Morpheus1975
Mongoose
In SFOS my group were hoping that Anti-Fighter will be altered. Removing a fighters dodge rating is just too easy and means fighters get slaughtered.
Anti-fighter should add +2 to a fighters dodge rating and
+1 for mini beam at long ranges.
So in all anti-fighter gives a +2 to a fighters dodge roll making an Starfury have a 4+ dodge vs anti-fighter.
Vs a minibeam weapon they have a +1 beyond 4 inches and a +3 within 4 inches.
This means vs a Mimbari mini-beam weapon a Starfury has a 3+ dodge outside of 4 and a 5+ within 4 inches.
We have also looked at giving fighters a +3 dodge vs e-mines or a flat 5+ or 6+ for any and all fighters to dodge e-mine attacks.
Many non-narn players feel e-mine is too powerful especially the G'Karith.
Vs any other Anti-fighter weapon the starfury would have a 4+ dodge.
Make fighters a little hardier vs beam weapons espcially those like the sentri which have a hull of only 4.
Anti-fighter should add +2 to a fighters dodge rating and
+1 for mini beam at long ranges.
So in all anti-fighter gives a +2 to a fighters dodge roll making an Starfury have a 4+ dodge vs anti-fighter.
Vs a minibeam weapon they have a +1 beyond 4 inches and a +3 within 4 inches.
This means vs a Mimbari mini-beam weapon a Starfury has a 3+ dodge outside of 4 and a 5+ within 4 inches.
We have also looked at giving fighters a +3 dodge vs e-mines or a flat 5+ or 6+ for any and all fighters to dodge e-mine attacks.
Many non-narn players feel e-mine is too powerful especially the G'Karith.
Vs any other Anti-fighter weapon the starfury would have a 4+ dodge.
Make fighters a little hardier vs beam weapons espcially those like the sentri which have a hull of only 4.