Insomnia, possibly overthinking stuff. A couple of questions occurred to me.
1) Power Drain gives you the option of using all available weapons but only moving 6". But a level one Impulse critical reduces your speed, and now you have to choose between only your Phasers or only one weapon system, the 6" move restriction can no longer be taken.
Say you choose a Power Drain SA (Overload Weapons!, for example) and move 6" preparing to kick out Phaser and Photon badness. Before your ship activates, an enemy hits you and you get an Impulse crit...can you still count the 6" move, or do you now have to choose between your Phasers and your (overloaded) Photons?
2) On most ships that carry them, Anti-Drones are a Trait, and may only be lost by running out of ammunition or when the ship becomes crippled.
However, on Federation ships, Anti-drones are a function of the ship's Drone racks.
So, if a Federation ship uses a Power Drain-causing SA and chooses to move 12" and fire only her Phasers, since her Drone racks cannot now fire, does that mean her Anti-drones stop working for that turn too?
3) Another thing. When do crits take effect? Is it after each weapon fires, or after each enemy ship's activation?
For example, a Klingon D7 is under fire from a Federation Frigate. The Frigate fires her Phasers first, rolling '6's to bypass the Klingon's shields and causing crits that deprive the Klingon of it's remaining shields.
Then the Frigate fires her Photons. Do the Klingon's shields go down before the Photons hit?
1) Power Drain gives you the option of using all available weapons but only moving 6". But a level one Impulse critical reduces your speed, and now you have to choose between only your Phasers or only one weapon system, the 6" move restriction can no longer be taken.
Say you choose a Power Drain SA (Overload Weapons!, for example) and move 6" preparing to kick out Phaser and Photon badness. Before your ship activates, an enemy hits you and you get an Impulse crit...can you still count the 6" move, or do you now have to choose between your Phasers and your (overloaded) Photons?
2) On most ships that carry them, Anti-Drones are a Trait, and may only be lost by running out of ammunition or when the ship becomes crippled.
However, on Federation ships, Anti-drones are a function of the ship's Drone racks.
So, if a Federation ship uses a Power Drain-causing SA and chooses to move 12" and fire only her Phasers, since her Drone racks cannot now fire, does that mean her Anti-drones stop working for that turn too?
3) Another thing. When do crits take effect? Is it after each weapon fires, or after each enemy ship's activation?
For example, a Klingon D7 is under fire from a Federation Frigate. The Frigate fires her Phasers first, rolling '6's to bypass the Klingon's shields and causing crits that deprive the Klingon of it's remaining shields.
Then the Frigate fires her Photons. Do the Klingon's shields go down before the Photons hit?