Greg Smith said:I can see several issues with a hidden cloak.
1) When we did a Star Trek conversion of Full Thrust many years ago, we had hidden cloaks with plotted movement. Over a couple of turns, it was quite easy to get completely lost. By plotting movement by eye, the end result could be wildly inaccurate. Obviously a simpler more abstract system would be neccesary- hovever not so abstract to make the opposing player feel cheated ("How did you get over there and turn around?!!") .
Yes I recall that vividly

Simple is often the best way so we can concentrate on blowing things up!