Advanced Victory at Sea

Apart that it ain`t worth to ever fire a torpedo again, this would slow down a game considerably for a single torp counter. Sure not for one, but with the amount of torps usually zipping around...

That would pretty much sum up the actual state of US torpedoes through to 1943!
 
Jack Tar said:
Torpedoes (i know this will start some heated discussion) - i couldnt see any torpedo rules, such as a torpedo can no longer travel underneath screening ships and must hit the first ship it comes in contact with.

Were torpedo's not set at different run depths in order to go under shallower bottomed screen vessels but still hit ships low in the water ?
 
'...provided the difference in draught was sufficient.' you say, DM...

Does this mean that there were shallow draught ships that could hide like this and were known for it?

Could this become a ship's special feature of 'Shallow draught' so set up a rule eg CV=BB>CA>CL>DD>FF sort of thing (thats me guessing by the way) that means that equal or bigger block line of fire for torps and shallow draft drops yer size?

And also allow you to interact with terrain of shallow seas, reefs etc perhaps?

Well, we are talking advanced rules.....
 
Its possible but I suspect a detail too far. Don't forget that the models are WAY overscale compared with the actual space they take up in real life, and they are moving, as are the torpedoes (which take several minutes to arrive), so I don't really a problem with firing torpedoes "through" other ships.
 
Myrm,

From the reading that I have done, I love submarine and torpedo boat books, it would be more accurate to take into account the torpedo running lower than the depth it was set for and under running its target. Also, choppy seas would cause you to set your depth lower to get under the wave trough and could potentially cause you to under run your target.

When navies got their magnetic proximity warheads sorted out a lot of those problems went away. Remember, the best place to torpedo a vessel is UNDERNEATH it and not the vessel at all. Does far more damage and will probably break the ship's back. I know that the british got theirs working pretty good by the end of the war, I don't remember if the american magnetic proximity fuses ever really worked. I know they were abandoned for a while along with the rest of the torpedo.

As for vessel size, currently there isn't much in VaS we need to worry about as their hull depths are sufficiently deep. The small merchantmen vessels, destroyers and some light cruisers may have a shallow enough draft. But the rest just squat in the water... :D

-V
 
Joe_Dracos said:
New Rule

Fleet organization:

Ships may be chosen from seperate fleets in the following combinations (and only in the following combinations).

Atlantic only:

RN (and subsidiary fleets), USN, Polish (only 1 ship), Free France, Belgian, Dutch

German, Italian

Pacific only

Japanesse, Vichy France (battle level or lower representing captured ships in Indochina)

Raid level ships or lower: RN (and RAN), USN, Dutch

USN, RAN, RnZN, Free France.

Royal Navy, Free France.

What about a Med list?
 
I know that the british got theirs working pretty good by the end of the war

The RN magnetic fuse had occasional flashes of brilliance before the end of the war (e.g. Taranto), but also occasional flashes of total awfulness (e.g. the fortunately unsuccessful mistaken attack on Sheffield - the Bismarck chase would have worked out significantly differently had the magnetic fuses worked properly and thus been available on the fish that hit the Bismarck!).
 
Jack Tar said:
Joe_Dracos said:
New Rule

Fleet organization:

Ships may be chosen from seperate fleets in the following combinations (and only in the following combinations).

Atlantic only:

RN (and subsidiary fleets), USN, Polish (only 1 ship), Free France, Belgian, Dutch

German, Italian

Pacific only

Japanesse, Vichy France (battle level or lower representing captured ships in Indochina)

Raid level ships or lower: RN (and RAN), USN, Dutch

USN, RAN, RnZN, Free France.

Royal Navy, Free France.

What about a Med list?

Med eh? well most of the major fighting only occured between the Brits and the Italians, but I suppose you could be allowed to operate it as follows.

Med Only

Brit, Free France, US (raid only)

Italy, Vichy France, Germany (subs only)
 
Myrm said:
'...Could this become a ship's special feature of 'Shallow draught' so set up a rule ..................And also allow you to interact with terrain of shallow seas, reefs etc perhaps?

Well, we are talking advanced rules.....

Like the idea of shallows and reefs playing a part
 
No, but then there are limited examples of marine plant life having a significant impact on naval battles :)
 
I believe the General quarter rules allow for a reroll on a ship beyond the actual target if the to hit roll fails and this is continued up to the range of the torpedo. This is only applicable for ships directly in the line of fire. Could this be a rule that can be used. I understand that certain navies used shall draft vessels as decoys especially the Japanese,so this may complicate the rule. They used to, I believ, place a shallow draft in front of a capital ship in the hope that this would deter the sub from wasting a torpedo on a low value ship, not realinsg it was a shallow draft vessel. There may be a way around it but to be honest I think personally the torp rules should just be used as is. The game is meant to be simple so leave it that way. There are many more involved rulesets (see above) that cater for this sort of thing.
 
I will be getting started on the ship rules soon.... does anybody know of a good website with accurate (or semi accurate) aircraft stats (speed, weapons, preformance)
 
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