One last thing to consider - the Campaign Rules.
I don't want to make any fundamental changes here (like adding turf/territory - that is something better served in a supplement/expansion), but I do want to know if anything needs 'tweaking.'
At the moment, both sides get 40% of the Credit value of the largest force. However, concerns have been raised is that this does not stop smaller forces getting wiped out. My thinking is that there are the following counterbalances to this;
1. If you only pay for surviving mercs, chances are few will need paying at the end of a battle...
2. You get 'dead' Minions back 70% of the time. 90% of the time if they fail a WtF check.
3. You can now voluntarily fail WtF checks.
4. If you get hammered by a force much larger than yourself, you may well end up with more credits than you started...
The whole 'point' of the campaign is to concentrate on your Heroes, building them up, earning XP, gaining Talents and 'reparing' them if they get hurt. You should not be giving a stuff about your Minions or Mercenaries, as they are easily replaced, and very cheaply at that. They are both mechanisms by which you keep your Heroes alive.
Now, given that, should rewards for campaign play be changed?