A Call To Arms Star Fleet question

Been thinking on the Squadron Rules. Scoutdad and other when using them did the Dreadnaughts die alot faster. The SFU has rules that roughly mimc this in Federation and Empires not in SFB or FedCom. I don't see why we couldn't use them in ACTA with a cavot that when targeting a Squadron you have to target the smallest units first then work your way up the ladder. This is the way Carriers work with Inner and Outter Escorts already. Also since Carriers can usually field a 4 ship Squadron I am sure that could be mimiced by saying if the Squadron "Flagship" has a Command Trait of +1 it could add one ship to the squadron. This would be how you would get a CVA+ECL+2xDEs group. As far as a Battlegroup, Gunline, or a CVBG you could also say that you need a "flagship" with a Command +2 Trait allowing you to form 2 - 3 Ship Squadrons into a Battlegroup.
 
Actually, we discussed that very thing and then emailed in the idea.
A bit of emial discussion with the powers that be, followed by a couple more games and we found that it's an unnecessary additional rule.

Sure, you can move in to target the opponents flagship... if he manuevers in such a way that there are not many more tactically better targets.
It only took about 15 minutes of game play to realize there are 100 waysto prevent hte flagship from being the target of opportunity that do not involve additional rules.

ACTA is geared towards quick and simple, and believe it or not - it works well as it is.
 
Clanger and I had a couple of 500 point games. The new seeking weapons/defensive fire rules work really well. Our first game took less than an hour for 6-7 turns. It was a fun game and felt a lot more like ACTA should feel.
 
Greg: I concur.. .to the extent that I have not played ACTA before.

Our games were roughly 4 turns and over in about 45 minutes. That seems to be standard (or slightly long) for ACTA, but they all definitely had the SFU "feel" to them.

More games on tap for tomorrow afternoon.
 
Klingon and Kzinti games this time.
500 point games to start with.
First off: 1 game went 6 turns and the second (after swapping sides) went 7 turns. Both games completed in under 1 hour.
The new seeking weapon rules really worked well.
w/o giving anything away... the first two turns were the Kzinti trying to overwhelm the Klignon anti-drone defenses. Regardless of how well you are defended, eventually one of your anti-drone launchers will run out of ammunition.
Until that point, the Klingons seemed to rule the board. Once the first ADD ran dry, things began to shift and the Kzinti seemed to have the upper hand.
In the end, each empire won one of the games.

Next up was a 1500 point Klingon versus Kzinti game. This game ran 8 turns and took less than 90 minutes to play out.
With the new rules for drones, an increase in drone bombardment ships does not necessarily mean an increase in resolution time; or at least not a significant increase.

Out next games will be Fed / Gorn / Romulan to try out the Plasma Torpedo rules again.
 
No. We've only done the stright-up battles in open space to this point.
The next session will be Romulans versus Gorns (also in open space).

After that, it'll be time to try the various terrain features out.
 
Scoutdad, been playing around with NA ships and terrain since I don't have any SF playtets material. I like SFU Asteroids better but ACTA Planets really open things up. And when you get a chance see how ACTA would handle Blackfoot Pass. I don't thing you can play that one in ACTA ships are not nimble enough.
 
Dal:
I think that with the current set of rules, Blackfoot Pass might be playable.
I have a laminated, mega-hex version that we use to play Blackfoot Pass with miniatures. I may have to give it a go wiht ACTA: SF. worst case sceanrio, you tweak the lay-out just a bit. IIRC, the SFB version comes in at 52 inches x 38 inches or so. That should be convertable into a 4' x 4' playing area... Hmmm....
 
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