A G'Vrahn thread!**now with added poll!**

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  • Start date Start date

Would you/How would you fix the G'Vrahn?

  • Leave it, it's tough but not broken

    Votes: 0 0.0%
  • It's a tad ott, change it's e-mines to one shot

    Votes: 0 0.0%
  • drop it to one turn, and remove some forward weapons

    Votes: 0 0.0%
  • up it to armagedon level with some upgrades

    Votes: 0 0.0%
  • something completely different, mentioned below

    Votes: 0 0.0%

  • Total voters
    0
lol just because one thing is broken doesnt mean another is.
the Liati is a good ship, but its battle level and only has hull 5 and 28 damage. I see them popping quite alot actually. the liati fits its role well and is a good ship opposite the WS gunship which has more defenses, one less gun but a better beam.
the G'vrahn is top end war, we all know this, we also know an easy fix - swap its e-mine with the bin'tak to make the choice over which ship to use slightly harder.
 
katadder said:
lol just because one thing is broken doesnt mean another is.
the Liati is a good ship, but its battle level and only has hull 5 and 28 damage. I see them popping quite alot actually. the liati fits its role well and is a good ship opposite the WS gunship which has more defenses, one less gun but a better beam.
the G'vrahn is top end war, we all know this, we also know an easy fix - swap its e-mine with the bin'tak to make the choice over which ship to use slightly harder.

And the Liati is a top end battle level hull.

Hull 5 and 28 Damage doesn't mean much with 14 speed, agile, 2x90 degree turns, dodge 4+, Flight Computer, AF2

...Then the amazing weapon systems:
18 inch, Forward arc 4 AD Double Damage, Precise beams
10 inch, Forward arc 8 AD Super Armor Piercing, Accurate, Double Damage weapons
12 inch, Turreted, 8 AD Accurate, Double damage weapons

If the G'vrahn is broken, and just not very good, then so is the Liati. Just because E-mines pwn Liatis doesn't mean you nerf the G'vrahn but don't touch the Liati.
 
how often do people use that? dont think i have ever seen it used

You really can't in Tournament Play without ticking somebody off - which is why most people don't. However, in Campaign or one-off play, we use them alot more than you think.

-Bry
 
why, you still get a one shot e-mine, plus the mag gun, main beam, ion torps and everything else, plus 2 turns at war level if we went the way i suggested. sorry but the weapons the Liati has doesnt make it broken, most other battle level ships have all round guns plus weapons that outrange the liati, start 36" away and the liati has to APTE just to get in range. if it closes blast doors it misses out on a lot of useful weapons yet said omegas can line up a boresight in a 1v1 battle against a liatie and get a 5+ save after interceptors.

also WS gunship - slightly slower but with better fighters. 10 less damage but with adaptive armour and self repairing. only has 2 weapons but one is 8AD Accurate AP, DD the other is an 18" beam precise Triple damage which more than makes up i think for the differant weapons.

another example- artemis frigate has as many DD non beam weapons as the liati, but you get 4 for the price of a liati. shall we nerf that too? any more ships to be nerfed? better nerf all the vree as they are all SM with tons of DD weapons, the xonn throws out 28DD AD at battel level.

lets bring every battle ship down to the lakaras level - slow, short ranged etc. one thing to remember is fleets are balanced alongside other ships in the fleets as much as possible, so just because people think the g'vrahn needs a nerf doesnt automatically mean another ship needs one.

the liati is a fine ship, if someone is lucky they can dodge all day, if they arnt they can die very quick. the g'vrahn though is a bruiser with more front firepower than any other warship and probably more defenses and fighters unless its a carrier too.
 
GhostRecon said:
katadder said:
lol just because one thing is broken doesnt mean another is.
the Liati is a good ship, but its battle level and only has hull 5 and 28 damage. I see them popping quite alot actually. the liati fits its role well and is a good ship opposite the WS gunship which has more defenses, one less gun but a better beam.
the G'vrahn is top end war, we all know this, we also know an easy fix - swap its e-mine with the bin'tak to make the choice over which ship to use slightly harder.

