end pointed 'forwards', but when moving quickly the spines are definitely forward. Which is rather neatly represented in the game.

Wulf
 
Actually if you watch in the show carefully they tend to fly 'backwards' when theyre not in combat or atmospheric, alot of the time.

Not that it matters that much really, they ALWAYS seem to fire from the spikey end :)
 
They fly backwards when decelerating.
3rd paragraph: http://www.midwinter.com/lurk/find/Usenet/jms94-06-usenet/161.html
 
Locutus9956 said:
Actually if you watch in the show carefully they tend to fly 'backwards' when theyre not in combat or atmospheric, alot of the time.

Not that it matters that much really, they ALWAYS seem to fire from the spikey end :)

No one in their right mind flies backwards...

They fly forwards and then shoot backwards...

I just always assumed the bumpy (non spikey end) was the front, if i remember the one that captured Garibaldi's starfury carried it pointing towards the non-spikey end...
 
They fly forwards when in combat but backwards when travelling in 'cruise mode'.

Backwards and Forwards are inadequate terms for their drive systems anyway ;)
 
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