Age of Treason WOW!!!!!!!

Prime_Evil said:
So theres a chance that we may see some future expansions of the setting?

Oh yes indeed. There is a companion volume being prepped right now with more Taskan material and adventures set in the city of Sorandib, which will be described in detail. After that the next book will cover the new Korantine city at Thyrta, a frontier settlement and port which is ultimately an invitation to explore across the ocean. There is significant material already in the bank on what you find when you get there.

What I still have to work out is whether only to compile substantial print products, or drip material out as PDF.
 
Thanx Simulacrum.

I think my players would habve a problem with fighting against dark cults or evil politicians, but all mixed up with high adventuring. I think the pixture would be perfect.

But it is month before we would start playing, playing another system and campaign right now.

Maybe I am lucky and there will be other supplements out there until then.

What about PDF-Producs in smaller doses and compilations as books ?
 
Simulacrum said:
Oh yes indeed. There is a companion volume being prepped right now with more Taskan material and adventures set in the city of Sorandib, which will be described in detail. After that the next book will cover the new Korantine city at Thyrta, a frontier settlement and port which is ultimately an invitation to explore across the ocean. There is significant material already in the bank on what you find when you get there.

Music to my ears! I'm frustrated by the fact that I have had too much real world work on to be able to look at AoT for the last month. But by December I'll be back to pouring over it. My preference is for hard copy books rather than pdf (although I also like a pdf copy of each book). I predict one day these books will be collectors items, and I want a complete set!
 
Simulacrum said:
Oh yes indeed. There is a companion volume being prepped right now with more Taskan material and adventures set in the city of Sorandib, which will be described in detail. After that the next book will cover the new Korantine city at Thyrta, a frontier settlement and port which is ultimately an invitation to explore across the ocean. There is significant material already in the bank on what you find when you get there.

What I still have to work out is whether only to compile substantial print products, or drip material out as PDF.

That's awesome. Whichever route you take, I'll definitely snap up any new material that you put out - I think that the setting has a lot of potential.

Hmmmm....I wonder whether it would be possible to transplant the upcoming Spider God's Bride adventure to the Taskan Empire?
 
Simularcrum, a few small questions if it pleases you:

1. The Divine Spell List is rather limidet. Do I understand it correctly that these are the only spells available in the World ? The other spells from the Rules are not allowed ?

2. Is ist allowed for menbers of the imperial cult and Basalt to join other cults in addition to the membership of them ?

And for the other people here, what do you think about adding the spells from the Rulebook to the game is the answer to question 1 is yes.
 
Xemides said:
1. The Divine Spell List is rather limidet. Do I understand it correctly that these are the only spells available in the World ? The other spells from the Rules are not allowed ?

This is just a limited list of spells commonly available from the major Taskan pantheon gods. You should regard the entire list of spells in the RQII and forthcoming Legend rulebooks, as well as those from other publications, as candidates for slotting into the world where appropriate. This may be:

1) A specific mystery cult worshipping one of the listed Taskan deities may have access to a unique spell which is relevant to, or the origin of, its 'mystery'
2) There are plenty of deities not listed that may provide a unique spell or gift. The Taskan pantheon is not limited to the major entities shown, and can be added to in play by assimilation.
3) Foreign deities, including aspects or versions of those in the Taskan Pantheon, who will have their own spell lists and availability rules

As a rule, bear in mind each deity should have a limited spell list for use under the "Taskan Rites" skill, as multiple devotions yielding Divine Magic are possible, even common. Also pay attention to the cult ranks provided in the rule book. Because in Taskan religion (but not necessarily in all religion in the setting) you can access divine magic without cult membership or rank, you may want to be strict about the Pact skill required, using 25%, 50% 75%, 100% as the break points for spells listed in the rulebook, and other sources, as appropriate to Initiate, Acolyte, Priest and High Priest respectively. The Call Deity spell is a particular oddity - I have specified that 75% Pact is the minimum for this spell where you might expect 100%/high Priest. However this is to allow for the fact that it is vital for society to furnish someone who can cast it at the appropriate times, and people with 100% Pact scores do not grow on trees.

Xemides said:
2. Is ist allowed for menbers of the imperial cult and Basalt to join other cults in addition to the membership of them ?

Yes. Everyone has to be a member of the emperor cult in order to be a citizen. There are no cults in the Taskan Empire that preclude membership of other publicly recognised cults as part of their rules. Some of them may question your commitment, depending on how demanding they are. Some may proscribe specific rival cults - usually those worshipping the same deity in the same region and competing for members.
 
Thanx for the answer Simularcrum,

I have another technical problem with the PDF.

I noticed there is no chapterwise Index but an alphabetical one. But when I click at of of the articles, the pdf won't jump to the chapter.

Is this normal ?
 
Back
Top