Target said:
@ Ghost Recon
It just seems that you are saying the G'Varhn is perfectly fine. If i've misread sorry

.
The Fireraptor i used as a comparsion is cause they do a similar role. The Fireraptor probably is the worse war lvl ship anyaway & needs a big upgrade.
Most Narn players take G' varhn & not the Bin Tak is the problem. There is no reason to take a Bin Tak, The Bin Tak brawling compacity is at range 8" which isn't hard to avoid with speed 5 lumbering ship. It's pretty much a no brainer which is better in most situations.
So you are saying that the G'Varn just needs a little tweak or not?
I've said it needs a small tweak for awhile now, in the course of this thread...
I don't know how else to say or phrase the point I'm trying to make.
There are numerous other factors that need to be accounted for when you balance the G'vrahn, when you change it. By making the Bin'Tak a more viable choice, and reducing the G'vrahn's capabilities, how does that affect the Narn fleet's performance? All people have established is they want to make the G'vrahn less of a choice, but in doing so, do you reduce the overall capability of the Narn fleet? Is the Bin'Tak capable enough to be a choice in light of these changes? Or will people just make different choices regardless? Or will they just chose the G'vrahn anyway?
What if boresight was "fixed"? How does that affect the overall game balance, and the balance of those fleets that are heavily based on boresights? How does that affect the Narn?
People havn't answered that question, they simply assume by reducing the G'vrahn and making the Bin'Tak a "better choice" by giving it Slow-Loading E-mines, everything else falls into place.
By changing even one ship, you
affect the entirety of how that race plays, because
you change how people pick their fleets.
Is it for the better? Or worse?
You can't just say "Oh the G'vrahn is so good, nerfing it will fix things and make the Bin'Tak a better choice" without accounting for, or considering how that affects the entire fleet, how its performance is affected. The best we have is how the Bin'Tak performed in 1e.
As I ended my post before:
GhostRecon said:
I am not saying I do not think the G’vrahn doesn’t need toning down, as I have iterated repeatedly, to no apparent avail, I think it could definitely do for some. I -AM- saying we need to take a look at everything else and consider the all the factors that are causing the problem. We need to find the causation, and not just make some correlations that could, may, or are part of the problem.
Try the battles again with boresight fixes. Try them again without boresight fixes. Try them without boresight fixes, but G’vrahn fixes. Etc. Correlation is not causation. People talk about playtesting, well, do some playtesting, and cover every angle.