Iain McGhee
Mongoose
I'd go with 4) All Power To Engines ! If you let a Fed with overloaded torpedoes get that close you're doing it wrong, as you'll know from SFB
Since overloaded weapons have range 6", and the required SA limits your speed to 6", it's not that hard to keep out of reach unless you're crippled or adrift.
Take Evasive Action is CQC 8, so it's only worth taking in this situation if you've a high CQ or are feeling lucky (or if you don't want a Power Drain penalty, as this SA only limits your move to 6").
If your shields are in decent shape it's perhaps best to boost them to absorb hits (particularly if your Klingon's reinforced forward shields are most likely to take the hit).
If they're not, or you're not in a D5, C7 or C8, it's perhaps better to use Close Blast Doors which blocks a third of the damage on average (it's also effective against shots which bypass your shields, so it might be the best option of the three in most circumstances).

Since overloaded weapons have range 6", and the required SA limits your speed to 6", it's not that hard to keep out of reach unless you're crippled or adrift.
Take Evasive Action is CQC 8, so it's only worth taking in this situation if you've a high CQ or are feeling lucky (or if you don't want a Power Drain penalty, as this SA only limits your move to 6").
If your shields are in decent shape it's perhaps best to boost them to absorb hits (particularly if your Klingon's reinforced forward shields are most likely to take the hit).
If they're not, or you're not in a D5, C7 or C8, it's perhaps better to use Close Blast Doors which blocks a third of the damage on average (it's also effective against shots which bypass your shields, so it might be the best option of the three in most circumstances).