HyrumOWC said:Die rolls, Legendary Abilities, get out of jail free card.![]()







HyrumOWC said:Die rolls, Legendary Abilities, get out of jail free card.![]()
HyrumOWC said:There's no "tick" per hours of play. The rules suggest 2-3 "checks" per session, plus 1-2 Hero Points, modified by the GM and how fast he wants advancement to happen.
You get 1% or you hope to roll over and get +1d6%.
Hyrum.
Claymore Driftwood Pub said:Not to step on your toes Hyrum, but in the SRD I've got, if you roll above skill, the increase is a D4+1%, and a flat +1% if you roll under the skill on the improvement roll. We might have different versions though :wink:
The other cute thing is if you don't get an attribute increase when spending the 3 Improvement rolls, you still get a 1% increase in 1 of the skills governed by the Attribute you were trying to raise.
HyrumOWC said:Nope, you're right. I hadn't looked at the file in awhile and I have no idea where the +1d6 came from. Must have been the house rule from my old RQ games.
Claymore Driftwood Pub said:HyrumOWC said:Nope, you're right. I hadn't looked at the file in awhile and I have no idea where the +1d6 came from. Must have been the house rule from my old RQ games.
Actually, that is exactly the way 3rd Edition worked. If you rolled over your skill, you get 1D6% (second edition was a flat +5%). You didn't get anything though if you rolled under your skill (unless the roll was a 96%+)
Claymore Driftwood Pub said:Not to step on your toes Hyrum, but in the SRD I've got, if you roll above skill, the increase is a D4+1%, and a flat +1% if you roll under the skill on the improvement roll. We might have different versions though :wink:
The other cute thing is if you don't get an attribute increase when spending the 3 Improvement rolls, you still get a 1% increase in 1 of the skills governed by the Attribute you were trying to raise.
Actually p94 suggests1 to 5 improvement rolls and 0 to 4 Hero Points per story [Which may encompase several gaming sessions].HyrumOWC said:There's no "tick" per hours of play. The rules suggest 2-3 "checks" per session, plus 1-2 Hero Points, modified by the GM and how fast he wants advancement to happen.
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GbajiTheDeceiver said:It might be just a suggestion about the rate characters should advance at, you know.
I suspect a good number of groups with access to RQ2-3 will ditch the MQ experience system in favor of the previous use=check system.d(sqrt(-1)) said:1/ The rules don't say that you need to have used a skill to allocate it an experience roll.
2/ The rules don't say if you can allocate more than 1 skill roll to a skill.
3/ improvement over 100% is very much slowed down from earlier versions, whereby your minimum chance to improve would end up about 5-10%. Now you are only going to be able to get 1% at a time.
I suspect a good number of groups with access to RQ2-3 will ditch the MQ experience system in favor of the previous use=check system.
Mac V said:I suspect a good number of groups with access to RQ2-3 will ditch the MQ experience system in favor of the previous use=check system.
Isn't that identical to CoC? I always liked that system.
Urox said:I suspect a good number of groups with access to RQ2-3 will ditch the MQ experience system in favor of the previous use=check system.
atgxtg said:Urox said:I suspect a good number of groups with access to RQ2-3 will ditch the MQ experience system in favor of the previous use=check system.
I am wonderif the RQ2/3 groups will do that, or just stick with theRQ2/3 rules and port over those things they like from MRQ.
Does anyone know if MRQ has rules for improvment through training or did Mongoose "streamline" that out of the book?
d(sqrt(-1)) said:Hi,
Having picked up MRQ at Continuum over the weekend, I have a couple of questions about the experience system:
1/ The rules don't say that you need to have used a skill to allocate it an experience roll. This was true in earlier versions, but I assume not now - you can try to improve any skill regardless of usage?
d(sqrt(-1)) said:2/ The rules don't say if you can allocate more than 1 skill roll to a skill. e.g. if I have a skill at 100%, and get 3 improvement rolls, can I allocate all of them to that skill to get +3%, or is it one roll per skill per session?
HyrumOWC said:Training is in there.
Hyrum.
Pass or fail. I'd rule the same ... with the addendum that anyone who declared they were spending time practicing a skill they didn't actually get a chance to use could allocate a skill to that.Claymore Driftwood Pub said:Actually, you needed to successfully use the skill, and no, this version does not have this restriction. I'd rule however you must use the skill at least 1 time during the system under stress to allocate a check into it.
Me neither.Claymore Driftwood Pub said:It isn't clear in the rules, but I would only allow 1 roll per skill per session.