Iain McGhee
Mongoose
Just a quick write-up of my first ACTA:SF game. No pictures (probably just as well since my Klingons are a bit of a hotchpotch of paint schemes I'm testing out for the 2500s when they appear
). To keep it simple, I just played the Annihilation scenario with 560pts per side.
Annihilation Battle Report
Game setup: Terrain consisted of two dust clouds and an asteroid field, in a triangular pattern about 2 feet apart. The Klingon force consisted of a D7C and two D7 battlecruisers, while the Federation had a pair of NCLs and a pair of DWs.
Turn 1: Klingon initiative: The Klingon cruisers advance, staying out of phaser range and firing disruptors and drones at the closest Federation vessel (NCL USS Nagato), while the two NCLs boost shields with the DWs providing cover. All enemy fire bar 1 point of burnthrough damage was absorbed or shot down.
Turn 2: Federation initiative: Both DWs move into covering positions, allowing the NCLs to centreline the closest two D7s (which both take evasive action). The NCL Nagato, being most likely to take heavy fire, fires first but all torpedoes miss and it's phasers only cause light damage. The other NCL (USS Mikasa) fires phasers only, again only causing slight damage, as does the DW Valera. Return fire from the Klingon vessels drop the Nagato's shields by half and damage it's impulse drive, but all other ships take little or no damage.
Turn 3: Klingon initiative: Nagato moves first, routing power to it's damaged shields and arcing behind the enemy battlecruisers. One D7 gives chase, almost crippling the NCL with phaser fire before being destroyed itself by a volley of very well-aimed photon torpedoes from the DW Sankoh after the Mikasa downed it's shields (Devastating +1 and Multihit 4 weapons really hurt if you've no shields left !). The other ships traded shots, with only the Mikasa taking significant damage (crew and power criticals).
Turn 4: Klingon initiative: The Federation vessels used their superior numbers and the terrain to give them breathing space to recharge shields and reload torpedoes, only leaving the Klingons with long-range shots at the DWs which did little more than drop a few points of shields off each. Return fire from the USS Valera and the USS Sankoh didn't do any better.
Turn 5: Klingon initiative: The Nagato kept a dust cloud between it and the Klingons while it continued repairs and the remaining Federation vessels re-engaged, with the Sankoh making a close range pass on the D7C Darkslayer, dropping it's shields and causing light damage. Darkslayer's disruptors ripped straight through the DW Valera's shields, crippling it and causing several criticals.
Turn 6: Federation initiative: The crippled USS Valera headed for relative safety on the far side of a nearby asteroid field while the NCLs broke cover and engaged the D7 Thunderchild, damaging it's engines and taking out it's shields. The Darkslayer crippled the Sankoh but also lost shields.
Turn 7: Federation initiative: The NCL Nagato closed with the D7 Thunderchild, latching onto it with a tractor beam to prevent it from getting any disruptor targets or breaking away, allowing the Mikasa to get close enough to transport troops aboard, scoring another impulse drive critical (now at level 3) as well as scoring enough phaser hits between them to cripple it. The Klingon command cruiser prepared to go to high warp, finishing off the USS Sankoh before exiting the battle. Thunderchild's drive damage escalated, sending the ship adrift.
Turn 8: Klingon initiative: With the Thunderchild unable to move, the NCLs were able to stand off outside of effective phaser-2 range but inside their own phaser's kill zone and finish it off. Win for the Feds.

Annihilation Battle Report
Game setup: Terrain consisted of two dust clouds and an asteroid field, in a triangular pattern about 2 feet apart. The Klingon force consisted of a D7C and two D7 battlecruisers, while the Federation had a pair of NCLs and a pair of DWs.
Turn 1: Klingon initiative: The Klingon cruisers advance, staying out of phaser range and firing disruptors and drones at the closest Federation vessel (NCL USS Nagato), while the two NCLs boost shields with the DWs providing cover. All enemy fire bar 1 point of burnthrough damage was absorbed or shot down.
Turn 2: Federation initiative: Both DWs move into covering positions, allowing the NCLs to centreline the closest two D7s (which both take evasive action). The NCL Nagato, being most likely to take heavy fire, fires first but all torpedoes miss and it's phasers only cause light damage. The other NCL (USS Mikasa) fires phasers only, again only causing slight damage, as does the DW Valera. Return fire from the Klingon vessels drop the Nagato's shields by half and damage it's impulse drive, but all other ships take little or no damage.
Turn 3: Klingon initiative: Nagato moves first, routing power to it's damaged shields and arcing behind the enemy battlecruisers. One D7 gives chase, almost crippling the NCL with phaser fire before being destroyed itself by a volley of very well-aimed photon torpedoes from the DW Sankoh after the Mikasa downed it's shields (Devastating +1 and Multihit 4 weapons really hurt if you've no shields left !). The other ships traded shots, with only the Mikasa taking significant damage (crew and power criticals).
Turn 4: Klingon initiative: The Federation vessels used their superior numbers and the terrain to give them breathing space to recharge shields and reload torpedoes, only leaving the Klingons with long-range shots at the DWs which did little more than drop a few points of shields off each. Return fire from the USS Valera and the USS Sankoh didn't do any better.
Turn 5: Klingon initiative: The Nagato kept a dust cloud between it and the Klingons while it continued repairs and the remaining Federation vessels re-engaged, with the Sankoh making a close range pass on the D7C Darkslayer, dropping it's shields and causing light damage. Darkslayer's disruptors ripped straight through the DW Valera's shields, crippling it and causing several criticals.
Turn 6: Federation initiative: The crippled USS Valera headed for relative safety on the far side of a nearby asteroid field while the NCLs broke cover and engaged the D7 Thunderchild, damaging it's engines and taking out it's shields. The Darkslayer crippled the Sankoh but also lost shields.
Turn 7: Federation initiative: The NCL Nagato closed with the D7 Thunderchild, latching onto it with a tractor beam to prevent it from getting any disruptor targets or breaking away, allowing the Mikasa to get close enough to transport troops aboard, scoring another impulse drive critical (now at level 3) as well as scoring enough phaser hits between them to cripple it. The Klingon command cruiser prepared to go to high warp, finishing off the USS Sankoh before exiting the battle. Thunderchild's drive damage escalated, sending the ship adrift.
Turn 8: Klingon initiative: With the Thunderchild unable to move, the NCLs were able to stand off outside of effective phaser-2 range but inside their own phaser's kill zone and finish it off. Win for the Feds.