Quick query to knowledgeable rules types - how do armour pierceing traits work versus a starship target?
I understand how the Universe of Babylon 5 starship weapons with AP traits would work, but how about ground fire?
A Super AP antitank weapon might easily ignore a dozen points of armour. But you also have that blasted starship damage reduction.
Imagine an 8D6, Full AP weapon, against a titanium armoured ship (2 points of starship armour).
Possible outcomes:
a) 8D6 damage divided by 50 results in 1 damage. Should be reduced by 2 but the 16 points of armour penetration means you ignore this. One single hit inflicted.
b) 8D6 damage divided by 50 results in 1 damage. 16 points of armour penetration also reduced (rounds to zero) means that 2 points of starship armour deflects the hit. No damage inflicted.
c) Something else?
I'm tempted by a) - the size of the hull of a starship means that doing more than a single hit should be nigh impossible with anything shy of starship-scale guns, but it strikes me that an equivalent tech level antitank missile should at least be able to damage external turrets, sensor arrays and other exposed stuff (even if it should really be able to punch through a main armour belt)
I understand how the Universe of Babylon 5 starship weapons with AP traits would work, but how about ground fire?
A Super AP antitank weapon might easily ignore a dozen points of armour. But you also have that blasted starship damage reduction.
Imagine an 8D6, Full AP weapon, against a titanium armoured ship (2 points of starship armour).
Possible outcomes:
a) 8D6 damage divided by 50 results in 1 damage. Should be reduced by 2 but the 16 points of armour penetration means you ignore this. One single hit inflicted.
b) 8D6 damage divided by 50 results in 1 damage. 16 points of armour penetration also reduced (rounds to zero) means that 2 points of starship armour deflects the hit. No damage inflicted.
c) Something else?
I'm tempted by a) - the size of the hull of a starship means that doing more than a single hit should be nigh impossible with anything shy of starship-scale guns, but it strikes me that an equivalent tech level antitank missile should at least be able to damage external turrets, sensor arrays and other exposed stuff (even if it should really be able to punch through a main armour belt)