And the Liati is a top end battle level hull.

Hull 5 and 28 Damage doesn't mean much with 14 speed, agile, 2x90 degree turns, dodge 4+, Flight Computer, AF2

...Then the amazing weapon systems:
18 inch, Forward arc 4 AD Double Damage, Precise beams
10 inch, Forward arc 8 AD Super Armor Piercing, Accurate, Double Damage weapons
12 inch, Turreted, 8 AD Accurate, Double damage weapons

If the G'vrahn is broken, and just not very good, then so is the Liati. Just because E-mines pwn Liatis doesn't mean you nerf the G'vrahn but don't touch the Liati.

As I've already said a million times, the G'Vrahn is broken when taken into context with the rest of the narn fleet, read around the forum GhostRecon, and engage your brain before typing. The G'Vrahn is an elimination OF ALL INHERANT NARN WEAKNESSES!!!! If that isn't an example of being broken; then what is????? The G'Vrahn carries a weapon that ignores the Liati's main defence, dodge, and into the bargain reduces its hull to 4 and causes triple damage. Combine that with a few more hits from say . . the advanced mag gun and the liati is all but dead. And before you start quoting me the liatis speed and agility, lets take into consideration that the G'Vrahn is speed 8, without lumbering, and 2 45 degree turns, thats the same number of turns as a vorchan for goodness sake. Nevermind the fact that with that, it still retains good hit points and crew AND hull 6. Oh and you argue about the liati accurate weapons HELLO INTERCEPTORS 4!!!!!
Command +2 as well as advanced jump engines? Oh my goodness . . . where have all the narn weaknesses gone . . . . . .
 
katadder said:
the G'vrahn is top end war, we all know this, we also know an easy fix - swap its e-mine with the bin'tak to make the choice over which ship to use slightly harder.

Whilst I don't believe the G'Vrahn is broken, I would have absolutely no problem with this change, though I'd probably be inclined to at least make the secondary pulse cannons twin-linked.

I can well believe that a fast cruiser like the G'Vrahn couldn't carry as many e-mines as a Bin'Tak. I'd also like to see the G'Quan gain a SL e-mine, rather than an one-shotter too to make the choice between the G'Quan and the G'Lan/G'Tal more compelling too, but that's another story! :)

Regards,

Dave
 
Foxmeister said:
katadder said:
the G'vrahn is top end war, we all know this, we also know an easy fix - swap its e-mine with the bin'tak to make the choice over which ship to use slightly harder.

Whilst I don't believe the G'Vrahn is broken, I would have absolutely no problem with this change, though I'd probably be inclined to at least make the secondary pulse cannons twin-linked.

I can well believe that a fast cruiser like the G'Vrahn couldn't carry as many e-mines as a Bin'Tak. I'd also like to see the G'Quan gain a SL e-mine, rather than an one-shotter too to make the choice between the G'Quan and the G'Lan/G'Tal more compelling too, but that's another story! :)

Regards,

Dave

Well I'd like an 18 inch reproductive organ, but we don't always get what we want, do we?LOL

I am of course jesting. I think those suggestions are now more than acceptable, given that most people have had plenty of game experience, and most say that the G'Quan needs something extra. I'd also agree with twin-linking G'Vrahns secondaries and swapping the emine load outs between the G'Vrahn and Bin'Tak. As hiff said, it would inspire narn players to use the Bin'Tak over the G'Vrahn in certain scenarios.

You never now, perhaps Mongoose might listen to the majority opinion, and things may get an errata for the better.

:D
 
Personaly i think the G'rant'inducer only needs to have its e-mines given slow loading and drop its jump engines from advanced to standard, even the Warlock doesn't have advanced jump capability and its supposed to be one of the most advanced ships out there. If the Narns of all races can give a ship Adv jump engines surely the EA can on their best ship.
 
