A New Universe for ACTA's

The only problem with using TNG ships alongside TOS ships in the same scale is the sheer size of the ships compared with the older ones - the D7 is around 228m (about 7cm scaled), the Negh'var 685m (about 21cm). You can see the problem, trying to balance an 8" model on a 2" flying base - you'd need to go much smaller than this.

Funnily enough, I've got one of both of the Soyuz and Reliant refits of the Miranda class: judging by the stated hull size, they are only about 1cm shorter than they should be, so easily useable!
 
Rick said:
The only problem with using TNG ships alongside TOS ships in the same scale is the sheer size of the ships compared with the older ones - the D7 is around 228m (about 7cm scaled), the Negh'var 685m (about 21cm). You can see the problem, trying to balance an 8" model on a 2" flying base - you'd need to go much smaller than this.

We were never that bothered about scale - given that the ship is supposed to be a dot on top of the stand - we used the Defiant model against Emperor class Battleships and Borg cubes ;)
 
Da Boss said:
Rick said:
The only problem with using TNG ships alongside TOS ships in the same scale is the sheer size of the ships compared with the older ones - the D7 is around 228m (about 7cm scaled), the Negh'var 685m (about 21cm). You can see the problem, trying to balance an 8" model on a 2" flying base - you'd need to go much smaller than this.

We were never that bothered about scale - given that the ship is supposed to be a dot on top of the stand - we used the Defiant model against Emperor class Battleships and Borg cubes ;)

Ah - I apologise profusely in that case. I was thinking of using some of the Furuta TNG ships as they are bigger than the TOS ones, but still just useable (on big flight stands).
 
This is a TNG dominion fleet in 1/7000.

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Not mine, one of the SCNers, where they go crazy for 1/7000 scale (and you can see how big the Dominion battleship is in that scale).

There's a lot of Star Trek ships produced, I'm presuming because people are getting round copyright by calling it something else.

Some people are also just recasting old Micro Machines in resin.

Which is possibly another reason to move to 1/3200 scale, as none of the knock off stuff on the market is in that scale, its all 1/2500, 1/3900, 1/4000 and 1/7000.
 
Rambler said:
Target said:
Why not have the normal stealth mechanic for them while they are cloaked, no shields, interceptors when cloaked. The issue i would have is when do the shields go back up, after they have fired?

No Shields on a Romulan in Cloak would be really bad... As was pointed out they are over pointed because of their Cloaks and because of that, they are almost too small for their size class. One luck shot and a Wareagle will probably be down for the count without ever getting a shot off.

Target said:
I'd probably go for a Romulan fleet myself but only if i could avoid the Klingon built ships. I did that when playing Starfleet Command. Hate ships having the same as anothers race. So glad when the Gaim got there own, not so glad with E Mines.

Looking at the list ADB is kicking around you are going to see Romulans from all 3 Eras. Eagles (BoP), Kestrals (Klingon reffited ships), and Hawks (these were the crash build program the Romulians started once they finally had Tatical Warp figured out/sold to them.) So yeah you will have a variety of non Klingon Ships to play with.
Shouldn't be that bad as the ships are going to have more hits than B5 ones & Stealth of 6 or 5 is better than having damaged shields. I presume during the game not all romulans will cloak so the opp will fire at uncloaked ones. I'd rather shoot at ones that aren't cloaked than cloaked. Unfortunately luck is in all dice games.

Looked at some of the old models & really hope they improve. Guess i like the modern Romulans which may not appear due to licenses.
 
That Dominion fleet is outstanding in scale and painting to me. I hope if this expansion of ACTA goes well we will see fleets like that coming out next year. *crosses his fingers*
 
The Mongoose stuff will be bigger (more than twice the size), more detailed and TOS era.

I only posted that pic because we were discussing conversions and scale. There's not much the size of the Dominion battleship in the original series (apart from juggernaughts, Seltorian base ships, star bases, planet killers, etc) so size will likely stop around DN size.

What can be done with CAD now knocks hand sculpting into a cocked hat.
 
Iron Domokun said:
The Star Fleet Universe background has many different kinds of fighters. Many of them are armed with drones or plasma torpedoes, so in a game of SFB a heavy carrier (CVA) can launch two squadrons of fighters (24 counters), each of which can launch 2 drones per turn (sometimes more), each of which lasts for 3 turns and has a counter.

ACTA handles fighters pretty fluidly. Babylon 5's Gaim fleets make that seem quite uncluttered. :D
 
While I'm told Federation Commander avoided fighters and True Carriers due to the drone tracking issue. ACTA's has already developed the perfect system in Noble Armada for handling such things. I full expect to see Carriers in ACTA's Star Fleet, maybe not at first. but eventually as its easy to do, and people will want it. We haven't had an ACTA's game yet without fighters I would hate to start now.
 
MarkDawg said:
OHHHHH that's Nice mate! Way to go nice eye candy.

Indeed very cool - any linkage to where they came from?

Shouldn't be that bad as the ships are going to have more hits than B5 ones & Stealth of 6 or 5 is better than having damaged shields..

Er why would you think they would have more hits?
 
Da Boss said:
MarkDawg said:
OHHHHH that's Nice mate! Way to go nice eye candy.

Indeed very cool - any linkage to where they came from?

Shouldn't be that bad as the ships are going to have more hits than B5 ones & Stealth of 6 or 5 is better than having damaged shields..

Er why would you think they would have more hits?

Matt has said he has reduced the profile (to make ships easier to hit) and upped the damage (so they hit max criticals before being destroyed).

In TOS and WoK ships take an awful pounding and lose critical systems but aren't destroyed very often. The only one shot kill without a plot weapon is when the Grissom gets toasted in Search for Spock, and everyone knows the Oberth class is basically made out of toilet roll holders and tape so we can just ignore that.
 
Er why would you think they would have more hits?

Matt has said he has reduced the profile (to make ships easier to hit) and upped the damage (so they hit max criticals before being destroyed).

I am fairly certain he is comparing them to Noble Armada rather than B5 which often have lots of damage
 
Well I for one do hope the ships are rather tough like the old B5 ones. Seeing a Constitution explode after only a few lousy hits would be disheartening. After all a typical cruiser would take 2-3 years to build and cost trillions, I'd like to think even the Klingons would like to get a return on their investment and not see the ship made into cheap salvage by turn 2.

Come to think of it, this is the reason I don't play Warmachine. I don't like games that can be won or lost in the first turn or the second. The longer a game goes on the more mistakes both you and your opponent can make. That was something I loved about second edition. one turn I felt like i had the whole game wrapped up, the next I was fighting to counter something my opponent had done. Its one of the reasons I have played 40k so long, lots of back and forth. Pitty about the price, but there loss is mongooses gain.
 
I agree big capitol ships like Fed-CA or a D-7 should be able to take a pounding. Or the game would be very pointless.
 
MarkDawg said:
I agree big capitol ships like Fed-CA or a D-7 should be able to take a pounding. Or the game would be very pointless.

It all comes down to luck and tactics - Sometime the big guns ships do fall in the first turn.

If you do loose a"big gun" ship in the first turn it sometimes makes the game more interesting.
 
Sorry, I did mean to say damage not hits.

And with a decent sized fleet engagement sometimes big ships get toasted in the 1st turn, but that happens in SFB, B5W, FT and ACTA.

If you don't want it to happen, have some non-combat victory conditions and throw some terrain on the table. Make the scenario about doing something more than shoving photons up your opponents tail pipe.
 
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