What Iron Domokum is trying to point out is that, in Starmada, there is already a streamlining of things like photon and plasma arming cycles.
In Starmada, photons can fire every turn in standard or proximity mode, and have the slow-loading feature when overloaded. So far as plasmas go, all five listed warhead types (R, S, G, F, D) are noted as being slow-firing when launched as seekers or fired as bolts; only the plasma-F carronade can be fired each turn.
(One of the quirks about the Starmada conversion is that bolts are not that bad in terms of accuracy; compared to how innacurate bolts are in SFB and FC.)
As has been pointed out more than one, SFB and FC are not the only places people can look at to see how a Star Fleet Universe tactical combat system can work.
In Starmada, photons can fire every turn in standard or proximity mode, and have the slow-loading feature when overloaded. So far as plasmas go, all five listed warhead types (R, S, G, F, D) are noted as being slow-firing when launched as seekers or fired as bolts; only the plasma-F carronade can be fired each turn.
(One of the quirks about the Starmada conversion is that bolts are not that bad in terms of accuracy; compared to how innacurate bolts are in SFB and FC.)
As has been pointed out more than one, SFB and FC are not the only places people can look at to see how a Star Fleet Universe tactical combat system can work.