Melbourne Accords
Banded Mongoose
This is a great development! Traveller 2300 finally becomes Traveller! 

Melbourne Accords said:This is a great development! Traveller 2300 finally becomes Traveller!![]()
For me the Third Imperium setting with its tens of thousands of planetsMelbourne Accords said:What were some of the aspects of 2300AD that you all most enjoyed?
I liked the guns.Melbourne Accords said:What were some of the aspects of 2300AD that you all most enjoyed?
kristof65 said:I'd actually keep it even more vague than that. For anything prior to 2100, I'd reference it as "in the first/last half of the 21st century".
That works too - but using first half or last half allows things to be a little narrower without getting too specific.TrippyHippy said:Why don't you just say 'in the 21st Century'?kristof65 said:I'd actually keep it even more vague than that. For anything prior to 2100, I'd reference it as "in the first/last half of the 21st century".
Colin said:I'm not sure where it fits in the Mongoose schedule. I'm thinking 2nd or 3rd quarter, given that it is not even written yet, but that is not up to me.
The distance that an object can be moved is relatively short in comparison to stellar distances - each jump is only several hundred meters - but the cycling time is very rapid, on the order of
hundreds of thousands of times per second. Because of the nature of the jump, the cycling time is fixed, but the amount of charge built up can vary, allowing distances jumped to be adjusted according to the travel speed desired. Greater masses require larger charges to jump the same
distance as smaller masses, and more powerful engines are able to build these charges more rapidly. Therefore, a smaller stutterwarp ship will travel faster than a large ship with the same engine (its lower mass means that each individual jump is longer), and ships with more powerful
engines travel faster than ships of the same size with weaker engines (the higher charge means longer individual jumps).
Actual speed of a stutterwarp ship depends upon the output of the power plant, the amount of mass that is being moved, and the amount of gravity through which it is being moved. In deep space, where gravity is less than 0.0001 G, the warp efficiency is equal to light-years per
day. A warp efficiency-1 ship, for example, would require one week to travel between stars seven light-years apart. In the inner system of a star where the gravity becomes greater than 0.0001 G, the efficiency of the stutterwarp drops off enormously (by a factor of approximately 10,000).
Ships with stutterwarp in the inner system are still moving at enormous speeds, but no longer at multi-light speeds. Stutterwarp-powered ships travelling between worlds in the inner system can expect travel times ranging from hours to at most a couple of days. Finally, when gravitation
reaches about 0.1 G, the efficiency of the stutterwarp drops off once again. At 0.1 G, the stutterwarp has just enough efficiency to maintain orbit; above 0.1 G, it cannot overcome the gravitational attraction and some other means of propulsion must be used. The major effect of this
fact is that a stutterwarp drive cannot lift a vessel off of a world’s surface or even out of its atmosphere. Some other type of engine is required, or the vessel may carry a landing craft.