2e request - stacking

CZuschlag said:
You know ... just exactly the kinds of things that Burger's Tourney players will do .. and they WILL do it.

You know I was thinking about that as well. Sounds like potential hole for abuse...Park another unit front of it(preferably one with big base) and you can either give other ship speed boost or stop it faster than it should...Handy to keep target in place. And if you can use SA's you could even CAF while effectively going all stop...
 
the ruling is to stop short if you cant make it past.
and if you can CAF whilst effectively going all stop either you are slow and have a -4 move crit or the ship blocking you has the biggest base in the world. if you can move past the ship then have to if staying short doesnt stay within the rules.
 
As to the issue of how bad can it be -- I've seen, in particular, the Drazi, which are heavily boresight dependent have have some darn short ranges, traffic-jam with their large Mongoose plastic bases and deny themselves of shots due to a lack of real estate several times. With some races, it's rarely an issue (Beam Teams, Brakiri, Vorlons, Shadows) and some just run out of blind spots they can get to (Vree, some Drakh, not much) but the real ones that end up in trouble are low-priority, short-ranged, large Mongoose-based stuff like Drazi (Warbirds, Sunhawk, Strikehawks) and Abbai(Milani). They often don't end up with shots at all if you aren't useing Fleet Action scale. The Pak Warbirds/Sunhawks will probably fall into this hole, too, after the first-turn Fuser Torpedo barrage.
 
Katadder:

Or you're a Wahant, and, well .... 4" is your total limit, and -1" crits seem to come easy to those.

Trust me. Been there.

Wahant .....
.....
.....
slow.
 
katadder said:
the ruling is to stop short if you cant make it past.
and if you can CAF whilst effectively going all stop either you are slow and have a -4 move crit

Nova with -2 speed crit has minimum movement 2" and max movement of 4". How big is biggest base? Larger than 2" and you'll be stopping before minimum movement if other ship is positioned correctly...
 
CZuschlag said:
As to the issue of how bad can it be -- I've seen, in particular, the Drazi, which are heavily boresight dependent have have some darn short ranges, traffic-jam with their large Mongoose plastic bases and deny themselves of shots due to a lack of real estate several times.

Yeah. What's up with those drazi ship bases anyway? Big bases for low priority ships?

Actually lot of basing isn't all that logical for that matter. Lots of smaller crafts are in big bases while high PL ships like primus are smaller? Hmmm...Somethings odd here.
 
I've based ships on larger bases because I was sick of them tipping over. I shouldn't have to use chits to have a fully effective and attractive fleet.

I'm not suggesting a stack a mile high of chits or three tier shelf unit of Nova's just a way to handle it when the game turns into a knife fight.

Maybe a "close up grid" of the space in question, kind like a zoom, or use small markers on the bases to represent where the ship would be. Just thinking out loud here.
 
what arc do you class the enemy in if they are right on top of you though? stacking wont work, people will get scratched models, there will be arguments about no my ship wasnt facing that way etc when you put them back, just stop short or APTE right past. i have never seen it enough to be a problem in any games, yes the occasional ship has to stop short, never been a problem though.
 
katadder:

No, you're exactly right there -- given that we are (at least, it seems) attempting to move to a miniaturing system here, the concept of stacking just isn't workable. Scratched minis is right!

What I'm advocating is that we be smark about bringing model base sizes INTO the game and the balance mechanic -- but, without standardized bases, it's now an unbalanceable feature.

And, unfortunately, as I suggested above, I don't have any answers for the reasonable claim that, if you field the exact same Mongoose ships against AoG Fleet Action ships, with equal play, the Fleet Action ships are superior. Groan.

select count(*) from CZuschlag.acta_v2.ideas i where i.mechanic = 'Stacking';
0.
 
We shouldn't be penalized for bases at all. The different scales and base sizes should be worked into the game.

Maybe physical stacking isn't feasible, but neither should Fleet Action be superior over regular size and chits better than them! Nor should I have to balance a Corvan a dime to keep standard. I just want a rule set to make the gentleman's rules standard.

Keep in mind, Mongoose keeps releasing toaster size miniatures. Some kind of a rule or system is needed or all tournaments will be played with chits.
 
well tbh we tend to just move the ship till its just short of touching the other model and declare where its movement ended. There has even been a suggestion of using a small plastic marker or bead to show exactly where the movement ended.

however with the guys I play with, we've never had an occasion to need to do that. If it happens in a tournament I would suggest coming to an agreement before the game starts - you arent actually trying to bend any rules in your favour you are just trying to save the umpire a job really and speed up your game.
 
try getting in range with anything 4" or less of my adira :) cant get near the base, let alone the stem :) that thing is huge.
 
katadder said:
try getting in range with anything 4" or less of my adira :) cant get near the base, let alone the stem :) that thing is huge.
Adjustable stem heights ought to do it :lol:
 
katadder said:
maybe for the opponents but not for the adira, will snap them :)

The joint might, but the aerials can withstand a hell of a lot. I mean, cars can travel 100 mph, and the aerials don't snap off the mountings
 
Triggy said:
So with 3 per arc, does that include fighters with 2", 3", 4", or even greater ranged weapons? We've all seen the Starfury inner ring with a Thunderbolt outer ring of fighters before...
3 for the 2" range, think we got that from the counters, as you could place things nicely.
It's bit a of problem with the stem is the ship but you have the big base to contend, a reason why counters are nice. Can see why the adira is a pain. Ships shouldn't stack, we did because it was special occasion, try fitting a Secundas,T'loth, 5 assault hyperions & some drazi ships around a planet. The Narn at least had a Bin Tak to make room for his ships, pretty scary ship.
 
Tank said:
Besides my FA scale EA have great fun with nice tight manouvering :lol:
Yeah but that hasn't stopped me spamming you with Tiracas to prevent you from moving sensibly before though, has it? :P
 
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