Ok...Lets talk about ships and balance. I know that some won't agree with me, but that is their opinion


The Liati - The problem here isn't with the 4AD of beams, or the 8 ad of plasma accelerator, or the ion cannon, it's with the combination of all of the weapons on a very fast battle level hull that is agile and has a dodge 4+


The 4+ dodge makes the Liati 50% bigger effectively. So in essence, it is about eqivilent to a 39 damage hulled ship at battle level. Not huge, but not really small either, as you have that coin toss effect on hurting it. The other factor people forget about is that it is agile, which means it is easier to turn the ship outside of the arc of the opponents heavy weapons. It also comes with 2 90 degree turns, which means it is easier to get your weapons back in arc once you get out of your opponents prime arc. This maneuverability essentially will increase the size of your vessal as well.

The question then becomes when you compare this to a WS Gunship, is 8 dice of SAP DD and 8 Dice of DD(both with the acurate trait) better than the secondary guns, 8AD of AP DD on the WE GS + the adaptive armour and self repair? I think so, especially since the 8AD of DD are turreted and range 12.

The Liati is a dang good ship, is it broken, I'm not sure, but it's darn close


The G'vrann on the other hand.......

You get a 6 AD Boreseight Beam, a 6 AD AP TDSL Emine to range 45
4 AD of precise SAP Ion Torps
and a 4 AD range 24 TD beam!
You are speed 8 which is fast for a war level hull. You get 2 45's. You are NOT lumbering, which is huge. You get +2 command(also huge) which means you are likely firing first. Plus you get Interceptors 4, Flight Computer, and AJE. And just incase someone does make it through, you have 10 AD F/P/S and 8 to the aft ar range 10, which is outside of several races secondary weapons.

It is broken, I belive so.

Dave
 
Centauri_Admiral said:
As I've already said a million times, the G'Vrahn is broken when taken into context with the rest of the narn fleet, read around the forum GhostRecon, and engage your brain before typing. The G'Vrahn is an elimination OF ALL INHERANT NARN WEAKNESSES!!!! If that isn't an example of being broken; then what is????? The G'Vrahn carries a weapon that ignores the Liati's main defence, dodge, and into the bargain reduces its hull to 4 and causes triple damage. Combine that with a few more hits from say . . the advanced mag gun and the liati is all but dead. And before you start quoting me the liatis speed and agility, lets take into consideration that the G'Vrahn is speed 8, without lumbering, and 2 45 degree turns, thats the same number of turns as a vorchan for goodness sake. Nevermind the fact that with that, it still retains good hit points and crew AND hull 6. Oh and you argue about the liati accurate weapons HELLO INTERCEPTORS 4!!!!!
Command +2 as well as advanced jump engines? Oh my goodness . . . where have all the narn weaknesses gone . . . . . .

Before you get your panties into a tangle and continue on your angst-driven diatribe, consider the simple fact: The same argument applies to the Liati.

Where have all the Centauri weaknesses gone?

Every single other Centauri Heavy Capital Ship (War and Battle level hulls, and even Armageddon) are slow ships with lots of short-ranged all-around firepower.

They're supposed to form "bastions" for which the wolf-packs of smaller Centauri ships, such as the Vorchan, can use to flank the enemy and destroy them.

Yet the Liati is completely contrary to this.

It is just as fast as the Whitestar, at 14 speed, with 2x90A turns, so its not like you can hide from its forward arc beam weapons.

Dodge 4+, which is completely out of character for a Centauri capital ship. Not even Kutais and Havens get Dodge 4+!

Nothing in the Centauri fleet that is war/battle level even remotely comes close to comparing to the pure maneuverability the Liati brings to the tabletop, let alone the amount of concentrated firepower it brings with that maneuverability.

Oh, and the Liati has an Advanced Jump Drive too. And don’t forget the 2 Rutarian flights.

To use your own words, The Liaiti is the virtual elimination of all weaknesses you see in other Centauri Cruiser Hulls, such as the Octurion, the Primus, the Secundus, and the Adira.

