I should preface this post mostly relates with the choices made by Mongoose rather than the actual rules changes or what have you. Currently I am very much so enjoying 2e and it is a very polished product so far. However, I have a few gripes with Mongoose's model here.
1) Watermarked PDFS. I understand the need for them on a company basis. They protect your IP and are a first-line of defence against piracy. But in the end, much like most forms of digital protection - it will end up bugging the owner and not the pirate. The name-and-order watermark is easy enough to remove, but I am sure Mongoose is crafty enough to insert hidden instances of a 'cartographers signature' as a back up. Eventually even that will be circumvented. I say this 'bugs the owner' as I have to share my rulebook with my players. I run international games with players over Roll20 or occasionally Maptools. Most of which do not have the disposable income to afford 2e (I will get to this point soon). I prefer some sense of anonymity and I would prefer if my name were not tied to my book on every page. Additionally, I am afraid that I might get a bad egg for a player who decides to start sharing around the PDF without my permission. tl;dr watermarking is a hassle for buyers, and a temporary guard against pirates
2) The Cost. The 2e books are very well-made from a graphical standpoint, the art is leaps and bounds better than 1e and fits a very unique art style I feel is very underused (Mass Effect has a similar visual style). However, despite the great production value, the cost is too great. The PDF's are incredibly expensive. The CSC is 45£ (85.72$ CAD!!) or 30£ (57.15$CAD) in the current sale. That is just for a single expansion! The prices are truly brobdingnagian and are a huge hurdle for trying to get new players to try Traveller. It is nearly impossible to find players with any experience in Traveller outside of fans that have played since Classic days, or GURPS Traveller. Whatever happened to SRD's? Simple, fluff-less free bases of content that allow GM's and players (as well as content creators) to actually play and use Traveller. It is not as if the rules took a huge paradigm shift from 1e, so I do not see the issue in creating a 2e SRD. It would also not hurt your business if you reduced the prices to your books so that it can be more accessible to newer players, instead of scaring them off with huge investments that might cause buyer's remorse later on. tl;dr price of entry is too high, scares off players
EDIT1: One thing I felt however was an improvement in this regard was the release of free visual content. I am referring to the tilesets for isometric and 2-D plane ships, as well as a variety of clip art and all of that. Super cool thing for you guys to do.
3) The Rules. Yes, yes. This has been stated before. But the removal of even a simple starship creation tool in the rulebook is a disappointing thing to see. As it now means I must add another expansion onto the list if I want to make ships that fit properly within the rules without just fiating numbers and unbalanced systems. At the end of the day, I will have to pay 200$ CAD just to own the core book and two expansions. tl;dr Moving rules into separate books is a sly move on your part, Mongoose
4) Nitpick Alert, the QR Code AD in CSC. I understand the need to advertise your product or make it easily accessible to new players, but adding QR codes in your book that are just straight up AD's is a bit disappointing. When I first saw it, I had assume it was some sort of easter egg or bonus image or something (even downloaded a QR reader on my computer to check what it was). All I got was a link to the Mongoose Store. This, combined with the issue of price might give potential players the wrong message when it comes to Mongoose's priorities and desires. I know you need to advertise your book, but putting it 10 pages into your RPG rather than the 1st page or a blank filler page would've been somewhat more easier to swallow. At least you could have made the ad creative, like a link to a hidden page on the Mongoose site that had a 15-30 second video mock ad of weapons with a link to the store below it. tl;dr Tasteful advertising is always appreciated.
To finish. I really, really, REALLY want Traveller 2e to succeed. I want Traveller to be played by everyone. I am fanatical in this belief and I try to actively recommend it at any possible moment. I try to create free content for it when I have the spare time. But there are a lot of things you are doing Mongoose that I feel could be done better to properly spread your brand around. Because with the costs required for entry, it feels more like a country club than a friendly local game store. I feel as if you have no aspirations for Traveller outside of the niche it has filled for 40+ years and are just trying to capitalize on the grognards and devoted fans. Any change at all in this policy is sure to bring customer good will and more fans to your excellent RPG. I don't want to have to struggle to find players or even other GM's who run the game. Word of Mouth is a powerful effect, but it acutally requires a mouth to spread.
