A New Universe for ACTA's

LOL Ben - that ties in with my post in another thread - "Why you should never have a cap-ship unescorted"... if it takes that long to build, then you don't want to let it be jumped by a fleet... that build time is just... painful... :shock:

I used to like the Fed NCLs - I picked up a load of bad casts cheap off ADB and tried them in one game I played since and those were fun... but then I like my small ships...
 
i guess its like B5 acta in that you only really ever ran one adira as armageddon ships were too big and expensive. but it made up for it in firepower etc
 
With noble armada the peak firepower and utility to hull size is destroyer level. Destroyers are the 'cruisers' in the NA meta game so far. Possibly as they are the largest ship in the fleet boxes.

I think points parity between houses was a little too granular. All the frigates are 100 points, all the destroyers are 180 points. One houses destroyer being 170 or 190 would not have bothered me at all. They aren't exactly equal in ability.

Hopefully ACTA:SFU will recognise this and if the Fed CA is just plain better than the Klingon D7, or the Fed Old CL is better than the Wareagle, points will reflect that.
 
Ben2 said:
I think points parity between houses was a little too granular. All the frigates are 100 points, all the destroyers are 180 points. One houses destroyer being 170 or 190 would not have bothered me at all. They aren't exactly equal in ability.

There is definitely that granualirity in Fleets of the Fading Suns. Not every destroyer/frigate/galliot are the same points.

Also the same granularity applies to ACTA:SF at the current stage of playtesting.
 
Greg Smith said:
Ben2 said:
I think points parity between houses was a little too granular. All the frigates are 100 points, all the destroyers are 180 points. One houses destroyer being 170 or 190 would not have bothered me at all. They aren't exactly equal in ability.

There is definitely that granualirity in Fleets of the Fading Suns. Not every destroyer/frigate/galliot are the same points.

Also the same granularity applies to ACTA:SF at the current stage of playtesting.

Hopefully that will change later to better represent the ships' relative strengths (not an easy task, I'll grant you).part of the fun comes when you come up against a 20 point shortfall and still manage (through luck or tactics) to drive off, disable or kill the enemy ship or fleet...
 
BFalcon said:
Da Boss: You don't tend to have unique ships, but you do tend to have a LOT of classes and subclasses and refits - all of which could be available in ACTA - some of those only had a few examples built.....

I think we are talking about different things - I agree that variants could and should be included - again a missed opportunity in Noble Aramada was the blandness of the ships with no variants. (even though it was talked about in the early days)

by Unique ships you would have a notable ship for each fleet - I am not tlaking about "the ship that should not be named" but a SFU ship with a unique character and background to help and bring the universe to life for people unaware of the universe - a bit of fluff story in each chaper would be great too - again sadly MGP lag behind pretty much everyone else in this regard...........

One of the best IMO elements of GW, Privateer Press, even the old B5 Wars and Rackam stuff is the little stories that help draw you in - is their stuff from the present SFU line we can use for this? It can only take up a paragraph here and there but I really value it.
 
Ah ok... :)

I thought you meant unique as in only one or two of its type was built... :)

Yeah, if you read through the Captains Log magazine, there's a few in there I think, so they should be able to translate those into the rulebook.

The problem is - too many of those fluff stories adds cost to the book without adding much to most people - a few would be an excellent idea, but I'd hate to see half or more of the book as fluff, like GW does.
 
There is no set of fleet restrictions in either Federation Commander or Starmada; nor in ACtA:NA either.

Though I agree that it would be a good idea for players to get a notion as to how historically balanced fleets ought to be organized, how much of that should be formally laid out in the actual fleet lists is another matter.
 
Nerroth said:
There is no set of fleet restrictions in either Federation Commander or Starmada; nor in ACtA:NA either.

Though I agree that it would be a good idea for players to get a notion as to how historically balanced fleets ought to be organized, how much of that should be formally laid out in the actual fleet lists is another matter.

Ah but there is a implied use of S8 Fleet Deployment rules. Though not spelled out it has been stated more than once that no scenario will be published that violates S8. And of course what people play in their home games is their own business. :wink:
 
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