Reynard said:
Combat can or often does go longer that 7 turns. These are kamikazes? You need power to get to and from a battle.
7 Turns for combat is a third of the total fuel available, there is 14 turns for approaching / returning.
Further, you would only be sending at the most a third of your compliment against targets, unless the carrier squadron is under attack.
Reynard said:
I thought a fixed missile rack carries 4 not 12 missiles. No autoloader and why military craft have 2 gunners to a turret(firmpoint). Someone has to pass the ammo while the other fires.
The rack itself has only 4 spots, but if you dedicate space for ammunition its assumed an autoloader is available.
This does require a full turn to reload a rack and doing so prevents you from firing from the rack.
Reynard said:
Can you have both a turret and a firmpoint on a 50 ton small craft?
50t-70t has 2 firm points, a single turret only takes a single firm point. ( Barbettes on the other hand take 2 firm points.
Reynard said:
Cockpits, as described, are tiny, isolated compartments. I think you would need to add Cabin Space to access ammunition storage to reload the missile rack. I picture the gunner's seat folding back so the gunner can slide back into the cabin space connecting the ammo hold next to the firmpoint rack with just enough room to safely and efficiently pass missiles into the rack store.
Only if you store extra missiles in an area designated as cargo space, which doesn't have an autoloader.
Reynard said:
I wonder what the system looks like to recharge the batteries during a battle. Fuel on a smallcraft lasts a month so time to reload missile munitions is the only factor. Would the power of the carriers have to be accounted for to recharge squadrons of fighters as quickly as possible?
The carrier would need some extra overhead for the fighters, but since fighters should be used in waves the charging times can be accommodated.
Reynard said:
"They can be recharged in any round by excess Power not being used by other systems". That might mean the carrier shunting enough power from other systems plus any time, crew and equipment to connect power cables. Refueling can be done at one's leisure after the battle.
Fuel takes up space, using ships power takes up far less and you don't need much power to recharge the fighters. ( Also one of the other reasons to use only a third of the fighters actively at a time.)