A Call To Arms Star Fleet question

Da Boss said:
I am hopng that adpations for SFU don't change the feel of ACTA too much or more importantly the speed of play - especailly concerend about seeking weapons and how much clutter will be on the table.......mutiple shield arcs are alos a major concern whne youa re talking about tracking 10 or more ships and still getting the game done in an hour or two.

the way seeking weapons are done there is pretty much zero clutter.
as for shields, think 2e abbai and you have shields in SFU more or less.
 
well compared to say counters flying everywhere (the way i wanted seeking weapons to be) and compared to a B5 Gaim fleet its zero clutter. yes bases may get cluttered but the table itself isnt.
 
Seeking weapons counters. And is important to track a number of things on each counter.

Add to those a number of suicide shuttles, and it becomes cluttered.

(Disclaimer: these are playtest rules and things may change).
 
I disagree Katadder. The board does get cluttered even in a average 750 point game. When you factor in Shuttles, Plasma Torpedoes and Drones.

Also only in big games are the Gaim Fleet OTT with Fighters.
 
hmm 750pts is roughly what in ACTA B5 terms?

if it similar to 5pt raid then likely to have about 15 ships and about the same in fighters all told on the table which is not an issue,

Gaim is another matter but from what I read about he number of drones the Kzinti throw about that could be a similar issue?
 
well plasma and drones are not likely to clutter the same base. the romulans have one ship with drones, the gorns have none. so no massive clutter there, yes theres lots of plasma but really table clutter?
some base clutter if everything targets the same ship and then gets complicated for which turn which hits but otherwise its not all that bad. certainly not as many counters as even an average Gaim fleet.
TBH i still dont like the plasma/drone rules anyway
 
katadder said:
well plasma and drones are not likely to clutter the same base. the romulans have one ship with drones, the gorns have none.

But every Fed ship has one. And the Kzinti all have one, with varying AD. That is one counter per attacking ship every turn. Needing to track - which turn it fired, how many AD and which arc it hits.

, yes theres lots of plasma but really table clutter?

It isn't just the clutter. It is the fiddly tracking of multiple information about every drone and plasma torp. It is keeping them on the ship when you move. It is declaring and shooting with multiple defences.

TBH i still dont like the plasma/drone rules anyway

Including Clanger and Da Boss, that makes four of us.
 
true but you dont have ships with both plasma and drones is what i am saying.

but drones/plasma are a major part of SFU so are rules we need to get right in both balance and feel of the universe.
 
katadder said:
but drones/plasma are a major part of SFU so are rules we need to get right in both balance and feel of the universe.

True. But they also need to fit into the speed and simplicity of play of ACTA.
 
which is going to be a problem, i dont think these weapons do that. you cant get both ACTA speed and SFU plasma/drones
 
Greg Smith said:
katadder said:
but drones/plasma are a major part of SFU so are rules we need to get right in both balance and feel of the universe.

True. But they also need to fit into the speed and simplicity of play of ACTA.
Thus the reason for playtesting: :wink:

You have to have drones and plasmas or it's not SFU; but it has to be quick and playable or it isn't ACTA.
It's a balancing act. So far, I can deal with the drone clutter but as stated earlier; I haven't fought any drone heavy engagements, so that assessment may change.
 
scoutdad said:
You have to have drones and plasmas or it's not SFU; but it has to be quick and playable or it isn't ACTA.

Oh yes. At the moment I do think most of the rules work to fit both of those criteria. (although I am far from a SFB/FC expert).
 
I certainly would not classify myself as a SFB/FC expert, although I do consider myself well-versed in both systems.
ACTA OTOH, I have played exactly two games... both using ACTA: SF.
That means I can't speak to the ACTA speed / clutter factor, but when compared to SFB / FC; the current handling of drones / plasma is hands-down faster and generates waaaay less clutter.

And for what it's worth, after discounting stupid actions due to unfamiliarity with ACTA rules and tactics, the sessions we played felt just like a faster Federation Commander game. The FEd flew like Feds, the Klingons died like Klingons, the Phtoons were awesome when they hit and awesomer when they missed.

As it stands, the rules seem to be a good symbiosis of both systems. Let's hope continued playtesting only improves that arrangement.
 
A comment on the statment that ships don't have plasma and drones together. Look at the Feds.

The BCH 'Bismark' class as well as a DNH and the FFL+ varients have both systems.

Also the entire Peladine fleet is based on that combined concept. They are still a playtest empire.

Scoutdad

If you're not an expert, then other than SPP, who is? :D
 
:D We females have to stick together. And it's really in his best interests.

Jean who is practicing her totally innocent look ...
 
katadder said:
which is going to be a problem, i dont think these weapons do that. you cant get both ACTA speed and SFU plasma/drones

I don't really understand this - why can they not be standard direct fire weapons but have relevant traits, ranage and arcs to represent how they act.

Also it does seem a shame that the third incarnation of ACTA appears (from blogs, etc) to be incompatable with either Noble Armada or B5.........
 
Back
Top