Colin said:My personal preference is to keep 2300AD a possible future, rather than an alternate future. This means keeping the timing and events of Twilight somewhat vague. "...early part of the 21st century" sort of thing.
Plus, it would relieve me of the burden to explain how Bavaria managedSturn said:That way a person could use the old Twilight 2000 history, the newer Twilight 2013 history, something they make up themselves, etc. AND, you won't have to rewrite some of the history in 10 years.
Sorry, no way.Colin said:Or a whole bunch of support from France as a buffer state, and as a focus-of-irritation for the rest of Germany.
Colin said:TrippyHippy said:Can 2300AD operate as a cyberpunk setting too?
The original 2300AD did. At this point, I'm not sure what direction the Human Core Worlds will take. There will be high-tech, fashion on overdrive, augmentations, hacking, memetic engineering, Social Cults, augmented reality, pervasive surveillance, jack-booted thugs, and Lord Chain. :twisted:
I'd actually keep it even more vague than that. For anything prior to 2100, I'd reference it as "in the first/last half of the 21st century".Colin said:Which is pretty much what I did for 2320AD. I'll have to pick a place for recorded history to restart, probably around 2030 - 2040 or so.
Gee4orce said:I never liked Stutterwarp much - really, it would have to cycle millions of times a second to get superlight speeds, and space combat has a weird feeling for a 'hard SF' setting. ie. how can weaponry have any effect when the target only exists in a location for a femtosecond ?
GJD said:It'll take a drive running at 1Mhz to attain a pseudo velocity equivalent to C.
Gee4orce said:GJD said:It'll take a drive running at 1Mhz to attain a pseudo velocity equivalent to C.
Which is a million times a second.
I just find it breaks my suspension of belief to think that the machinery responsible for a jump is cycling at that rate.
My argument about hitting with weapons fire still stands. A laser photon is going to travel ~100m in the time between cycles, and bear in mind that the firing ship is probably also warping. How do you even know where the enemy ship is if you're limited to light speed detection methods. And even if the beam hits, at most it's going to linger for a microsecond.
Nah.
I like some aspects of the setting, but honestly, other parts are incredibly anachronistic.
Gee4orce said:My argument about hitting with weapons fire still stands. A laser photon is going to travel ~100m in the time between cycles, and bear in mind that the firing ship is probably also warping. How do you even know where the enemy ship is if you're limited to light speed detection methods. And even if the beam hits, at most it's going to linger for a microsecond.
The computer I'm writing this on has a CPU that cycles three thousand times in that millionth of a second. Does that break your belief suspenders too?Gee4orce said:GJD said:It'll take a drive running at 1Mhz to attain a pseudo velocity equivalent to C.
Which is a million times a second.
I just find it breaks my suspension of belief to think that the machinery responsible for a jump is cycling at that rate.
Per GJD's example it'll be ~300m, but still.My argument about hitting with weapons fire still stands. A laser photon is going to travel ~100m in the time between cycles,
Like GJD said, you get burnt by light photons for a millisecond at *this* point in space, then you warp and... oops there's a bunch of light photons streaming into you at *that* point in space too. Targetting space weapons is all about predicting the volume of space that the target could be in and then saturating as much of the resulting volume of space with your laser fire as you can. If you ask me that holds whether the ship is stutterwarping or moving through realspace under 'conventional' engines (whether chemical rockets, gravitic thruster plates or whatever).and bear in mind that the firing ship is probably also warping. How do you even know where the enemy ship is if you're limited to light speed detection methods. And even if the beam hits, at most it's going to linger for a microsecond.