BigDogsRunning said:
I'm just surprised that people still have the myopic approach of "It doesn't make any sense, but that's what's written in the book, so that's how it works". The whole purpose of the rules is to be a tool to help adjudicate a (fictional but we're presuming it follows recognizable rules) situation in a game.
It is the writer's best effort at that time, but mistakes and oversights happen.
If you look at a rule in the book, and it doesn't make any damned sense, why not do something that does make sense instead?
For several reasons.
First, it might not make any sense to me, but still be correct. To most people on today's Earth, the fact that time in orbit runs more quickly than on the ground makes no sense. But it's still true (relativity at work!), and without adjusting for this fact GPS would not have nearly the precision it has. If I pay someone for game rules, I expect him to make better game rules than I could make up myself.
Second, game rules are interconnected. If I change X, then either I also change Y and Z (and thus A, B, C ...) or I risk breaking more stuff than I fix. Because even the most simulationist rules will deviate from reality here and there (e.g. to make PCs more "heroic"), I assume that the current deviation is the best that can be achieved: any "local" improvements I might make will engender significatly greater problems elsewhere. The assumption is based on the fact that if I pay someone for game rules, he should be better at finding a "sweet spot" in the game parameters than I am.
Third, an rpg game is at least in part a community. Think of this forum! The more you depart from the published game, the less you will benefit from the community. Adapt the game, and you'll have to adapt every supplement you use; you'll have to painfully explain the changes in the rules and their ramifications to your fellow players; and so on. If I pay someone for game rules, I want my return maximized.
Summarizing, buying a game is like buying a car. I pay for it, it should work. I should not be required to fix it. If it seems I should put my hands into the hood to tinker with the engine, I'm probably mistaken, and only expert help will convince me otherwise. A car that betrays this assumption is a bad car; whoever sold it to me is a cheat who won't see my money again; and anyone who says "car makers are humans, so it's normal for cars to be broken, just fix them!" is not giving good advice, in my opinion.