My first game of ACTA:SF and an AAR.
We played Feds and Klingons, and used:
C7, D7, D6
BCH, CA, OCL
We started at 48”. I had some issues with getting pictures that were not washed out. Hopefully next game will have better lighting in place.
Start of game:
Turn 1:
The BCH and CA make their Intensify Defensive Fire rolls, and the OCL boosts shields.
All Klingons boosted shields.
All Klingons fired on the OCL, causing no damage, but running it out of ADD ammo.
End of Turn 1:
Turn 2:
Again, the Feds rolled for Intensify Defensive fire, with the OCL and BCH making it.
The Klingon C7 and D6 Boosted Shields.
The Klingon C7 and D6 break left, while the D7 chases down the OCL.
All Klingons fire on the OCL, bringing the shield down and causing minor damage.
The Feds all fire on the D6, bringing the shield down and causing 4 internals.
End of Turn 2:
Turn 3:
The D7 Overloads Disruptors.
The BCH and CA boost shields.
The D7 fires overloaded Disruptors at the OCL, causing damage and 2 crits.
The C7 and D6 fire at the BCH, causing shield damage.
The BCH attacks the D7, damaging it.
I have no Turn 3 Picture due to my error.
Turn 4:
The D7 boosts shields, trying to escape over the OCL.
The BCH, CA and OCL all boost shields.
The D7 cripples the OCL.
The CL damages the D7.
The CA damages the D7.
The D6 damages the CA and OCL.
The C7 destroys the OCL with drones and Disruptors, and causes minor damage on the CA + a critical hit.
End of Turn 4:
Turn 5:
The D7 and D6 Boosts their shields.
The BCH Boosts shields.
The C7 fires at the CA, causing some damage.
The D6 also fires at the CA causing some damage.
The D7 hits the CA with 2 drones, causing damage.
The BCH and CA damage the D7 further, crippling it.
End of Turn 5:
Turn 6:
The D6 rolls for Intensify Defensive Fire and makes it. The C7 Overloads Disruptors.
The BCH Boosts Shields.
The D7 moves straight away.
The C7 fires Overloads at the BCH, causing shield damage and 2 critical hits.
4 drones fired at the CA, no damage.
The D6 fires at the BCH, causing internal damage and 3 criticals.
The BCH fires at the D6, crippling it.
End of Turn 6:
Turn 7:
The C7 Boosts shields.
The BCH Reloads.
The BCH backs up 4”.
The C7 closes slowly, remaining outside of 8” (Kill Zone).
The D7 moves straight away.
The C7 cripples the CA and damages the BCH.
The BCH and CA destroy the D6.
End of Turn 7:
Turn 8:
The C7 Boosts shields.
The D7 moves away.
The BCH backs up again, and initiates All Hands on Deck to help with repairs.
The C7 fires at the BCH, scoring internals and more criticals. It also destroys the CA with rear phasers and drones.
End of Turn 8:
At this point the Fed resigned the game. He was nearly crippled, with several criticals.
The Federation player thought the Klingon double shield rule was too powerful. At several points in the game I mentioned that it was best for the Feds to fire Photons, back up and reload. I also pointed out that on the occasions he managed to hit my flank/rear shields he did major damage (though that only happened what, twice?).
I offered to let him play the Klingons next time, and we may add a Frigate to each side.
I was rather concerned about the length of the game in that it took nearly 6 hours to do 8 turns. Some of that I attribute to the learning curve and frequent interruptions for rules clarifications. The rest of it, I don't know. I hope the games go faster and faster, else I'd better rethink my plans for a convention game. I might have to reduce the number of ships or allocate more time.
As the Klingon, I liked the agile cruisers. The C7, while it was indeed a murder machine, it was hard to maneuver at times, especially when I was trying to centerline an enemy ship.
As for the Fed ADDs on the BCH, only once did I fire drones at it, since I knew that I had little chance of running it out of ADD, and the one time I did, he lost ammo.
We played Feds and Klingons, and used:
C7, D7, D6
BCH, CA, OCL
We started at 48”. I had some issues with getting pictures that were not washed out. Hopefully next game will have better lighting in place.
Start of game:

Turn 1:
The BCH and CA make their Intensify Defensive Fire rolls, and the OCL boosts shields.
All Klingons boosted shields.
All Klingons fired on the OCL, causing no damage, but running it out of ADD ammo.
End of Turn 1:

Turn 2:
Again, the Feds rolled for Intensify Defensive fire, with the OCL and BCH making it.
The Klingon C7 and D6 Boosted Shields.
The Klingon C7 and D6 break left, while the D7 chases down the OCL.
All Klingons fire on the OCL, bringing the shield down and causing minor damage.
The Feds all fire on the D6, bringing the shield down and causing 4 internals.
End of Turn 2:

Turn 3:
The D7 Overloads Disruptors.
The BCH and CA boost shields.
The D7 fires overloaded Disruptors at the OCL, causing damage and 2 crits.
The C7 and D6 fire at the BCH, causing shield damage.
The BCH attacks the D7, damaging it.
I have no Turn 3 Picture due to my error.
Turn 4:
The D7 boosts shields, trying to escape over the OCL.
The BCH, CA and OCL all boost shields.
The D7 cripples the OCL.
The CL damages the D7.
The CA damages the D7.
The D6 damages the CA and OCL.
The C7 destroys the OCL with drones and Disruptors, and causes minor damage on the CA + a critical hit.
End of Turn 4:

Turn 5:
The D7 and D6 Boosts their shields.
The BCH Boosts shields.
The C7 fires at the CA, causing some damage.
The D6 also fires at the CA causing some damage.
The D7 hits the CA with 2 drones, causing damage.
The BCH and CA damage the D7 further, crippling it.
End of Turn 5:

Turn 6:
The D6 rolls for Intensify Defensive Fire and makes it. The C7 Overloads Disruptors.
The BCH Boosts Shields.
The D7 moves straight away.
The C7 fires Overloads at the BCH, causing shield damage and 2 critical hits.
4 drones fired at the CA, no damage.
The D6 fires at the BCH, causing internal damage and 3 criticals.
The BCH fires at the D6, crippling it.
End of Turn 6:

Turn 7:
The C7 Boosts shields.
The BCH Reloads.
The BCH backs up 4”.
The C7 closes slowly, remaining outside of 8” (Kill Zone).
The D7 moves straight away.
The C7 cripples the CA and damages the BCH.
The BCH and CA destroy the D6.
End of Turn 7:

Turn 8:
The C7 Boosts shields.
The D7 moves away.
The BCH backs up again, and initiates All Hands on Deck to help with repairs.
The C7 fires at the BCH, scoring internals and more criticals. It also destroys the CA with rear phasers and drones.
End of Turn 8:

At this point the Fed resigned the game. He was nearly crippled, with several criticals.
The Federation player thought the Klingon double shield rule was too powerful. At several points in the game I mentioned that it was best for the Feds to fire Photons, back up and reload. I also pointed out that on the occasions he managed to hit my flank/rear shields he did major damage (though that only happened what, twice?).
I offered to let him play the Klingons next time, and we may add a Frigate to each side.
I was rather concerned about the length of the game in that it took nearly 6 hours to do 8 turns. Some of that I attribute to the learning curve and frequent interruptions for rules clarifications. The rest of it, I don't know. I hope the games go faster and faster, else I'd better rethink my plans for a convention game. I might have to reduce the number of ships or allocate more time.
As the Klingon, I liked the agile cruisers. The C7, while it was indeed a murder machine, it was hard to maneuver at times, especially when I was trying to centerline an enemy ship.
As for the Fed ADDs on the BCH, only once did I fire drones at it, since I knew that I had little chance of running it out of ADD, and the one time I did, he lost ammo.