2nd Edition counters

lastbesthope said:
I have models, paint, brsuhes, meta bases, green stuff, superglue, I simply lack space, time and a little inclination.

LBH

you lack space?? so stop buying t-bolts then.

time - again, less time searching for yet more t-bolts migt do the trick.

inclination - yeah thats fair enough.

BTW, how are the WS coming along?
 
i got the numbers wrong didnt i,

box 1 1-100000000000000000000000000000
box 2 1000000000000000000000000000-1000000000000000000000000000000000000000000000000000000000000000000
box 3 everything else (this box is what most people call a warehouse!) :D
 
Back to the initial idea (Counter sizes)..

This is an unusual opportunity. We have an issue in the game of standardization on bases. We currently have three different bases, that, geometrically, have nothing to do with one another

-- Mongoose Scale (as sold).
Circular. I understand this to be the primary standard, as it is the currently sold product.

-- Fleet Action
Hex-shaped. The figs certainly should be leveraged, but provide an extra advantage in having small bases over the Mongoose Scale (and thereby makes it so that the same ship in two different fleets isn't the same ship)

-- Counters
Square. Big help in selling the game.

The problem is, because of the no-base-overlap rule, these aren't equal. Mongoose's scale is the worst to have, counters second worst, and fleet action best. This is pretty counterintuitive.

Fleet Action we may be able to handle later. For example, distribute the plastic disks without stems that can hold a hex-shaped figure securely inside, so that you can still use the figure but it covers the same physical space. Some sort of thing like that. If you painted the disk matte black, it could event look pretty good. We can handle that .... later.

Counters, however, are now. Once we make 'em, we'll be suck with 'em for the whole next edition, which will probably span 3 years. Do we want to seriously consider making counters with the same base sizes and shapes as those specified for the Mongoose Scale figures as sold so the game still has the draw of bringing players in with counters, but does have a basing standard to cover that awkward overlap rule?

I know -- you'll get a LOT fewer counters per sheet, guaranteed, when you get to the ships with big bases. Small ships will still get there in quantitiy, and I don't see too bad an issue with auxiliary craft if you kept them as is. The Drazi, Abbai (I think the Milani is large-base), Centauri, and Brakiri will have tons of large bases, however, and you'll get a lot fewer per sheet, perhaps as few as 8 or 11. This will make counters notably more expensive. I agree with that assessment heartly. But how much more is it? Double?

Is this something we want to consider --- once and for freakin' all, handle the uniform basing issue?

We won't get another opportunity for quite a while.
 
LBH may not have painted his minis, but at least he has some!
I would need to save up to buy a pack of blustars. I do intend to eventually drop cash on a fleet, once I decide which one I am going to buy, but when I can get ALL the ships (more or less) fore the cost of one miniature, then count me a counter fan.
 
base sizes really dont matter czuschlag when it comes to models as its models that stop you getting near each other not base sizes. try getting a model even into base contact with either my octurion or adira. its not going to happen cos the models are huge. apart from the adira my centauri fleet at the moment is based on hex bases. but even with round bases i wouldnt have a problem. every so often this seems to come up but in the tourneys I have been to I havent seen base size be a problem at all.
 
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