so then, the G'Quanth. What is it, it's a G'Quan varient so it does automatically look awesome!, but then sadly, it's still stuck in a rut. Despite attempts to beef it up and make it a valid choice, it is still a poor relation to a bintak and a G'Vrahn.
Sure it's Ion Cannons have more dice than the BinTaks, and it's e-mines reload, and it has more torpedos. but it also has a weaker beam (only 1 AD with the P+P revisions I admit) it Carries no mag gun, it carries no fighters, it has no command bonus, and it of course isn't as tough. so as the Brawler it looses out a tad, so compare it to a G'Vrahn, with longer range mines, more speed, more fighters, an even better mag gun than the binTak, and the G'Vrahn again has a better main beam, so the G'Quanth looses out as the sniper. It IS a good option between the two just in case you don't know whether to brawl or snipe, but a Quick look at the supposed brawler BinTak shows a solid beam albeit 25" and still has torps so the bintak can snipe pre brawl, oh woe is the G'Quanth eh? well yes, and I Think the playtesters probably agree, and I suspect Matt does too, but what to do with it, drop it completely? just leave it, after all it's not a bad ship by any stretch of the imagination, OR, how about re-create it. . I've had a go. I have had 2 attempts. 1 is a battle level torpedo cruiser seen below . . just for reference this was designed as a post ISA ship, but is a good reference point for soemthing "different"..
G'Quanth class missile cruiser
Following the launch of the G'Vrahn, the most advanced warship to ever come from Narn shipyards, the design bureau began looking at how some of the technology could be adapted to upgrade or replace older designs. Looking to improve cost efficiency, the designers began looking at a replacement for the dag'kar, one of the most expensive ships ever fielded by the regime. The result was the G'kar. A solid no nonsense ship, the G'Kar doubled the effective firepower of the Dag'Kar on a much tougher more resiliant hull.
Name: Class/PL: G'Quanth class missile cruiser / Battle
Crew Quality: Troops: 4
Speed: 7 In Service: 2267+
Turns: 1 / 45 Craft: none
Hull: 5
Special Rules: Antifighter 2, jump Engine, Lumbering, Interceptors 2
Damage: 45 / 10
Crew: 60 / 15
Weapon Range Arc AD Special
Ion Torpedo 30 F 6 SAP, Precise
Ion Torpedo 30 F 6 SAP, Precise
Advanced E-Mines 45 F 6 AP, TD, Slow Loading
Ion Cannon 8 A 8 Twin Linked
Ion Cannon 8 P 8 Twin Linked
Ion Cannon 8 S 8 Twin Linked
Obviously this vessel is a standoff sniper going crit fishing.
or how about this, A true brawler, and yes I expect an outcry over it's e-mines, but i'm just playing with ideas here!!
G'Quanth Attack Cruiser
Name: Class/PL: G'Quanth Attack Cruiser / War
Crew Quality: Troops: 6
Speed: 5 In Service: 2252+
Turns: 1/45º Craft:
Hull: 6 Special Rules: Anti-Fighter 3
Jump Engine
Lumbering
Damage: 65 / 13 Crew: 80 / 19
Weapon Range Arc AD Special
Heavy Burst Beam 20 F 6 Beam
Ship Breaker Energy Mine 20 F 8 AP Energy Mine, One Shot, Quad Damage
Mag Gun 18 F 4 SAP, Triple damage
Light Ion Cannon 8 F 16 Twin-Linked
Light Ion Cannon 8 P 16 Twin-Linked
Burst Beam 12 P 3 Beam
Light Ion Cannon 8 S 16 Twin-Linked
Burst Beam 12 S 3 Beam
Light Ion Cannon 8 A 16 Twin-Linked
theses are both quick passes for something that could make the G'Quanth standout from it's fellow ships. and of course one really important point. The Narn do not need a new war ship in all honesty, the Bintak and G'Vrahn are both in the upper escelons of warships, their battleships maybe need something, I actually miss the battle var'Nic myself! but other ships in other fleets were definately in need of a workover before the G'Quanth.
