2 Battle point list- unkown opponent

BenS

Mongoose
Next thursday I'm playing my first game in 8 months. I'm fighting against a friend who happens to own every ship in the game, in duplicates, so I have no idea what I'll be up against. Please tell me what you think of the list and basic idea on how I'll use it.

We must use 1 battle level ship otherwise we can break down the other battle point as we like.

I'm thinking:

Omega
Nova
Olympus
Hermes
Hermes

It gives me a decent amount of fighters, 10 in total. I'm thinking of using 4 as Badgers and 6 as Auroras. The Aurora's will dogfight etc while the badgers will bang up on some of the smaller ships, hopefully their missiles and twin-linked pulse cannons will help get rid of any possible interceptors and/or patrol level ships.

Hermes are their for their missile racks and will sit back and also get rid of enemy interceptors and take out similar class vessels.

The olympus will fly behind the Omega and Nova and act as a rear guard while launching torpedos.

The Nova is designed to annihilate any ship that attempts to outflank the Omega while the Omega itself will pit its Beam weapon against the largest ship in the enemy fleet.
 
I would ditch the Nova, go for 2 Artemis instead.

Don't waste the Precise missiles of the Hermes on interceptors... use fighters or plain single damage weapons for that.

Though in the interests of sportsmanship I'd ask what fleet your opponent is playing, since he knows your fleet it is only fair!!
 
At 2 battle the Avenger would be a lot of eggs in the fighter basket. What if he comes up against Vree, or Narn, or Gaim...?

I like the posted fleet, actually, think the Nova is a good choice - plenty of fighters and plenty of punch for its level, good all-round coverage and it can sink for the Omega.
 
That's a pretty good fleet.

My only change would be to the fighters - either split between Auroras and T/Bolts, or go for all Badgers. The Badger is somewhere between the two, with the same dogfight as the Aurora, but weaker missiles than the T/Bolt.
 
Put your nice red fleet back in its box and then go and have a cold beer thus avoiding the humiliation of getting yer ass whooped by a superior player - Problem Solved! :twisted:
 
Say what... digger besides who says I can't have a beer as I play with my red ships?

I have 4 T-bolts so I could use 4 of them on the Omega and then have the Nova and Hermes on Aurora fighters. Well I guess I'd have 2 on the Nova and 2 on the Omega so it only takes 2 turns to get them out rather then 4 (without special orders).

I was originally thinking about the Avenger but then I'd only have 1 real combat ship and I know my opponents fleet of choice is Crusade Era humans.

I'm guessing a Marathon, Hyperion, Chronos and 2 Hermes- at least thats what I'd take. But he can feasibly take anything.

Unfortuantly I only have 1 Artemis so can't take 2.
 
If you are playing Digger I am guessing here will let you sub ships as he is a nice chap :)

i'd also go for the Avenger (good fighters, fleet carrier and a very useful command bonus) but the Nova is a very cool model ......
 
Firstly - I am not going all the way over to Oz to play a game of ACTA!

I am keen, but not that keen! :shock:

Of course you can have a beer whilst you are playing, in fact have several - The pish that they serve up there under the guise of beer will have no affect on your playing ability - Amber Nectar My Arse!!! :twisted:
 
Hey you want to start calling Aussie beer bad? At least we don't drink it warm who ever thought up that idea is NOT an ideas man.

I'm not playing Digger I'm not going to the UK to play a game of ACTA. Mind you I was there last jan.

To think I'm trying to quit my drinking.

Again I just don't think the Avenger is an option. If I could break the Battle point down I'd take an Avenger and either a 2nd Nova or Hyperion. But even with +1Int the bonus won't matter against Crusade era/Mimbari or Centauri.

I mean An Omega, Avenger, Olympus, 2 Hermes. Gives me 14 fighters, so 4 more then the Nova option. But the Avenger can't go on the offensive like the Nova.

In such a small game I'm hoping each ship will be able to fulfil multiple functions which is why I went Nova instead of an Hyperion- because it has more fighters and still retains offensive capabilities.

I could go Omega, Nova, Avenger. 16 fighters then. What do you all think about that?
 
restricts your bore sight too much on your Omega.

for interest 2 point Battle Centauri I would use:

Liati
Balvarin
Demos,
Maximus

sick and broken would be

Liati
Demos,
Demos
Demos (all 3 squadroned)
Kutai
Haven x2

Old Fashioned style (LDTD :P )
Primus
Vorchan
Vorchan
Vorchan
Vorchan
 
i wouldnt take the omega. I'd split it down smaller. 1 single hyperion for beamy goodness and 2 more olympus. Also consider playing early EA. Probably better fleet at lower levels such as 2 battle.
 
Must have a half you force in one ship?

Might as well play roulette, crit's will determine the fight.

But...

Omega, good enough... no real choice
Nova - don't like this over the Hyperion or Avenger, especially against Crusade. He'll be high hull so your weapons won't hit often and neither will the additional fighters. Switch to the Hyperion for the beam.
Olympus - good choice most of the time due to the variety of ranges it operates at and the SAP weapons (missile). Only other choice I might have tried given the fleet would have been the Assault Hyp... strictly due to endurance given the heavy weapons arrayed against you and lack of sinks you'll have.
Hermes - still good choices... keep them relatively close together and hope to catch his Hermes in the front arc.

You looking to reduce his interceptors a lot, but have relatively little that will benefit from it. His hull will be the issue, not the interceptors.

Ripple
 
If I drop the nova and put in an Hyperion (my original thought) I'll only have 7 flighter flights.

Do people think this may be an issue? Also with only 5 ships My Hyperion/Omega will usually only be able to line up on his minor warships (unless I'm lucky). I thought the mass batteries may be more flexible with their targeting.

I'll think about it. The premise for the game is that we have 1 Capitol class ship with escort which is why 1 battlepoint has to be a battle level ship.
 
With two beams you might get both Hermes in a turn... or be able to turn both on a Chronos and be pretty sure of destroying it. The four DD hits from a hyperion is likely better than the four single damage your likely to see from a Nova. The back beam is also better once you start losing flights for interceptor saturation duty.

As to the seven flights... how many is he likely to have? EA has good AF dice and good hull, your unlikely to get much out of anything but range 4 bombers, and those hits will just bleed interceptors. Good as long as the hermes/olympus last, but I'm betting that won't be long. Once your out of missiles, the pulse just won't get much through.

You hulls aren't as high but your AF is just as good. With a few Starfurys, his fighters won't be able to hurt you either. He's looking at what... maybe five flights?

Ripple
 
Makes a convincing case for the Hyperion.

I've been fiddling around with the Vassal game learning how to use it etc. Anyone want to play a few games so I can test out my fleet?

I live in Sydney, Australia
 
BenS said:
Do people think this may be an issue? Also with only 5 ships My Hyperion/Omega will usually only be able to line up on his minor warships...
...That either ship should be able to cripple or destroy with one good shot.

Assuming your opponent is using the same restrictions as you (one battle level ship) you're probably not going to be outnumbered. If they have split the pl down to patrol or skirmish even a glancing hit from either ships beam will kill a ship.
 
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