Durand Durand
Banded Mongoose
Does MRQ make any changes to the Experience System of RQ? That was something we always thought needed review. The better your skills got, the faster you progressed, with poor newbies out in the cold, and people with 50%+ skills rocketing up to 90%. Experience then stalling at very high levels of 100%+.
I'd seen one system where exp checks were awarded for crits and failures, resulting in a higher and faster increases at low levels, and stalling 95%+. Also, increases were only max 1-2% unless you also trained, so progressing quickly required training and instruction. This second part I really quite liked, as it encouraged PC's to actively train for fast immprovement rather than rely purely on checks.
Any word? Any changes?
DD
I'd seen one system where exp checks were awarded for crits and failures, resulting in a higher and faster increases at low levels, and stalling 95%+. Also, increases were only max 1-2% unless you also trained, so progressing quickly required training and instruction. This second part I really quite liked, as it encouraged PC's to actively train for fast immprovement rather than rely purely on checks.
Any word? Any changes?
DD