Sure it's Ion Cannons have more dice than the BinTaks, and it's e-mines reload, and it has more torpedos. but it also has a weaker beam (only 1 AD with the P+P revisions I admit) it Carries no mag gun, it carries no fighters, it has no command bonus, and it of course isn't as tough. so as the Brawler it looses out a tad, so compare it to a G'Vrahn, with longer range mines, more speed, more fighters, an even better mag gun than the binTak, and the G'Vrahn again has a better main beam, so the G'Quanth looses out as the sniper. It IS a good option between the two just in case you don't know whether to brawl or snipe, but a Quick look at the supposed brawler BinTak shows a solid beam albeit 25" and still has torps so the bintak can snipe pre brawl, oh woe is the G'Quanth eh? well yes, and I Think the playtesters probably agree, and I suspect Matt does too, but what to do with it, drop it completely? just leave it, after all it's not a bad ship by any stretch of the imagination, OR, how about re-create it. . I've had a go. I have had 2 attempts. 1 is a battle level torpedo cruiser seen below . . just for reference this was designed as a post ISA ship, but is a good reference point for soemthing "different"..
G'Quanth class missile cruiser
Following the launch of the G'Vrahn, the most advanced warship to ever come from Narn shipyards, the design bureau began looking at how some of the technology could be adapted to upgrade or replace older designs. Looking to improve cost efficiency, the designers began looking at a replacement for the dag'kar, one of the most expensive ships ever fielded by the regime. The result was the G'kar. A solid no nonsense ship, the G'Kar doubled the effective firepower of the Dag'Kar on a much tougher more resiliant hull.
Name: Class/PL: G'Quanth class missile cruiser / Battle
Crew Quality: Troops: 4
Speed: 7 In Service: 2267+
Turns: 1 / 45 Craft: none
Hull: 5
Special Rules: Antifighter 2, jump Engine, Lumbering, Interceptors 2
Damage: 45 / 10
Crew: 60 / 15
Weapon Range Arc AD Special
Ion Torpedo 30 F 6 SAP, Precise
Ion Torpedo 30 F 6 SAP, Precise
Advanced E-Mines 45 F 6 AP, TD, Slow Loading
Ion Cannon 8 A 8 Twin Linked
Ion Cannon 8 P 8 Twin Linked
Ion Cannon 8 S 8 Twin Linked
Obviously this vessel is a standoff sniper going crit fishing.
or how about this, A true brawler, and yes I expect an outcry over it's e-mines, but i'm just playing with ideas here!!
G'Quanth Attack Cruiser
Name: Class/PL: G'Quanth Attack Cruiser / War
Crew Quality: Troops: 6
Speed: 5 In Service: 2252+
Turns: 1/45º Craft:
Hull: 6 Special Rules: Anti-Fighter 3
Jump Engine
Lumbering
Damage: 65 / 13 Crew: 80 / 19
Weapon Range Arc AD Special
Heavy Burst Beam 20 F 6 Beam
Ship Breaker Energy Mine 20 F 8 AP Energy Mine, One Shot, Quad Damage
Mag Gun 18 F 4 SAP, Triple damage
Light Ion Cannon 8 F 16 Twin-Linked
Light Ion Cannon 8 P 16 Twin-Linked
Burst Beam 12 P 3 Beam
Light Ion Cannon 8 S 16 Twin-Linked
Burst Beam 12 S 3 Beam
Light Ion Cannon 8 A 16 Twin-Linked
theses are both quick passes for something that could make the G'Quanth standout from it's fellow ships. and of course one really important point. The Narn do not need a new war ship in all honesty, the Bintak and G'Vrahn are both in the upper escelons of warships, their battleships maybe need something, I actually miss the battle var'Nic myself! but other ships in other fleets were definately in need of a workover before the G'Quanth.