Enpeze said:
It was not in print the last 20 years so even being the better game, not many young players had the chance to try it. How can they be able to choose RQ instead of lesser excellent systems if they dont know about it?
Yeas, it has. THe perfect bound edtion from AH was printed in 1994, and Chaosium has been printing limited copies of the monograph for a few years. Addtionally, other companes like Moon Designs have been producting and prerinting RQ stuff.
PostPosted: Mon Jul 24, 2006 6:29 am Post subject:
atgxtg said:
Enpeze wrote:
No.
Look, there is nothing new to this approach. RQ has been a better game that D&D since 1978. It had better scenarios, characters and settings. It hasn't made much of a difference.
It was not in print the last 20 years so even being the better game, not many young players had the chance to try it. How can they be able to choose RQ instead of lesser excellent systems if they dont know about it?
atgxtg wrote:
The word 'RuneQuest" only means something to those who are familair with it from the past. TO the typical D&Der it doen't mean a thing and won't draw him away from the "room, monster, treasure" stuff that he loves.
[qopte]It seems that you have your fixed opinion about D&D players and the way they roleplay. Even D&D changed over time a llittle bit. Maybe the majority likes traditional dungeon crawling but there are also D&D players who loves the more advanced styles of play, like investigation adventures. Maybe you had some bad personal experience with die-hard D&D fans in the past?
Like I said, I've been playing RQ for decades. I've gone through all this before. A good exapmle is how the D&D crowed were wowed by 3E and thought that concepts such as "skills" and "feats" were not only innovateive, but revolutionary. The sort of stuff that only RPGs had 20 years ago.
Sure, there are some D&D players who have more advanced styles of play. IMO they are the ones who play games other than D&D too. But the vast majoirty of D&Ders are happy playing D&D (that's why they keep playing it), and are not going switch games just because other people think that some other RPG is better. The D&Ders will stick with what they are happy with.
Yeah, I have had some bad experiences with die hard D&D fans. But they are not the ones I am thinking about here. The die hard fans of any rpg are just that-die hards. A lost cause, so to speak.
It's the casual rank & file players that I'm referring to. THey consider D&D to be fine, don't mind the hit point inflation. levels, and abundance of magical items, and just enjoy it.
[qoute]Can you name some of these systems? For me no system can do what BRP do. Except Gurps maybe, but it has too many rules. [/quote]
GURPS, HERO, Harn, Time LOrds, CORPS, d6. There are a lot of good RPG system out there now. Not like in 1978. The concept of a fantasy game without classes and levels, using skills, with activeive parrying, and armor that absorbs damage is all standard stuff now. It's not new and innovative anymore.
Maybe its failure was the rules and not the missing similarity to D&D. I read the rules of this game and I didnt like them at all. In fact I like the D&D rules more than the LoTR rules and this means something. For me its no wonder that it didnt sell well. Additonally IMO Middleearth is not well suited for RPs.
Nope. THe CODA stuff all sold very well. As for the reasons why Decipher shelved it, well I just read a new take on this, so I'll let that point drop. Essentially the problem was with Decipher is some fashion.
I am surprised you liked the D&D rules better than the CODA rules in LOTR though. CODA is a lot more flexible, and isn't class and level driven. But, that's your call. As for MIddle-Earth, well it was certainly well suited for plundering, since practically every fantasy RPG was based on it. It is one thing that used to hurt RQ was that is wasn't based on Middle Earth.
While we are important in the initial phase of the game, we are not that many that I think Mongoose is planning its sale strategy solely on us. OGL is an important step in the right direction.
We are enough that they decided to call the game
RuneQuest instead of something else. MOngoose did pay money to be able to use the RQ name. They would not have done it if there were not many RQ players. The intial market for this game is going to be mostly old RQ players, with some HeroQeusters as well (lots of overlap there, through). THe RQ players will be the ones who will make the effort to talk other players into trying the game, and hopefully, supporting it.
Many of us have already pre-ordered the game just becuase it is called RQ. I did. I preordered the Comapinion too. I wouldn't have done that if it were called the "Mongoose Generic Role-Playing System". The RQ name ensures good initial sales thanks to the RQ loyalists. Sucess after the intial phase is going to depend of=n two things: 1) If the RQ players like it and continue to support it, and 2) Drawing in new players from D&D.
Getting the D&D players is going to require a good draw.
These settings will come with OGL.
I hope so. In the long run, I think it will be a setting, rather than the system that will bring success.
Again it seems to me that you had bad personal experiences with some D&D freaks. These are numerous today but not every roleplayer plays D&D in this style you described or plays even D&D.
Maybe, but the ones that don't are hard to come by. At least in my area. The one's I've had experience with are above average D&D players who regularly won awards at conventions.
I'd love to see some other RPGs losen up D&D stranglehold on the gaming majority. I don't expect it, but I'd love to see it. The way the market is now, most of the companies that produce non-D20 product lines also produce D20 products. Companies like Chasoium and AEG have commented that one d20 book plays enough to support thier non-d20 line for a year. With that situation it will be hard to get companies to write OGL RQ Stuff when they could be writing OGL D&D stuff and making more money.