Rikki Tikki Traveller
Cosmic Mongoose
I THINK the B2 design was used because Marc's semi-mythical T5 also uses letter designation for drives.
simonh said:That's the way the old Book 5 (High Guard) used to do it. Quite a few of the problems I'm seeing here were already solved in Traveller over 25 years ago. In fact I don't realy see why Mongoose included a Book2 style ship design system when they already had a new High Guard edition in the works.
Infojunky said:simonh said:That's the way the old Book 5 (High Guard) used to do it. Quite a few of the problems I'm seeing here were already solved in Traveller over 25 years ago. In fact I don't realy see why Mongoose included a Book2 style ship design system when they already had a new High Guard edition in the works.
Because Book2 produces PC level ships while HG produces Fleet game sort of ships.
simonh said:On the other hand the old HG could be used to design anything from a 10 ton fighter to a 500,000 ton battle station.
The old Bk5 was intended as a complete replacement for Bk2 and once it came out, Bk2 was essentialy deprecated. Why you'd deliberately want to replicate that redundancy, which was an unfortunatele result of the evolution of the game, I don't quite get.
In fact if you have to use the basic rules to create character scale ships and have to use a completely different one for larger ships, we'll be in an even worse situation than we were in calssic Traveller.
Simon Hibbs
AKAramis said:Wrong on most points: HG's upper limit is 1,000,000
10 ton fighters are poorly served under HG
Bk5 specifically states it does not depreacate Bk2, and specifically allows using Bk2 drives in HG designs.
The two different design systems issue exists in CT and T4 only; it can't be worse if it is the same.
AKAramis said:Worse was the T4 debacle: FF&S2 was parallel development with SSDS, and later than QSDS. QSDS and SSDS were both based in FF&S1, not FF&S2. None of the three produced the same results. All three were error prone, and of them, only SSDS was useful.
Yes.AKAramis said:Further, Bk2 designs are very playable with mayday.
AKAramis said:Wrong on most points: HG's upper limit is 1,000,000
10 ton fighters are poorly served under HG
Bk5 specifically states it does not depreacate Bk2, and specifically allows using Bk2 drives in HG designs.
The two different design systems issue exists in CT and T4 only; it can't be worse if it is the same.
Infojunky said:I would like to point out that even in the days of classic Book 2 and HG where interchangeable. Look at the Gazelle, it had equipment that wasn't available in Book 2, the Kunir was has the same.
My biggest issue is interchange High Guard was a horrible system for PC class ships. It worked well for fleet level actions, but how often do those come up in game?
Infojunky said:I would like to point out that even in the days of classic Book 2 and HG where interchangeable. Look at the Gazelle, it had equipment that wasn't available in Book 2, the Kunir was has the same.
My biggest issue is interchange High Guard was a horrible system for PC class ships. It worked well for fleet level actions, but how often do those come up in game?
simonh said:I believe the Gazelle was a pure HG design. The (20 ton?) Gig it comes with was also custom designed using HG.
Old HG was fine for designing PC scale ships and gave you a lot more flexibility than Bk2, but it's combat system was only intended as a highly abstract system for fleet level actions.
AKAramis said:That depends on the GM... and the campaign.
I've had a campaign where the PC's were each commanding ships in a flotilla. Nearly every combat was fleet level actions, and the PC's ship tonnage was averaging 200,000Td per player.
Then again, I've also had several "regimental" campaigns, where the PC's were cadre of a regiment on active duty... and we used MT to game out the battles.