Adira

well, if you are gonna get all technical ;-)

The Centauri have always had fine engines and add to that any shadow tech they gained, plus the Drakh influence, and they can easily do it. Actually, looking at the Liati, I think people should just use a lego brick anyway, it's less offensive!
 
Now now just because the Liati looks like a flying.... ahem.. ok it's a horrible model, theres no denying it :P

And frankly the ship is good for killing Whitestars and thats more or less it anyway. ANY other situation youre better of with an Octurion or a couple of Primuses (or Tertiuses if your feeling particularly beardy ;))
 
Well actually....

Mass and speed do not truly correlate as much in space as in atmosphere....

No need to check material stress for friction and such. Make a ship ten times as heavy, you only need to make the engine ten times as big as well, to keep both moving at the same speed and agility.

Ofc at some point material stress from having that huge engine (Think ISD from Star Wars, just alot more efficient) would matter enough, to make ships go a little slower ^^.
 
Ofc at some point material stress from having that huge engine (Think ISD from Star Wars, just alot more efficient) would matter enough, to make ships go a little slower ^^.

Well it's not a matter of making it slower, just a matter of not having the ship come appart. However, don't forget about moment inertia. (One of the reasons I LOVE the aurora design.) You need to generate torque to get something spinning, and that is a lot harder to do without proper shaping of the vessel. (One of the ridiculous things about an Omega is that the life support section should act as a gigantic qyro, making the hip VERY hard to turn.)

SERGE
 
The Omega IS very hard to turn :P

In B5Wars it was even worse, the thing had a turning circle of about 300 hexes moving at faster than speed 2 :P (ok thats a SLIGHT exageration but not by as much as you might think :P)
 
Yeah, for people who hate the boresight on the Omega, try lining up shots with the Omega in B5W. I've actually found the Omegas easier to manuever...
 
We ended up just playing Omega vs Omega, yup those was the days of p-beam death whilst witing for your heavy laser to recharge :lol:

Unless of course you just did the one pass, couldnt stop and dissapeared off the otherside of the map :lol:
 
Generally we'd have like 1 or two Sharlins against 2 or 3 Omegas. The game would consist of one pass, the Sharlin racing forward and the Omegas zig zagging back and forth to get the beam fire arcs (in B5W, the Omega heavy lasers had a 15 degree fire arc, one on the left and one on the right, hence the zig zagging). Then the two would pass, fire the aft weapons, and we'd call the game, because neither side could effectively turn around.
 
He ain't joking. The turning rules in B5 wars are rediculous. I thought I had read them wrong the first time I looked at them.

SERGE
 
Da Boss said:
Was the game as bad as your making it sound?

More of slow. Lots of book keeping.

Turning rates could get problematic but who told to accelerate to high speeds?

I had bigger trouble with situation where front section was blown apart. No forward thrusters would make decreasing speed bit harder.

But as far as simulating space flight lot better than ACTA.

If the game wouldn't have been so slow when ship count increases it would be better game.
 
But as far as simulating space flight lot better than ACTA.

Beg to differ. Anything that doesn't include the third dimensions ain't a good "simulation". So that puts it squarly in the realm of game. Sadly, it was a better simulator than a game, but that's not saying much. For all my quibbles about ACTA, it's a waaaaaaaaay better game.
 
Da Boss said:
Was the game as bad as your making it sound?

It was a lot better if you used the smaller ships. Those ships without weapons that took 3 or more turns to re-charge and could actually turn more than once every, and frequently other, move (without overloading the thrusters).

Still, I have played so many more games of ACTA than I ever did of B5W....
 
On_DS9 said:
Beg to differ. Anything that doesn't include the third dimensions ain't a good "simulation".

So ACTA has 3rd dimension then?

Note I was comparing it to ACTA...Not to ultimate simulation.

In any case the 3rd would be just one more row to calculate so wouldn't have any real impact.
 
Da Boss said:
I remember GW used to talk about 3D gaming ! most amusing :D

Yeah.

But in space game that 3rd dimension is just another dimension for range measurements so it wouldn't add anything.

Now with fighter war 3rd dimension IS important. Altitude=power there so 3rd dimension makes sense there. Forge world implemented it and seems like Mongoose is implementing it in their WW2 air plane game.

But in space? Just extra complication that isn't worth the hassle.
 
Da Boss said:
Was the game as bad as your making it sound?

No no no... B5Wars wasnt bad at all. In fact personally I loved it and still do. The trouble with it is that it is VERY VERY detailed in modeling ships systems, maneueving etc. This is great if you want to fight one or two ships against another one or two ships but it takes a LOOOONG time to play even small games. Big ones take forever :P

The turning rules incidentally were actually pretty straightforward. You simply had to move a certain number of hexes before you could turn depending on your speed and maneuvering ability. It got a little complex when you had to channel thrust through specific thruster systems but such is life.

Basically B5Wars is a great game for simulating the running of a SHIP, but not that of a fleet, its just too much paperwork.

And yes. I did on occasion turn my omegas, but usually it was easier to just sideslip them slightly to line up a centerline and then fire everything :D Both heavy lasers, pulse cannons, ALL the particle beams... muahahahahahahahahahahaha!!!! Take that Minbari! Oh wait you have jammers so your effectively 900000 hexes away. I miss..... /cry

Ah B5Wars, I really must get round to playing again sometime :P

(ps. What the smeg is a sharlin doing 'rushing forward' anyway? :P Stay as far back as possible, hell go into reverse ideally :P)
 
Locutus9956 said:
(ps. What the smeg is a sharlin doing 'rushing forward' anyway? :P Stay as far back as possible, hell go into reverse ideally :P)

I don't think a Sharlin was capable of rushing.... Or if it could it did not have a hope of turning at the same time, unless you used those crazy grav-drive pivots.
 
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