Foxmeister said:
Enalut said:
I think generally this thread is missing the point: The problem is not so much that the G'Vrahn is that good (which it is, it is a dedicated attack vessel designed to drop one ship at a time), but that the BinTak is so bad.
Actually, I'm afraid that isn't really what this thread is about at all, though it has strayed in that direction from time to time.
The topic being debated here is whether or not the G'Vrahn is overpowered when compared to other vessels at War PL.
Regards,
Dave
While that may have been the original intent of this thread, I believe that as others and myself have illustrated, you cannot discuss -just- balancing one ship without considering how it balances across that entire priority level among all races, how it balances that particular fleet, and how it affects that fleet's performance in relation to other races. And how, ultimately, one can make shifts, if necessary, to better balance the whole equation.
For example, how does nerfing the G'vrahn improve or reduce the entire selection of Narn War-level choices?
The people for nerfing the G'vrahn talk about how if you did, the Bin'Tak would be a better choice... but is all that balancing truly for the better? Is the Bin'Tak truly capable of performing well enough to be a viable choice? Or will we simply see Narn players preferring not to waste points on their now useless War-level choices, and getting more lower-priority ships because they've lost firepower?
How does a nerfed G'vrahn and improved Bin'Tak fare against other war choices in other races? How does it affect Narn War-Priority choice performance?
Balancing even just one ship can have a significant impact on a fleet. How would the Centauri fleet choices change if you nerfed or removed the Liati entirely? Or the Demos?
How about if the Whitestar was nerfed, or the WS Gunship removed? What if all EA Crusade ships lost 2 AD and gained forward arc firing beams instead? What if it was just the Marathon, or the Warlock, or the Hyperion?
It may be easy to say "Oh just change X, and Y will be balanced" but considering the overall ramifications and how those changes ultimately make, or unmake, the actual balance of the game is a bit more difficult. The question of "Well, Y is balanced, but how is Z race affected, and what factors A, B, and C are accounted for in that balance?"
And, as I have repeatedly said, and Misiolak was most kind in helping point out, is the objective and message of all my posts in this thread.