godsgopher
Mongoose
A very informative afternoon thank you Jean for taking so much time to set us straight, there are many here who will no doubt be helping Matt and LBH to catch these things we would otherwise have missed has you not let us know.
BFalcon said:Right back at ya![]()
Greg Smith said:Plasma weapons: One shot wonders in the new version?
Why do you consider them one shot wonders?
Someone mentioned the long reload times possibly meaning that they only get to fire once per game (the idea being that it'll save on recording 3 turns and not just every other turn like "Slow Loading" weapons). Apologies if this isn't the case.
Greg Smith said:(Related) Klingon mutinies: Still possible?
Again in SFB? How does that work?
Excellent. Kzinti fighters (or too early to tell?)
And thanks for the answers, Mr Smith.![]()
Rambler said:Ok just for conversation here, Mongoose will do what it must to make ACTA:SF work and no one is doubting that. But lets see why so many people are assuming that Plasma will have a longer load time than a Photon. Let's just compare Max damage here;
Romulan WE has 1 R torpedo for 50 points 2 F torpedoes at 20 apiece for 90 points of damage.
Romulan Firehawk has 2 S torpedoes at 30 apiece and 2 F torpedoes at 20 apiece for 100 points of damage.
Federation Heavy Cruiser have 4 Photons at 8 apiece or 16 if fully overloaded for 32 standard loaded or 64 fully over loaded.
With this kind of damage curve do you really want to see them take the same amount of time to load?
Note: Saving this while I check my numbers it is really late here.
BFalcon said:Sounds good, Greg, thanks...
Still a little concerned re: cloaks... your enemy getting his weak shield away from your cloaked ship was very hard to do in the hidden movement systems, but having a model on the map to show the location, means that those weak shields will always be pointing away now...
A little unsure about the phasers being weakened - those tend to be the primary damage-dealers on Fed ships with the Photons being the "suckerpunch" in an engagement since they're slow-loading - does Matt mean from the previous testing values?
One other thought occurred to me too - shield reinforcement - is it still likely to be possible? I can't see how without power allocation, so will we see stronger shields as a result?
Da Boss said:
Victory at Sea - MGP game of WWII naval battles (expanded to incororate other eras)