Its only weakness is low damage, which only matters if you can keep it in the arc of your weapons and get past its dodge. Which E-mines do quite handily.

The only other ship that remotely comes close is the Dargan Strike Cruiser, at 12 speed and 2x45 turns; however, it has 4+ stealth instead of dodge, no flight computer, and nothing like the amount of firepower a Liati puts out.

I find it very amusing that the Centauri players are so eager to reduce the G'vrahn's abilities, but the instant you even suggest that the Liati could have similar issues, they rant, they scream, and they insult you. Very amusing indeed.

This is not to say I’m not against balancing the G'vrahn by making its E-mine one-shot and twin-linking its secondaries, in exchange making the Bin-Tak's E-mine slow loading, but you need a better reason than "They own my Liatis and so you need to nerf them."

Personally, Im of the mind of keeping its weapons as is, but removing Command +2, removing the interceptors, and removing the AJE. Its supposed to be an advanced ship, so its weapons, armor, and general overall systems will be superior than the far older Bin'Tak.

To quote Mongoose's blip on the G'vrahn:
Though this ship was originally designed more than thirty years before it was launched, by the legendary Narn ship designer it was
named after, the Regime’s technology at the time could simply not support the radical new ideas that combined speed and thick
armour with a large hull and advanced weaponry. With the influx of technology from the ISA, these ideas became possible.

And if the basis of your argument is "They don't fit the Narn fleet" you best consider the Liati in that same perspective, without ranting, and certainly without perspective bias

Especially when you consider that with two Liatis against say, the Bin'Tak, the choice you seem to want the Narn to take, there is no contest.

All of the Bin'Tak's firepower is in its forward arc, with only 8 inch weapons to guard its Port, Starboard, and Aft arcs. Oh, and a boresighted Aft beam weapon, good luck with that.

And at 5 inch speed and 1x45 turn, and lumbering to boot, its not like it will ever be able to turn and bring the Liati's into its forward arc once they're behind it. So at best, the Bin’Tak gets one turn of shooting at one of your Liati’s before they get behind it, and then it’s “Good Game.”

Of course, the same tactics apply to the G’vrahn that worked against the Bin’Tak, you just need to work at it a bit harder.

The Liati’s dodge cancels out a good portion of the G’vrahn’s firepower, such as the torpedoes, and much of the damage from the Mag-gun, and even the Laser Cannon, if the Narn player can manage a boresight.

Moving the Liati’s in diametric angles (Forcing the G’vrahn to turn 45 degrees to target one or the other, and thus shielding the other Liati from its forward arc firepower) means that you guarantee that one of the two Liati’s will get past unscathed, and there’s a fairly even chance the Liati that bears the brunt of the firepower will get through the storm of firepower directed at it (Which improves if you CBD).

Then your nice Liati’s power past the G’vrahn and into its aft arc: Even with 2x45 turns, it will have a severe struggle to get the Liati’s into its forward arc. At best, the Narn player can hope to pass a “Come About” roll and get one of them into its arc. Assuming it lives that long, that is. 4 Interceptors can’t do much against a combined assault of 8 AD of double damaging, precise beams, 32 AD of DD shots, 16 of it SAP. Especially if you’re smart and fire the “ordinary” 16 AD of “just” DD shots first, to wear down his interceptors for your SAP shots to burn through.

So essentially you want to nerf the G'vrahn because it’s maneuverable enough to bring E-mine fire onto your Liati's, to nerf it because it’s the only Narn capital ship hull above Battle-level that can effectively counter your Liatis?

Because, until now, until the destruction of those ever precious Liati’s there simply hasn’t been a noticeable plethora of complaints about the G’vrahn being “broken.” And it’s not like people havn’t been using them, quite the contrary. Why is it -now- suddenly a problem?
 
@GhostRecon, while I understand the sentiment, comparing 2 classes of ships in a straight match can be slightly misleading. Fleets are always as a while because very few players would ever turn up to a game with a single War PL ship (or 2 Battle PL for that matter). Any game big enough to feature War ships are likely to involve plenty of smaller ships to cover the backs of the big bruisers against this sort of attack.

