I can see my point was wholly missed and glossed over, and so reading comprehension becomes a concern, but regardless...
katadder said:
although TBH what this has to do with the g'vrahn versus bin'tak type debate I really dont know.
In the post I made before yours:
GhostRecon said:
This only highlights what I'm trying to say: That there is more that needs balancing than just nerfing the G'vrahn, even to make the Bin'tak a better choice. That there are underlying issues and balance problems that, if resolved, could probably fix alot of the complaints and issues we have now.
If you change the G'vrahn, you need to consider how that affects the rest of the Narn war-level hulls, and how -THAT- affects High Priority Level performance for the Narn fleet, and how ALL of that affects the Narn Fleet in battles, competitive or not. And, if necessary, juggle some numbers and make changes so that the Narn don't get shafted because one ship is percieved as "broken."
katadder said:
the hyperion gets 4AD compared to a teshlans/whitestars 2. the omega gets 6AD compared to a tinashis 4. its all because of boresight and on beams dice matter.
Except the Hyperion is speed 8 to the Teshlan's speed 14, the Teshlan is 2x45A, and is stealth 5+ to boot. We'll exclude the secondaries of both for the sake of argument.
Whitestars are well established, and need no explanation.
Both ships outclass the Hyperion. The Whitestar's Dodge, AA, SR, 14/15 speed, 2x90A mean it'll survive whatever beam shots it gets and run rings around the Hyperion. And how 4 AD of DD beams, with boresight, is justified compared to the far better 2 AD of TD, P beams (With the same range between the two) is confusing, at the least. Where is the logic in that?
More beam dice does matter, yes. Which is why forward arc beams are better. They have a few less AD in dice, but they get to use those dice far more often.
And 2 AD more on the Omega, compared to the Tinashi? Thank god you're here, whatever would we do without you?
The Omega is lumbering, which only magnifies the limitations of a boresighted beam weapon.
Worse, its 6 AD of DD beams may have 5 inches better range, but the Tinashi's beams DD and Precise, all for a loss of 2 AD. This on a hull with less damage and crew, but speed 10, 2x45 turns, Stealth 5+...
A Omega or Hyperion would need to get 4 turns of boresighted shots to, based on an averaged amount of beam shots (At 4+, the Omega would have, on average about 5 hits and the Hyperion on average between 3 to 4 hits), equal the amount of beam shots that, comparatively, a Teshlan, Whitestar, or Tinashi would get, at the appropriate priorities, over 6 turns.
Now, thats 4 turns of getting boresight, assuming you can get 4 turns of boresight on the targets you need, and assuming initiative favors you. And with the Omega, assuming you arn't out maneuvered. And that's on average, and not accounting for precise, which on beam weapons, is huge.
And which is more likely, hm? 4 turns of boresight beam shots, or 4, or even 6 turns, of forward arc beam shots?
So a boresight weapon having 2 more AD, in both examples used, is supposed to equal a forward arc beam weapon that has precise? What fantasy world is this, that I too can have boresight weapons that defy all logic, a wonderful world where 2 AD somehow means my boresight weapons are as good as the precise, forward arc beams? Not even to mention the forward arc, precise beams being mounted on faster, more maneuverable ships, and in general, having longer ranged secondary weapons as well.