Captain Jonah
Mongoose
Not intending to insult anyone at Mongoose but designing ships with deliberate flaws like this is silly
.
Not putting in missiles storage for a missile armed ship that can make spare tonnage available is what I mean by silly. In point of fact being missile armed allows the scout to engage and possibly damage an enemy at very long and distant ranges while running for it. Missiles make more sense than short or medium range beams which expose you to far more enemy fire. Or replace the missiles with sandcasters for better defence except that you than have no sand rounds either.
Its like giving the ship 100 tons of drop tanks, what is the point of the extra fuel if it drops the tanks anyway?
IC writeups is fine, the clasic Type S with its stories of underpowered lifesupport is the sort of thing I mean here. Not deliberately flawed but something with character. Having a ship smell doesn't make it less capable in combat, for a small empire surounded by enemies to deliberately use ships which are flawed makes no sense.
They can pull them all into a class C starport and retrofit a magazine and 1 ton of missiles to significantly improve combat performance without using up a shipyard bay. Its fairly quick, not too expensive and improves every ship in the class across the whole fleet. Fielding a ship with a missile turret and no missiles is suicidaly stupid for a small power.
Captainkacks IC brief does the job for explaining why the ship has limited ammo but to not give it any ammo at all is just odd. Even for a new ship design the crew would do something or the local shipyards would be called upon to produce a stopgap mod till the fault could be worked out later.
This sort of thing does happen in real life, people do sit down and decide that brand new aircraft carriers have no need of weapons because they will be surounded by escorts but sooner or later sanity arrives and they get something welded on where there is a gap (not looking at the UK carrier program here).
For ships that have been in use for a while such errors cannot still be around. New construction lemons and first generation design flaws will be worked out and fixed, if for no other reason than the designer/manufacturer will charge vast ammounts for the improvement program.
It is one thing to use examples of crap british army radios, which didn't work under certain circumstances (like rain
) and another to look at a starship with a worthless weapon system. Modern vehicles are upgraded to cover problems in combat. If your apc only carries a limited amount of ammo for its machine gun the crew will have extra ammo stashed in every nook and in a pack on the back of the turret.
Every generation of Traveller has had silly ship designs and every generation of players and refs have looked at them and laughed. I point at the liner 00 from merchant prince as a fine example here.
Flaws and quirks which give a ship character are fine and add depth to a game, deliberately flawed ship designs insult peoples inteligence and lower peoples opinions of the designers. As designers you should never design stuff that is so deeply flawed without having a very very good In game reason or someone else to blame :twisted:
If I ever meet the person who designed the afore mentioned liner 00 I will be predisposed to treat him like an idiot till I find out he may not be

Not putting in missiles storage for a missile armed ship that can make spare tonnage available is what I mean by silly. In point of fact being missile armed allows the scout to engage and possibly damage an enemy at very long and distant ranges while running for it. Missiles make more sense than short or medium range beams which expose you to far more enemy fire. Or replace the missiles with sandcasters for better defence except that you than have no sand rounds either.
Its like giving the ship 100 tons of drop tanks, what is the point of the extra fuel if it drops the tanks anyway?
IC writeups is fine, the clasic Type S with its stories of underpowered lifesupport is the sort of thing I mean here. Not deliberately flawed but something with character. Having a ship smell doesn't make it less capable in combat, for a small empire surounded by enemies to deliberately use ships which are flawed makes no sense.
They can pull them all into a class C starport and retrofit a magazine and 1 ton of missiles to significantly improve combat performance without using up a shipyard bay. Its fairly quick, not too expensive and improves every ship in the class across the whole fleet. Fielding a ship with a missile turret and no missiles is suicidaly stupid for a small power.
Captainkacks IC brief does the job for explaining why the ship has limited ammo but to not give it any ammo at all is just odd. Even for a new ship design the crew would do something or the local shipyards would be called upon to produce a stopgap mod till the fault could be worked out later.
This sort of thing does happen in real life, people do sit down and decide that brand new aircraft carriers have no need of weapons because they will be surounded by escorts but sooner or later sanity arrives and they get something welded on where there is a gap (not looking at the UK carrier program here).
For ships that have been in use for a while such errors cannot still be around. New construction lemons and first generation design flaws will be worked out and fixed, if for no other reason than the designer/manufacturer will charge vast ammounts for the improvement program.
It is one thing to use examples of crap british army radios, which didn't work under certain circumstances (like rain

Every generation of Traveller has had silly ship designs and every generation of players and refs have looked at them and laughed. I point at the liner 00 from merchant prince as a fine example here.
Flaws and quirks which give a ship character are fine and add depth to a game, deliberately flawed ship designs insult peoples inteligence and lower peoples opinions of the designers. As designers you should never design stuff that is so deeply flawed without having a very very good In game reason or someone else to blame :twisted:
If I ever meet the person who designed the afore mentioned liner 00 I will be predisposed to treat him like an idiot till I find out he may not be