Personally I think that both ships could do with being toned down. I tend to take the cautious approach so I would favour shaving a few AD off the Liati's guns and swapping the G'Vhran's emine stats with the Bin Tak.

I would also shave a few AD off the Demos while we are at it and remove the Fleet Carrier trait from the Stuteeka but perhaps they are subjects for another thread ;).

It is strange. 2nd edition generally seems to be pretty well balanced but there seem to be a small number of ships that are out-of-kilter by a significant margin.
 
Karhedron said:
@GhostRecon, while I understand the sentiment, comparing 2 classes of ships in a straight match can be slightly misleading. Fleets are always as a while because very few players would ever turn up to a game with a single War PL ship (or 2 Battle PL for that matter). Any game big enough to feature War ships are likely to involve plenty of smaller ships to cover the backs of the big bruisers against this sort of attack.

Personally I think that both ships could do with being toned down. I tend to take the cautious approach so I would favour shaving a few AD off the Liati's guns and swapping the G'Vhran's emine stats with the Bin Tak.

I would also shave a few AD off the Demos while we are at it and remove the Fleet Carrier trait from the Stuteeka but perhaps they are subjects for another thread ;).

It is strange. 2nd edition generally seems to be pretty well balanced but there seem to be a small number of ships that are out-of-kilter by a significant margin.

I agree completely; that is largely my message, caution. To check perspective and bias, and consider things carefully. This whole G'rant thing seems far too driven by "Zomg" then "Well..." and I've seen far too much of it in other avenues to be anything by cynical when I see it again.

As to my personal experience, I don't actually play Narn alot, I play Crusade EA, and my primary opponent is Narn, and he uses 3 G'vrahns in his fleet (Backed up by a horde of Thentus and Var'nics).
 
Davesaint said:
The G'vrann on the other hand.......

You get a 6 AD Boreseight Beam, a 6 AD AP TDSL Emine to range 45
4 AD of precise SAP Ion Torps
and a 4 AD range 24 TD beam!
You are speed 8 which is fast for a war level hull. You get 2 45's. You are NOT lumbering, which is huge. You get +2 command(also huge) which means you are likely firing first. Plus you get Interceptors 4, Flight Computer, and AJE. And just incase someone does make it through, you have 10 AD F/P/S and 8 to the aft ar range 10, which is outside of several races secondary weapons.

It is broken, I belive so.

Dave

errr...
my few pennys:

compared to Warlock maybe?
speed = 8 - tie
turns > G'Vrahn wins
hull = 6 - tie
damage > G'Vrahn wins (a bit)
crew > G'Vrahn wins (a bit)
troops = 6 - tie
crafts > Warlock wins (without doubt)
SR: G'Vrahn has AJE, Warlock has AF6 - tie (IMO) or Warlock wins (a bit)

Weapons:
this is diffucult, but IMO tie or Warlock win. Why?
- don't have EM - right;
- only 6AD beam, but beam has superior range (yes only 5", but... ;)) and all TD;
- missile rack is much better then Ion torp;
- railguns !!:D
- secondaries... range vs. few AD more.... i choose range (especially with this railguns) 8)

IMO this two ships are even. More or less, but even. I hope it doesn't mean that Warlock is broken too? :twisted:

My vote: leave it. G'Vrahn, Warlock are very good, excellent ships. Let them fly. Kill Gaims. They ARE broken.
 
at ghost recon - its not trying to get a slight downgrade to the g'vrahn because it kills liatis, its because its firepower is crazy on a war level vessel. it is the best war ship out there, it can take on some of the armageddon ships and win 1v1 so where you compare 2 liatis to a g'vrahn i compare 1 g'vrahn to a nemesis or neroon.
as for the liati not having the pedigree- centauri= mainly fast raiders, most their ships below battle have 2 turns, so they know what they are doing, then add in the fact that they got advanced tech through the drakh and they had a reason to build a ship capable of facing and beating a whitestar, in fact its all in its fluff.
narn fluff is slow, tough but no defenses relying on hull to save them, and certainly not manouvrable. yes they are supposed to be well armed, but this is going over the top.

