Armageddon Fixes - STAT SUGGESTIONS ONLY

animus

Mongoose
Enough bichin', let's get to fixin'! :D Please keep comments down as much as possible. Every post must have stats.

Troligan - Hull 6

ShadowCrab - T weapons; Age PL variations (include Tournament versions)

Neroon - Adaptive Armor, 80% thresholds, Self Repair 1

Warlock - War PL

Vorchan - 20/5 Damage, 25/8 Crew
 
animus said:
ShadowCrab - T weapons; Age PL variations (include Tournament versions)

Neroon - Adaptive Armor, 80% thresholds, Self Repair 1

Warlock - War PL

I like the age PL variation for both Shadows & Vorlons.

I don't think the Neroon should have Adaptive Armor or Self Repair only because the fluff makes it seem like a forced design change/upgrade. It deffinently needs better thresholds though.

I agree with the Warlock being reduced to War PL.


Additionally I think the Nemesis should have maybe 5 more damage and at least 10 more crew, at least equal to it's damage. It is supposed to be an upgraded Warlock is it not?
 
Avioki back to tourney stats.

Hull 5 on the Dag Kar

either 2 e-mine launchers on the KBT, or the option to swap IN GAME! (this is an ADVANCED launcher after all)

Warlock to WAR (and SFOS stats)

Nemesis Upgrade in crew and maybe damage

Troligan to hull 6

Furies back to SFOS stats

2 Nials per patrol point

WS fighter to patrol, or 2 for skirmish point

Saggi given more dice, and put to patrol level.... (ok i may be sarcastic here)


Drakh Mo Ship to armageddon with upgrade ( could write it, but would take up too much space)

kill the G'Quonth and G'Tal, or de-stat to put in Battle level

Liati to battle level with same stats

WS gunship completely re-designed, improving dmg points, and crew, maybe upping hull, lowering dodge to give a different flavour of whitestar

BETTER MODELS!!
 
These are only the ones I have notced palying with or agaisnt:

Torotha--Dodge 4+

Nial/Tishat--2 wings per patrol/Alternative, leave at 1wing per patrol and give the Small Fusion guns the MB trait.

Neshtan--Twinlinked Fusion Cannons--to make up for the absence of fighters and 6 AD on teh rear fusion cannons

Vestan--Same damage stats as the Nestan above, Speed 10, turn 1/45, and 8 (maybe 6)AD of AP, MB, TL in each arc

Warlock--War Level
(My Idea is make it a combined Appolo/Marathon--
Marthon Weapons, maybe an extra 1-2 AD in all the twin particle arrays, but give it the Missle compliment of the Appolo, with the lose SL if not Crippled stat, lose the Rail Guns, give it Carrier 2)

Starfury--Dogfight of 1
Thunderbolt--Dogfight 0

Vorchan/Vorchat-Plasma Acceltaotr SAP, DD

Demos--Plasma Accelorator SAP DD; Heavy Array--TL DD (maybe even AP, but that might unbalence it) and the Balistic Torperdos should be 30", SAP DD P

Liati--Battle, same stats

Avioki (and Kaliva)--same SFOS state but give the Grav Beam AP

And let the crew score of a Parent ship effect the dogfight of an Aux craft again.
 
Earth Alliance:

Sort out the awful initiative system for each Earth 'era' (why would the Narn be so much quicker despite being enslaved?)

Give EA Omega Destroyers AP on Heavy Pulse Cannons,

Bring the E-M War Bolter Tethys to the early era list!

Come on scout Tethys!

Raise Thunderbolt Dodge to 3+, Keep starfuries as they are!

Increase Poseidon Weaponry and Fighter Load (18 is reasonable for a war level super carrier and makes deployment sensical - 2 flights on patrol at beginning and then two rounds to pump all the bays clear)

Keep all non-command Hyperions for Crusade Era or have baby omega's to fill lower slots.

Change Warlock to PL War with SFOS / Invent a New War level Front Line Ship for EA (Command / Prototype Marathon?),

Dilgar:

Give possible 'future' Dilgar a few more ships and variants. Oh and a carrier of some sort.

Narn:

Not much to change cept maybe ditching 'weak' properties on the secondary arrays of battle level ships.
 
