Anima Enclave

Hopeless

Mongoose
Am in the process of working out some characters in a Legend game using information from Historia Rodentia.

Since Legend can't make use of Durulz I figure throwing in these would make an interesting addition but was wondering if anyone out there who have either run or played in historia rodentia games would like to give their opinion on their characters and the way they dealt with the societies in this setting?

Will post more later.
 
So designed up my first npc using Historia Rodentia and would like some advice;

Scythe, Anole Spy, 9 years old (doesn't state age limits only he has a 60 year lifespan effectively), Str 16, Con 11, Siz 10, Int 17, Pow 7, Dex 12, Cha 11.
Common Skills:
Athletics 38%, Brawn 41%, Culture/Own 69%, Dance 23%, Drive 29%, Evade 39%, Evaluate 43%, First Aid 34%, Influence 22%, Insight 54%, Lore/Regional 89%, Perception 39%, Persistence 29%, Resilience 22%, Ride 19%, Sing 18%, Sleight 53%, Stealth 44%, Swim 32% and Unarmed 38%.
Combat Skills:
Firearms 69%, Dagger 68/ 64%
Advance Skills:
Engineering 34%, Mechanisms 34%, Streetwise 23%, Play Instrument 23%, Gambling 29%, Language/Native Scyzantine 78%, Culture/Other 39% and Disguise 38%.
Equipment:
Hard Leather Coat, Hard Leather Pants, Long Rifle, Pocket Pistol, Pouch with a case of .22 ammo and .44 long cased ammo) and 3 Daggers (so far)

Now can anyone provide a bit more info on Anole's is there any art that focused on these in particular or any suggestions as to what musical instruments they'd likely play.

Am thinking he's following a pair of Meercats' under the orders of a rival searcher and might get involved in their next adventure (Legends aren't born they're made).

So what do you think?
 
Scyzantium represents a version of the Ottoman Empire, instruments from that region of the world would be appropriate for the Anole.

http://en.wikipedia.org/wiki/Ottoman_music
 
Cyporiean said:
Scyzantium represents a version of the Ottoman Empire, instruments from that region of the world would be appropriate for the Anole.

http://en.wikipedia.org/wiki/Ottoman_music

Thanks for the link!

So dropping Dagger skill by 16 to increase Mechanisms to 50 so he can qualify for Firearms Mastery I.

One question I do have is that do they really get 20 free skill points to spend on Tactical special abilities such as Firearm Mastery?

If so does each such talent cost 20pts?

It does say they can start with up to 2 of these abilties which require them to expend Tactical pts based on (Int+Dex)/2 like Strike Rank is figured out and I was wondering if this was the case?

If so Firearm Mastery I means he gets to treat it as if he's aimed for 1 combat action even if he hasn't spend a combat action and this grants a bonus equal to his Firearms critical success value to his skill and I assume if he spent a combat action aiming it would subsequently increase by the same amount noting that each use of this talent costs him 2 tactical points.

Sorry still getting to grips with this!
 
Back
Top