Enpeze said:AHs edition was dead in the moment it appeared because of the lack of support. It was a failure like everything AH did with RQ and its other roleplaying game P&P. Stafford made a big mistake in giving them the RQ-licence.
Unfair. AH did support RQ3 at first, and then again during the RQ revival in the 90s. It is just that they didn't support it very well for very long. It started off fairly promising though. Yeah, AH did this with RQ and P&P, and the other RPGs that it had (such as James Bond, although Bond probably got the best support out of any 3rd party product supported by AH).
Stafford might have made a big mistake with AH, in retrospect. On the other hand, Chaosium was about to go under, despite good sales for RQ2, and AH was a bigger company that TSR , with better market penetration and gave RQ the potential to hit the big time, and compete with D&D. Greg was expecting better support that he got.
Who knows, twenty five years from now, we might be saying the same thing about giving Mongoose the RQ-liscence.
Enpeze said:And the rest of the "releases" you named has been B/W Monographs of questionable qualtity and limited editions of old material. You cannot compare this to the new release of MRQ with its revised and streamlined game system and much support material. While monographs and reprints from are not very attractive for anyone except the most die-hard fan, a fully supported major release ala MRQ is.
Actually the quality isn't questionable. That's why it get reprinted. I can't compare it to MRQ's revised and streamlined system, yet. We all will in a couple of weeks. How attractive such books are to the causal gamer, yeah you got a point there. Then again, you would need to be a die-hard fan to even know that such books exisited, as you don't see them on the shelf at the local rpg store. But, I don't expect MRQ to do much better, at least in my area. I made special arragemenets to get my local gaming store to special order a copy of the rpg for me. Then I had to correct the owner when he thought it was from Avalon Hill. So the only people who are going to see the game in my area are the ones who know me and game with me.
Luckily for Mongoose, I do game with the owner of the local gaming store (we one of them, there are two stores in the area), and IF I like MRQ, and I run it, said owner will probably order copies for the store, as well as the other memebers of the gaming group.
But the only people who I see taking about the new edition of RQ and RQ players. Same way it's a;lways been.
atgxtg said:Like I said, I've been playing RQ for decades.
While I agree that the majority of D&D players (mostly the teenagers) will stick with D&D, I think that the potential market is bigger than you think. For example we seem to speak about the US market. Here in Europe (especially Germany and Austria) the things are a little bit different. D&D is here big but it is not the No1 system I am not even sure if it is the No2.
Tenthousands of gamers here play Das Schwarze Auge, CoC or Midgard and not D&D. So we should decide if our discussion includes only the USA or other countries too.
I'm all for expaning out discussion to include the whole world (and beyond if there is gaming on other planets). I just don't know what it is like overseas. I do know what it is like the the USA. I aso am not sure what percentage of the RPG market the US makes up. That will make a big difference in what sort of enviromenet the game is geared towards. If the US comprieses the Lion's Share, then the US situatioin will factor in more significantly than if the US is just one market among many. I know the US is the killer market for DVDs, and is why DVD prices for Region 1 discs are half that than for other regiouns, but the rpg market is smaller.
BTW, I guess there is supposedly a BRP/Magic World deriative over in Germany that was expanded into its own stand alone RPG. It has gone through several edtions and is really big. Anyone remember the name?
Thats correct. I dont think that MRQ will convince die-hard fans of any system to change. But not everyone is die-hard. Many are influenced only by marketing or good support. And I think many people are playing d20 just because their favorite world is written with this system. (due to OGL) So if the publisher of this world decides to change the system they will go with him. Otherworld Creations did this already with Diomin. I dont know about their customer base, but at least they have 8 people in their company.
Maybe overseas. Around here most of the gamers don't even look at non d20 products. THe local gaming stores have a section for the D&D books that is twice that of the space for all the other rpgs combined. Getting people to even try an non d20 game is incredibly difficult. I kid you not, but I am sitting on a half dozen copies of RQ3, and even have been know to give out sets of the rules just to help draw in new players. It's that bad.
[qoute]Of these games I know Gurps, Harn and d6. Gurps is excellent but very cumbersome to play. too many rules. Definately not BRP. Harn is also excellent but only suited for Fantasy and tailored to Harnworld (which I dont like). d6 is suitable for the flair of Star Wars maybe, but its IMO not as intuitive as BRP and therefore I prefer the latter. So in theory the systems in your list (at least those I know) are good on their own, but they have their limitations. BRP doesnt have such a limitation. Its the perfect rule system. (well 90% perfect

Well, I think you might be letter your fondness for BRP color (colour?) your thinking. With the exception of HArn, all the other RPGs I've mentioned (and there are more, I've got 30 boxes of RPGs packed away in my closet) have been used for multiple settings and work. While some prefer BRP to GURPS (I know I do), that is really a matter of personal prefercence. You can do with them what you can do with BRP. Time LOrds is perhaps the least limited system I've come across, but it nver got much notice. HERO system is the game system used for Champions and is probably GURPS major competitor here in the US. THe two games share some similariies in design and concept, but HERO is looser and more cinematic, wheras GURPS is more regimented and gritty.
Enpeze said:One system I want to throw in is WFRP2. Good game, extremely well supported and you can use d% for combat and skill resolution. But sadly its only available for the Warhammer world.