Troligan Hull 6 -- Without other changes at same time, vote NO.
Shadow Age Variations -- YES (no specifics yet, of course).
Neroon -- Flip Damage, Crew Scores, add adaptive, change thresholds, add small self-repair.
Warlock to War -- YES.
Vorchan/Vorchat Changes -- 18 and 23, but YES.
Nemesis upgrades -- of 5 and 10 YES.
Avioki Tournament -- YES.
Hull 5 Dag'Kar -- NO.
Ka'Bin'Tak Changes -- NO.
Chronos range 20 -- NO.
Torotha Dodge 4+ -- NO.
Nial 2/point -- NO.
Nial Minibeam -- ABSTAIN.
Revert to old Starfuries -- YES.
Neshantan Changes -- NO.
Veshantan Changes -- NO.
EA Initiative -- NO.
Omega AP Pulse -- YES (creative!)
E-M Bolter Tethys -- NO.
Scout Tethys -- NO.
Thunderbolt to Dogfight 0 -- YES.
Poseidon at 18 fighters -- YES.

Adding some Proposals:

Targrath loses Disruption Torpedoes, 1-2 Bolter dice.
Wahant bolters not Slow-Loading.
Kutai to Patrol, lose 1-2 points of forward bearing guns.
Vree Scout stealth down 1 each.
Sulust to 3 AD Battle Laser
Prefect to 2 AD Battle Laser
Aft Drakh Cruiser beam not Anti-Fighter
Tertius down to 4 AD Battle Laser, no aft Plasma Accelerators
G'Quan 3AD Heavy Laser Cannons are Twin-Linked
Morgrath Plasma Streamer Special Rule -- any critical inflicted also reduces target ship Hull by 1 for remainder of scenario (think back to B5W effects)
Bimith, Lakara Range 12 Quad Arrays
Brokodos Arc F Heavy Laser Cannon (from B)
Brikorta Arc B Laser Cannon (from F)

Requests for Help:
Magnus Destroyer
Orestes Monitor
Khatrik Assault Ship
 
Orestes changes - Not needed because Omega Pulse Destroyers fill "gun ship" especially if you make Heavy Pulse Cannons AP.

But for earlier era and general species loyalty;

Stats Same But: No Fighters, Interceptors 2,

Heavy Pulse Cannons (AP Variant) 12" 6AD Twin-Link, AP, Arcs: FAPS

Missile Rack 30" 4AD Arcs: Turreted

15" 6AD AP, DD RailGuns F, with 4AD on the Aft,

Utilizes all the heaviest weapons the Alliance has to offer (to smugishly link fluff text :oops: )

* * *
 
CodeofArms said:
Orestes changes - Not needed because Omega Pulse Destroyers fill "gun ship" especially if you make Heavy Pulse Cannons AP.

who wants to tie up an Omega is system as a moniter????

id supercharge its engines a bit
 
Omegas replace the Orestes in every role. Orestes are phased out by
Third Age and there are so many Omegas they get used for everything.

Put simply;

Orestes; Rust Buckets + Several Million Credits =
Omega; Faster, Stronger and More Powerful...

Come crusade era Earth have so many Omegas they can waste hundreds of them in single battles (ala the drakh attack) and not bat an eyelid (did anyone actually care, barring one news broadcast that so many omegas got wasted?)
 
Arcadia said:
Chronos with Warlocks Railguns. Turret with 20” range.

Arcadia.

I agree with Arcadia, And may be a Chronos with Warlocks Railguns. Turret with 20” range , and make it a Command Assult witha command +1 and 6 to 8 troops at the PL levle of Battle. :P

Hey, why not? EAS at the Crusaide Era lost half of all ships in his fleet list. and now do not have a decent assault ship and Command ship in a inter pl level.
 
I dont have a problem with warlock at ARM. It should have been there to start with. its supposed to be a whole lot better then the omegas and even the command omega which is a war. If anything they just need to come out with a new ship between the warlock and the marathon.
 
The omega hull is still young, the EA could probably upgrade them with new technology. The EA should have a War level Omega in the Crusade Era that is fitted with new tech.
 
lastbesthope said:
Itkovian said:
ISA
WS Gunship Dodge 3+
Crew 20

I don't see that Dodge stat being justifiable, even the 'upgraded' WSC-2 only has a Dodge 4+

LBH
Actually the WSC-2 has a dodge of 3+

My way of "fixing" the White Star Gunship is to simply make it's crew score 35/7
 
Whoops, I meant 3+, I knew it was one better than the normal WS< I just harked back to the 5+ days due to brain fatigue :oops:

I prescribe more Irn-Bru.....

LBH
 
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