in the centauri fleet you have differant ships for differant tasks which gives you 3 differant battle level types of ships - the dargan by the way is fast and manouvrable and actually apart from the beam has more firepower than a liati (due to twinlinking ion cannons), this is made up for by also having flank firepower and stealth instead of dodge and agile. so again the pedigree shows.
the g'vrahn however doesnt really give you a choice in the narn fleet, why would anyone ever take a bin'tak now? this is mainly why the ship is broken, that and its firepower is in excess of every other races warships as well as being tougher than almost every other races warships and probably faster and more manouvrable too. the minbari are supposed to be the most high tech but they cannot match the g'vrahn for firepower at this level.

as i said at the start, no one wants the g'vrahn nerfed because it can kill liatis/whitestars, this is not a g'vrahn versus liati thread. this is a thread about how hard the g'vrahn is in any situation against any fleet. and most people think it is too hard for its level.
 
1 turns to 2 is huge advantage to the G'Varhn especially that the warlock is boresight only.
3 weapons that ignore interceptors, 1 of which also ignores stealth.
Non boresight beam as well.
The G'varhn is hugely superior.
Lets compare it to the Fireraptor, it's superior in nearly every part by a long way.
Taking one over a Bin Tak is a no brainer. Now if the Bin tak had the slow loading mines & G'Varhn OS you would begin to think about it. Maybe the Bin Tak should also carry a lot more aux craft like being suggested in the another thread. Maybe not the supercarrier but 10 or so.
I agree Gaim are way broken though. It's not so bad a high priority ship being overpowered but when small lvl ships become overpowered it has a far more unbalancing effect. The G' varhn just needs a little tweak.
Make the Fireraptor way more powerful, it currently stinks.
 
GhostRecon, the PL of a ship is not an indicator of its class or role, it's an indicator of its general effectiveness. The Liati is one of those smaller ships. It is not in the same class as the Primus or Dargan, it's a fast cruiser designed solely to destroy White Stars. It also doesn't totally eliminate the Centauri's weaknesses, it still has pretty short-ranged weapons and damage grossly below the average for its level. A couple of failed dodge rolls, or good e-mine hits, and it simply vanishes.
 
I voted to keep it the way it is, but I can see maybe losing the advanced jump engine since even the later ka'bin'tak does not have an advanced jump engine. Otherwise, leave it alone.

As for the whole emine thing, I never liked the whole one-shot idea, except on small ships and wish that would go away. I like the slow-loading aspect of them. But that is a discussion for another thread.

Chris
 
To katadder-

Yet the Narn have every reason to develop a fast, hard hitting ship that takes advantage of as many technologies as they can, just as the Centauri did.

And, having learned hard lessons in their devastating conflicts with the Centauri, likely realized just how important it was to pack as much firepower, armor, and survivability as a Bin'Tak into a hull as maneuverable as a Var'nic: Thus the G'vrahn. A ship with every technology the Narn could get from the ISA, plus whatever else they were able to salvage from their wars with the Shadows/Vorlons, Centauri, etc.

Don't forget that Sheridan and Delenn truly felt for the Narn's suffering; one can seriously not doubt that they'd give them advanced jump drives and teach them better metallurgy and engineering practices to improve their future ships.

You can explain away anything you want with fluff, but you have to apply it to both, then.

You can't use game balance to explain balancing the G'vrahn, then claim the "Fluff shield" protects the Liati from similiar examination. You can't selectively apply it.

To Target -

Lets apply that same examination technique to the Liati.

Marathon Advanced Cruiser vs Liati Advanced Cruiser.
- Both Battle Level
Marathon is Speed 12 to Liati Speed 14, Liati wins.

Marathon is 2x45 turns, to Liati 2x90 Agile turns. Liati wins.

