On the Minbari idea, it could really work, if i couldnt just say Breaching PODS!!! and AAF3 only isnt going to keep them away, neither are the crewed missiles going to play nice. The Ashinta is nice and well, but i would simply use photon boms to tear it apart, if i feel like it, i might burn some missiles on turn 2. LOS means the AShinta cant stay out of arc and once its gone the NEshatan is fodder for Gaim combat drones. Its firepower is very good, and it will probably kill quite a few Queen ships, but simply not fast enough.....Not until those breaching pods slam home, where they really hurt, and then the VP race is over. Sure the Neshatan could use 8AD of twinlinked Minibeam to clear a few, but i dont think its enough for the 40 breaching pod force. (maybe reduced to 30-35)
The Narn do not have an escort, so they are screwed on AF dice, they do have a Dag'Kar though. But it doesnt have enough damage points to survive first turn.....The G'Karith fares better, but it too would die quickly to concentrated fire, OTOH you might have ripped a large hole into the fighter force. But then again against Narn its a good idea to spread out, since everyone in the whole galaxy knows about their emines, which are even called just that.
I think a G'Vrahn might be good enough to kill a queen ship per turn, but youd have to be careful around breaching pods. I dunno, 20 of them would be overkill, and 10 of them should be enough. The G'Vrahn could try tp keep far enough away to not worry about them for a while.
But once they catch up, its the same old story, Breaching pods make enough VP so that only 2!!!!! Queen ships need to survive somehow, to win the game.
Davesaint you unfortunately you forgot the breaching pods against Narn. Though i agree 3 G'kariths is a good idea. 5 troops and the pulsar mine. Currently i cant decide what tactic i would use against them, since all seem valid. Use crewed missiles if they survive against anything and hope for crits. Use any breaching pods that survive and make that Gaim troop toughness prove its mettle, or bomb G'Kariths as they are a huge threat two those two win options, or bomb the Var'Nics as they can kill my Queen ships. Thing is 80AD photon bombs will cripple one ship per turn, it doesnt matter really, but not quite kill it....That could be solved with a few crewed missiles. This fleet does seem to have a decent chance, but i dont think that you could clear close to a hundred threats (seems crazy doesnt it that number), remember all of them will be launched because the Gaim has a 20" range advantag on you, and you cross the table at "only" speed 12 with AAF on G'Kariths. So youd lose at least 1 maybe 2 G'Kariths while closing, and then when all 3 are dead, you pretty much can only lose, even when destroying half of my fighter and pod force.
What i think kills most fleets against this (and i really mean this specific Gaim force) fleet, is the large numbers of breaching pods they can bring into the fray, along with the rest of the firepower and crewed missiles, take them away, and there would be a whole new playing field. Currently i can just use them to autowin a game against a fleet that can be boarded :S.
Dammit i just realized how much ive been typing on this.....seems like a fixation or something. Luckily postcount only makes one count per posting, not per word or so....then id might hate myself for so many words......