I ran with them first up as most Intro adventures include most of the Core Tasks GM's and Players will be making during normal Game Play, I wanted to see how the PTB's did things before I started constructing my first adventures.
Combining the Merchant's Task and Enemy Mine in to a three act adventure (I take it how it was originally written) actually worked better than just the two acts of the Merchant's Task.
perhaps we could get them to bundle them together if they ever release a "Deluxe" edition of the RPG with an expanded Bestiary and a few of the other Sommerlund character types extracted from Heroes?
Combining the Merchant's Task and Enemy Mine in to a three act adventure (I take it how it was originally written) actually worked better than just the two acts of the Merchant's Task.
perhaps we could get them to bundle them together if they ever release a "Deluxe" edition of the RPG with an expanded Bestiary and a few of the other Sommerlund character types extracted from Heroes?