Marathon has more hull, damage, and crew (Though the difference in Damage is marginal, a mere 14, at hull 6), and has 1 more troop. Marathon wins.

Marathon has 2 Auroras (Or T-bolts), to Liati with 2 Rutarians. Liati wins.

Marathon has 25 inch boresighted beam with 4 TD AD, to Liati with 18 inch FORWARD ARC 4 DD, Precise AD. Because the beam is forward arc, and Precise means it causes crits like mad, the Liati wins

Marathon has 4 AD Advanced Missile Rack, and 12 inch 6/10/4 TL AD of Pulse Cannon, to Liati's 10 inch 8 AD Forward Arc ACC, DD, SAP weapon and 12 inch turreted 8 AD ACC, DD weapon. Because it has 2x90A, the forward arc limitation doesn't mean a thing, compared to the 2x45 of the Marathon, which will require an "All Stop and Pivot" or "Come About" in order to bring the Forward Arc Missiles into play. And there's no way the Pulse Cannons will drop a Liati on their own. The Liati wins by a smaller margin.

Marathon is AF 4, IN 4, Comp to Liati AF 2, Dodge 4+, Comp. AF 4 doesn't mean crap against Rutarians, their best weapon is 4 inch range (2 AD of DD, P at 4 inches). IN 4 is okay, but it will only stop 8 AD, and that's if the Marathon player is extraordinarily lucky. If he stopped anymore, I'd recommend he go out and buy a lottery ticket, because that day is -his- lucky day. But Dodge 4+ is what takes the cake. What little the Marathon can get into arc on the Liati will be dodged. Liati wins.

With some amazing luck on the Marathon's part in getting a boresighted beam shot, and some dazzlingly poor dodge rolls on the Liati, the Marathon can win. Otherwise, completely outclassed. Unless, of course, you get the amazing luck of the Liati failing a dodge roll, then you getting a 6/6 crit with the Pulse Cannon of a Marathon before the Marathon is dead. If you do, buy some lottery tickets, you'll win.

So, the Liati is vastly superior to the Marathon, a supposedly equivalent Battle-level hull. "Nerf teh Liatiz!"

GhostRecon, the PL of a ship is not an indicator of its class or role, it's an indicator of its general effectiveness. The Liati is one of those smaller ships. It is not in the same class as the Primus or Dargan, it's a fast cruiser designed solely to destroy White Stars. It also doesn't totally eliminate the Centauri's weaknesses, it still has pretty short-ranged weapons and damage grossly below the average for its level. A couple of failed dodge rolls, or good e-mine hits, and it simply vanishes.

Except that they call the Liati an "Advanced Cruiser," the Dargan is a "Strike Cruiser" and the Primus is a "Battlecruiser" which would put them roughly into the same Hull-class, with the Primus supposedly being the heavier hull. Generally, PL of ships indicates the "hull size" as the bigger and heavier a ship, the rarer/more expensive it will be.

And it eliminates the chief weakness of high-priority level Centauri hulls - Slow speed paired with short ranged weaponry. And generally, Centauri Capital Ships of Battle and War-level are weak to fighter attack, having only one or two AF dice to fend off attacking fighters. The Liati completely bypasses this by having Accurate weapons, and it moves just as fast, if not faster, than most race fighters. And its low damage would matter, if it didn't have such a high dodge value (And only two weapons can bypass them, E-mines and Accurate weapons. Just how plentiful are those, again?) Its short ranged weapons would matter, if it wasn't as fast as a White Star, and could turn 180 degrees to keep a target within its forward arc. "Oh no, my 18 inch beams are short ranged.. oh wait, I move 14 inches in one turn, and that's before APTE! Can't hide from me..." or "Uh oh, he's behind me... wait, 180 degrees of turn! And I'm Agile! Sweet!"

As for "A couple of failed dodge rolls, or good e-mine hits, and it simply vanishes"...

That applies to every ship in the game. A couple of good hits, with a good critical or two, and any ship disappears. A 6/6 crit on a G'vrahn and it's in trouble. A 6/6 crit on a Marathon with a Liati, and its "Good Game."

