At Club Mongoose today, everyone was playing either Traveller, Star Fleet or Noble Armada, so I managed to (finally) get some time to sit down and type up notes for Block War - and I managed to get a serious amount done!
It will take 2-3 days to layout, most likely, but in the Block War update next week you can expect to see;
* Vehicle rules - they are in! Full rules for everything from small bikes to honking great mo-pads, both in one-off battles and campaigns. Still go to add the 'Megway' rules, but these will come fairly quick now the core vehicle rules are done. Also want to add some vehicle specific Talents, but there are already rules for modifying vehicles themselves...
* Mercenaries galore - from Galen DeMarco PI and Travis Perkins, to revised Med- and Tek-Judges, Exorcist Judges, the Space Corps and a judge with the biggest gun you have ever seen (you'll see that model showcased on Monday)!
* Finally got round to fixing the Robots vs. Stealth problem!
* Added a background chapter on the Undercity.
* Tek-Judges can now fix vehicles.
* Two brand new scenarios.
I am also thinking that Nero Narcos (with his Assassin Droids) should become part of the Mobster force list, and that we should also start adding some 'special' scenarios that allow you to play out confrontations that appeared in the comic strips... All that for later though, you will be getting a heck of an update this coming week!