I want Traveller to retake up its mantle as the 'D&D' of sci-fi RPG's.
Any response at all would be greatly appreciated.
1) Watermarked PDFS. I understand the need for them on a company basis. They protect your IP and are a first-line of defence against piracy. But in the end, much like most forms of digital protection - it will end up bugging the owner and not the pirate. The name-and-order watermark is easy enough to remove, but I am sure Mongoose is crafty enough to insert hidden instances of a 'cartographers signature' as a back up. Eventually even that will be circumvented. I say this 'bugs the owner' as I have to share my rulebook with my players. I run international games with players over Roll20 or occasionally Maptools. Most of which do not have the disposable income to afford 2e (I will get to this point soon). I prefer some sense of anonymity and I would prefer if my name were not tied to my book on every page. Additionally, I am afraid that I might get a bad egg for a player who decides to start sharing around the PDF without my permission. tl;dr watermarking is a hassle for buyers, and a temporary guard against pirates
2) The Cost. The 2e books are very well-made from a graphical standpoint, the art is leaps and bounds better than 1e and fits a very unique art style I feel is very underused (Mass Effect has a similar visual style). However, despite the great production value, the cost is too great. The PDF's are incredibly expensive. The CSC is 45£ (85.72$ CAD!!) or 30£ (57.15$CAD) in the current sale. That is just for a single expansion! The prices are truly brobdingnagian and are a huge hurdle for trying to get new players to try Traveller. It is nearly impossible to find players with any experience in Traveller outside of fans that have played since Classic days, or GURPS Traveller. Whatever happened to SRD's? Simple, fluff-less free bases of content that allow GM's and players (as well as content creators) to actually play and use Traveller. It is not as if the rules took a huge paradigm shift from 1e, so I do not see the issue in creating a 2e SRD. It would also not hurt your business if you reduced the prices to your books so that it can be more accessible to newer players, instead of scaring them off with huge investments that might cause buyer's remorse later on. tl;dr price of entry is too high, scares off players
EDIT1: One thing I felt however was an improvement in this regard was the release of free visual content. I am referring to the tilesets for isometric and 2-D plane ships, as well as a variety of clip art and all of that. Super cool thing for you guys to do.
3) The Rules. Yes, yes. This has been stated before. But the removal of even a simple starship creation tool in the rulebook is a disappointing thing to see. As it now means I must add another expansion onto the list if I want to make ships that fit properly within the rules without just fiating numbers and unbalanced systems. At the end of the day, I will have to pay 200$ CAD just to own the core book and two expansions. tl;dr Moving rules into separate books is a sly move on your part, Mongoose
4) Nitpick Alert, the QR Code AD in CSC. I understand the need to advertise your product or make it easily accessible to new players, but adding QR codes in your book that are just straight up AD's is a bit disappointing. When I first saw it, I had assume it was some sort of easter egg or bonus image or something (even downloaded a QR reader on my computer to check what it was). All I got was a link to the Mongoose Store. This, combined with the issue of price might give potential players the wrong message when it comes to Mongoose's priorities and desires. I know you need to advertise your book, but putting it 10 pages into your RPG rather than the 1st page or a blank filler page would've been somewhat more easier to swallow. At least you could have made the ad creative, like a link to a hidden page on the Mongoose site that had a 15-30 second video mock ad of weapons with a link to the store below it. tl;dr Tasteful advertising is always appreciated.
To finish. I really, really, REALLY want Traveller 2e to succeed. I want Traveller to be played by everyone. I am fanatical in this belief and I try to actively recommend it at any possible moment. I try to create free content for it when I have the spare time. But there are a lot of things you are doing Mongoose that I feel could be done better to properly spread your brand around. Because with the costs required for entry, it feels more like a country club than a friendly local game store. I feel as if you have no aspirations for Traveller outside of the niche it has filled for 40+ years and are just trying to capitalize on the grognards and devoted fans. Any change at all in this policy is sure to bring customer good will and more fans to your excellent RPG. I don't want to have to struggle to find players or even other GM's who run the game. Word of Mouth is a powerful effect, but it acutally requires a mouth to spread.
I want Traveller to retake up its mantle as the 'D&D' of sci-fi RPG's.
Any response at all would be greatly appreciated.