I can't comment on WFRP2. I never read it, and didn't follow it. I aways viewed Warhammer as a vehicle to push lead (or pewter or plastic). The game might be good.
atgxtg said:Nope. THe CODA stuff all sold very well. As for the reasons why Decipher shelved it, well I just read a new take on this, so I'll let that point drop. Essentially the problem was with Decipher is some fashion.
I am surprised you liked the D&D rules better than the CODA rules in LOTR though. CODA is a lot more flexible, and isn't class and level driven. But, that's your call. As for MIddle-Earth, well it was certainly well suited for plundering, since practically every fantasy RPG was based on it.
Really? I dont agree. I am sure that Middleearth is a very bad RP world due to the reasons below. Its good for just one thing. The Lord of the Ring story written by JRT. (and maybe as scenery for the movies too) Its totally artifical without the breath of life. Its like a piece of a very static piece of theater. (Besides that I think JRT is much overestimated as writer but thats rather personal and not valid for my argumentation) On the other hand a good fantasy setting needs one thing: LIFE. It should be full of opportunities. It should have struggling religions, magic for more than just 5 halfgods, a functionally economic system, and some interesting colorful cultures. These factors make good RP stories. Middleearth does not have any of those factors above, so its not good for RP. Literature maybe (if you like Tolkiens dry style), but not RP. Its no wonder that every RP game which tried to play in Tolkiens static world was a failure, while "colored" or complex fantasy worlds like Forgotten Realms and to some extent Glorantha too have been a success.
How do you judfe sucess and failure? ICE did very well with Middle-Earth as a setting for years-years during which Glorantha wasn't even on the shelves. How then is Middle-Earth a failure while Glorantha is a success?
I think you are letting your dislike of Tolkien alter your perspective of reality. ICE put out more MIddle-Earth products than there have been Glorantha and Forgotten Realms products combined.
As for the rest of your argument-I'm sorry you consider cultures that are based upon real world historical cultures to be artificial and lifeless. You are aware that Tolkien did base all the culture in Middle-Earth on histoical cultures-the same way he based the languages on jhistorical languages. D&D has gotten by for 30 years without a functional exconomic system . Magic was hardly as restricted in Middle Earth as you believe (every culture has some, it just that they don't call it magic. For example the elves don't consider a rope that ties itseelf to be magical, just well made), and many RPGs limit magic much more than ROlemaster, MERP, or CODA LOTR does.
I cannot follow this argument. Why should they give RQ another name? It plays like RQ, is licensed from Stafford, its first setting is 2nd age Glorantha. It would be an extremely bad marketing move not to use the name RQ.
My point was that they choose to use the RQ name to draw in the RQ players, rather than giving the game a differenet name. We don't know yet if it plays like RQ or not.
atgxtg said:Sucess after the intial phase is going to depend of=n two things: 1) If the RQ players like it and continue to support it, and 2) Drawing in new players from D&D.
Enpeze said:or 3) drawing in players from other systems (CoC for example)
or 4) drawing in normal fantasy fans which like to try out "one of those RPs" in one of the popular fantasy settings (Lankhmar for example, or Hyboria)Enpeze said:Sure, we agree on this too. It is just that in the US, the majoirty of gamers play D&D, so the majoirity of potential converts are from there. Drawing in players from other systems probably won't be enough. Drawing in normal fantasy fans is always good, but again difficult. Generally, the D&Ders get to them first, since that's what they have a better chance of bumping into. It is a lot more likely that a newbie will spot d20 Conan before RQ Conan. THe shelf space is just that heavilty dominated by D20. For instance, I can find D&D books at my local shopping malls, but haven't seen much else. Only WotC and White Wolf seems to have any sales outside of the RPG stores.
What is funny is that I used to see RQ2 at my local stores before the AH deal that was supposed to get RQ into more places.
atgxtg said:Getting the D&D players is going to require a good draw.
Enpeze said:Maybe, but not everything is D&D.
In Europe, perhaps. In the USA it might as well be. I used to run at gaming conventions. D&D games would get 20-30 tables, RQ (or any other RPG) got 2 tables. It's that bad. TO give you an idea, even the long term gamers that I've talked to about RQ have never heard of it. The only excepts are the people who I've gamed with, and that is only because I've run them in it.
Enpeze said:An "award" at a D&D convention? (shrug) Sounds great.No seriously, one of the ways to success is the OGL. Its was important for the market penetration of d20 the last years and it will be important for MRQ. If not you can shoot a hole in my knee and pour milk in.
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OGL is also what is killing d20 for many companies today. Too many companies competing for the same game D20 dollars. OLG was a desperate tactic to revive D&D. It worked, but it also means the D20 success doen't translate to Success for WotC. It didn't make any difference in market penetration over here, but it did get a lot of D&Ders that had moved onto other RPGs to switch back to D&D and buy new rulebooks. It also pretty much took 90% of the non d20 systems oyut of existience.
Hey, I would love to see RQ make a big splash and come back to the frontlines of the RPG industry. I'm not expecting it though. I suspect that, at best, MRQ will be as popular as RQ2. And that is at best. Then again, RQ3 did better over in Europe, at twice the price, than it did in the US.