I hear all these rants about the "broken" G'vrahn, then read these battle reports where Marathons, Omegas, Apollos, and even Warlocks are all butchered by Liatis like cattle to the slaughter and everyone sits there and refuses to acknowledge that something might just be wrong with them?

But then the Centauri, victorious and drunk on slaughtering the poor EA fleets, face off with their Liati-heavy forces against Narn ships sporting E-mine funpacks, and the screams for "nerf" begin?

That may not be the general purpose of these new debates, but that most definitely is the message being sent to other players reading this forum. There's nary a complaint about G'vrahns prior to the Earth-Centauri War games, yet the dust is barely settled afterwards when we hear the Centauri players screaming that the G'vrahn is broken.

I'd almost say Narn players should just field 4 Dag'Kars for every G'vrahn they'd field, except the Dag'Kars are little more than E-mine spewing death-traps against the two Liati's they'd be facing, which would have a field day cutting the poor hull 4 coffins to pieces. So much for that.

Quite simply, even if the G'vrahn was "balanced" and made "unbroken" there are simply no equivalent priority level hulls in the Narn fleet that could survive the Liatis.

Bin'Taks are a joke, even if they -did- have Slow-Loading E-mines. Are you kidding? The Liati's would run circles around the Bin'Tak.

The Bin'Tak and Ka'Bin'Tak are both too slow and too sluggish to maintain arc, and their 8 inch range secondaries, while formidable, are worse than useless against the ultra-maneuverable Liati. It can hover just out of range of those secondaries, hiding in the rear arc.

The G'Quonth and other G'Quan based hulls are sub par and simply not worth the choice, though the G'Quonth would be a pretty good alternative, if it was survivable. Unfortunately, at 55 damage, and with the same 5 inch speed and 1x45 lumbering turn as the Bin'Tak, it simply isn't capable of surviving against the Liati hunt-pack. With its 8 AD E-mine, which IS slow-loading, and the 8 AD Ion Torpedoes, you could kill a Liati if you were lucky, but that's only if the Centauri player is horribly unlucky with his dodge rolls, and doesn't CBD (Or APTE to get past the front arc) until his Liatis are behind the G'Quonth.
 
I dont know when this became a Gvrahn v. Liati Discussion. One is War One is battle. 2 different categories. Every Pri level is going to have a evy of ships. It only stands to reason That one race is going to get the best one and one is going to get, well, the short end. As for the Gvrahn Being broken, I think Its Very very very Powerful and it is probably one of if not THE best War level ship out there. But You cant use it until 2266. Lets Look at teh other "Crusade era ships out there at war or 2 battle lvl ship out there that would equal one war (In theory)

Minbarri- Sharlin- The equal because of stealth and secondary batteries. The Gvrahn has the emines yes which help lower the stealth but you still have to roll a 4 up to even be able to shoot at it after the emines.

Centauri- LiatiX2- we have all seen what the liati has and i think 2 of them are comparable to one Gvrahn.

Crusade era EA- marathon x2 or Warlock. Again dicewise even fight. The Warlock may even have teh edge cause it hase better fighters and Rail guns. 2 maras versus a Gvrahn isnt fair.

ISA- Whitestar Carrier- Fighters make it almost even along with all teh other Special abilities and its guns make it close to even or 2 White star Gunships- Gvrahn = outgunned

Ill be honest each selection has it benefits and Im too lazy to go through the rest of the fleets. I think however of the major races its all fairly even with the Gvrahn coming out ahaead Only slightly. No I dont think any change needs to be made to the gvrahn. I think its fine the way it is. As for The What do I do with my Bintaks Use it as artillery or a sink killer. Its even better when fielded with a Gvrahn. They compliment one another very well because now you have a Fast war lvl ship to get in close while the other sits back and hammers away and it gives you opponent something to think about. It works Great. Dont shelve ole Bintak just yet. She still has teeth and can still take a beating.
 
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