Recent content by Jose-san

  1. J

    Spirit range

    Ok, thanks! I think I will stick to your interpretation. It makes spirit magic a very short range magic, compared to common magic (POWx5 in meters), not to mention divine magic or sorcery.
  2. J

    Spirit range

    What does the second paragraph mean exactly? In my current game (Glorantha) I ruled that the shamán couldn't perceive neither give orders to spirits beyond this range, even though he was the one who invoked them (from his binding fetishes). Can the shaman invoke a spirit and order it to attack...
  3. J

    Invoking Spirits

    I swear there is no such section in my rulebook. I guess it must be some fisrt edition legacy text.
  4. J

    Invoking Spirits

    I don't find any invoking rules in the rulebook. Am I missing something?
  5. J

    Legend Unveiled

    Just for the sake of amusing, check these covers from the Spanish 3rd edition. The first one is Snakepipe Hollow, the second is the basic rulebook (second printing).
  6. J

    Learning Sorcery

    Ok, I missed this. What does it mean "Gain a Grimoire"? Gain the grimoire skill, learn all of its spells or the book itself (I don't think so)? Does the character begin with all the spells in the grimoire learned? If not, how many does he know at character creation?
  7. J

    Learning Sorcery

    Thanks for confirm :)
  8. J

    Learning Sorcery

    Yes, I understand that. My doubts are wheter sorcerers need to learn each spell individually from a grimoire or learning the grimoire skill give them access to all its spells. And whether sorcerers needs to spend IRs to learn grimoires/spells or not.
  9. J

    Learning Sorcery

    I think I'm not understanding this well... Does the adventurer have to spend improvement rolls in addition to training to get one of those skills? This seems pretty straightforward to me. If a sorcerer has access to a grimoire for which he has the skill, he can memorise/swap any spell from...
  10. J

    Glorantha's character creation and common magic

    Ok, that makes sense, thanks!
  11. J

    Glorantha's character creation and common magic

    One think that I don't get. A character from Hendrikiland gets 6 points of common magic during character creation without restrictions from the "all cultures" and "barbarian" list (Core rulebook, page 26). Then he's some storm tribe god iniciate and his cult provides a very short list of common...
  12. J

    Countermagic

    This is how I'd rule it. Also I wouldn't tell the player the magnitude of the incoming spell. What I don't get about countermagic is how can casters target specific spells. Say you want to remove demoralise from a target that has protection on him as well, I don't find any mechanic that allows...
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