andakitty said:
Maybe. Probably. See the 'Open Day folks' thread, nearby. There is a table that was apparently a little...mixed up...but it isn't a deal breaker.
It isn't a deal breaker to me if it is just a typo. Matter of fact RQ3 had the same sort of typo on the combat charts in the "Game Aids" booklet. In the booklet a Healing Spell can reattach a severed limb if cast within 10 MR. In the rules, you needed magic capable of reattaching/regrowing limbs.
Making the same sort of screwup as the RQ3 design team did, could be viewed as a positive. I guess. I mean, talk about faithful.
THe "no wiff" idea, would have ruined the combat system. A Troll with a maul going to be able to smash down skilled fighter with a showrdsword & shield, since 2xParry AP would not have offset 2D6+2D6 damage.
andakitty said:
The text is supposed to be correct, there is an error or two in the table. Opposed skill rolls we still don't really know about. But yes, you were just a little hasty.
Well, I was rather disgusted with the "opposed combat" system. I haven't exactly been an euthusiatic fan of MRQ, and the new "opposed resultion" system was turning into a "deal breaker" for me. As I didn't like the idea, but most everyone else did, I thought it was better for me to shuttle off rather than just annoy everyone with "this game sucks" comments on every thread.
andakitty said:
Welcome back.
Well, since the rule I didn't like, doesn't exisit (at least as far as combat is concerned), I sort of lost my motivation for leaving. I'm not certain if I'm "back" or just "checking my bearings" before heading off. I just don't want to leave for a "false" reason.
andakitty said:
I was missing your cirroness...
I "missed" my "cirroness" too? Indeed, I've missed it all my life. What is "cironess"? It is a word that I do not know the defination of. IS is a good thing, or do I need shots for it? :?:
and argumentativeness.

[/quote]
Who. me? Au contraire.
P.S. Does anyone know if my
combat example correct, though? All this "streamlining" has me confused. :?
P.P.S. Are there still impales and knockbacks?
P.P.P.S. The combat matrix in MRQ seems to look a
lot like the resolution system in
Usagi Yojimbo with opponents being forced to give ground and such. In fact, the UY resolution system might work
better that the one in MRQ, typo not withstanding. Maybe.