A Call To Arms Star Fleet question

Da Boss said:
You were talking about 20AD explosions - it used to be half the ships damage but with an upper limit of 15 AD - has this gone?

:)

20AD is now the upper limit, still half the ships damage upto this limit. condor is a big ship
 
Do a 2500 Kzinti vs Kzinti or Gorn vs Romulan battle, to get as many seeking weapons on the table as possible.

We want to see if these rules judder to a halt and break.
 
I would think that a 2500 point Kzinti versus Klingon battle will be suficient to break the system, if it can indeed be broken.

But, we are planning another big session on Labor Day monday. That may well be 2000 points of Romulan versus Gorn.

Or, we could put two tables together and do a 4 sided battle.
2000 points
Kzinti v. Klingons v. Romulans v. Gorn.
Every species for themselves. :shock:
 
So Tony what are you guys going to fight over? A wrecked Juggernaut or a Desecrater? ;)

Would really suck if the Victor had to fight that with what he had left after he won.
 
Ben2 said:
Do a 2500 Kzinti vs Kzinti or Gorn vs Romulan battle, to get as many seeking weapons on the table as possible.

We want to see if these rules judder to a halt and break.

Would also get to use the Squadron firing rules if, as in Noble Armada, its limited to larger games. Squadron firing was massively important in its effects in ACTA: B5........ and I would guess would be similar in ACTA: ST
 
I'd second that, Boss... in SFB I used to use squadrons of 3 destroyers or frigates (no actual rules for them, but I used to keep them fairly close) and doing so in ACTA:SF would be a good plan in a larger game where you had multiple ships of each class all flying around.
 
BFalcon said:
I'd second that, Boss... in SFB I used to use squadrons of 3 destroyers or frigates (no actual rules for them, but I used to keep them fairly close) and doing so in ACTA:SF would be a good plan in a larger game where you had multiple ships of each class all flying around.

It def has some implications re movement and for iniaitive but the firing phase can be especially important - being able to fire 4 White Stars/Vorchans - or in this case say 4 Klingon D7's at the same time into an enemy ship before it gets a chance to fire can be a deadily blow to pretty much anything.

If the SFU does not have squadron rules (?) this may come as a bit of a shock
 
hmm good point... that would be a bit unbalancing... 4 D7s firing into one enemy CA (Heavy Cruiser) could be enough to cripple it - even before it gets a chance to fire back.
 
I would hope 4 Battlecruisers firing into a one equivalent should vapourise it ;) the other 3 Constitution class may of course be in a squadron themselves.

Both sides can do so it often becomes a question of target selection, initiative, tactics and maneuvre. and things blowing up 8)
 
That is another reason for tryng the larger battle.
The squadron rules look interesting and will certainly change the tactics.

More to come.

@Dal: A Juggernaut versus the survivors would be a cruel twist. :twisted:
Wonder if I can get Matthew to stat out one (or I could just do it myself... :roll: )
 
Da Boss said:
I would hope 4 Battlecruisers firing into a one equivalent should vapourise it ;) the other 3 Constitution class may of course be in a squadron themselves.

Both sides can do so it often becomes a question of target selection, initiative, tactics and maneuvre. and things blowing up 8)

Yeah, but 3 of them would bypass the initiative order... meaning that you'd not even get a chance to shoot with it, most likely.

Maybe move all squadrons to the end of the initiative order (ie can't move or fire until all non-squadroned ships have moved/fired, if all you have is squadroned ships, then you lose initiative).

Scoutdad: that IS one question - would it change the feel of the game too much? If so, ADB may veto the rule under the "must capture the feel" clause...
 
Them bypassing is kinda the point - Squadrons are a tactical choice open to all players - relegating them to the end of the turn defeats the object of having squadron firingn in my view.

Squadrons reduce your Insinks, and often the best counter for a squadron can be another squadron. And of course they have now been relegated to larger games only :(
 
I can see both good and bad points with the squadron rules. Therefore; I am witholding judgement / commentary until I've actually used them in a game or three.
 
One thing that might be worth adding; in the Starmada adaptation, drones are launched in flights, not one at a time. (A ship with four drone racks launches from all four at the same target in a given turn.)

Plasma torpedoes, on the other hand, are launched individually; the "flight" size represents the number of hits each torp has in that game (8 for an R, 5 for an S, 4 each for a G and F).


I really think that, in terms of judging the relative complexity (or otherwise) of the ACTA adaptation of the setting, looking at what has already been done to make the Star Fleet Universe work in Starmada would be as informative as going directly back to SFB or FC.

(In saying that, I don't mean that ACTA:SF should play anything like Star Fleet Starmada; more that the kind of experience people have had in adapting the various aspects of the setting to the game engine would make for an informative comparison.)
 
Gary: One thing to remember is that we're not sure there is a problem with drones yet.
Our playtest games have had as many as 15 to 18 drones on the baord simultaneously nd directd at multiple targets impacting in two differnt end phases.
So far, we've not seen a problem nor had any slow downs because of drones.

Plasma - same story, but with (so far) limited usage.

After this weekend, when we have had scads of drones on the board, I may tell a different tale - but until then, it's probably putting the cart before the horse to try to find/propose solutions to this "perceived" issue.
 
Scout: yeah... spam those Drones for us... :)

Nerroth: If there looks like there'll be a problem, then I agree in this case. :)
 
scoutdad said:
Gary: One thing to remember is that we're not sure there is a problem with drones yet.
Our playtest games have had as many as 15 to 18 drones on the baord simultaneously nd directd at multiple targets impacting in two differnt end phases.
So far, we've not seen a problem nor had any slow downs because of drones.

Plasma - same story, but with (so far) limited usage.

After this weekend, when we have had scads of drones on the board, I may tell a different tale - but until then, it's probably putting the cart before the horse to try to find/propose solutions to this "perceived" issue.

In the playtest games I have seen the drones / plasmas have been an absolute pain............especially when you add in shuttles, multiple complicated weapon arcs.

It may well be "Different Strokes" / play styles...... but none of these add anything to the game for me.
 
its just going to be a case of getting used to them DB. weapon arcs are as true as can be towards the SFU ships and plasma/drones have to be there in one form or another.
 
If it's any consolation, some of the other Alpha Octant empires are more heavily focused on direct-fire; the Hydrans (unless you count their Stinger fighters), Lyrans/LDR, (neo-)Tholians, Seltorians, Andromedans, Jindarians and Vudar all eschew drones and plasmas.

(In the case of the Tholians and Seltorians, battles between those two empires fought back in the home galaxy wouldn't even need suicide shuttles.)

Plus, depending on how the Orion option mounts are handled, you could run an Orion fleet as a purely DF force; well, not if the weapon options are pre-set for you (as they are in Starmada), in which case you'll have to make do with what is laid out beforehand.


So if dealing with seeking weapons isn't all that appealing, there will be more options to consider as the rest of the Octant gets fleshed out.
 
hmm maybe - I think the rules are just too different from ACTA for me and continuing to move away.

- at the moment I think I will just stick with getting some of the models - def want the Constitution and the D7 - especially since the cloaked ones can be Klingon or Romulan :)
 
Back
Top